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Roberto Lavieri wrote on Thu, Aug 5, 2004 01:44 AM UTC:
I have mentioned some basic conditions that can add or substract points in evaluation of positions, and sliding values of pieces based on positions and conditions may be important in this game, if you want a very strong program. How can slide these values up or down?. You can begin using gross estimators of adds and substracts based on the stablished conditions/positions, and then the values can be tunned by essay-and-error, running a few game tests (I´ll be happy offering part of my time doing it). Deep Blue?, I don´t think so, but it is possible the construction of a REALLY strong Ultima player, expert level, if CHESS-V supports sliding values of pieces and global evaluations based on positions/conditions. How good can be?. At least, it should be easy the construction of a program that can beat Zillions without difficulty (Zillions plays some variants superb, -if you don´t think so, try one of my games, DENEB-, and others very poorly, if you don´t think so, make the attempt of implementing Amazons... Zillions ULTIMA or ROCOCO level of play is not that of a novice, but I can say is not very strong playing these games, although it plays MAXIMA and FUGUE clearly better, in my game MAXIMA the piece values were artificially adjusted, but I´m not sure about all the reasons)

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