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Larry Smith wrote on Sun, Jul 4, 2004 12:22 AM UTC:
Just a few suggestions:

The rotation of the die could be based upon the direction which the piece
moved.  Orthogonals would give the piece a single option.  Diagonals would
give the piece two options.  A Knight-oriented die would always have two
options.

The optimal orientation of these faces, clock-wise or counter-clockwise,
might prove interesting.  How would each die be initially oriented on the
field?

The presence of multiple Kings might be handled in several ways.  I would
opt for check-mating the last King, and the capture of all others.  This
would allow the option of creating a King in response to a check.  Greatly
increasing the potential depth of the game.

About the potential of Pawn promotion:  A piece which moves to the last 
rank and becomes a Pawn, whether or not by choice, would then be given 
the option to freely promote to any face.

Castling might prove un-necessary or impossible, unless this was allowed 
without any rotation of the two effected dice.  I would opt for this.

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