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Comments by CBagleyJones

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Gothic Isles Chess ZIP file. Fictional historic variant, with Dragons, Wizards and Champions.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Oct 14, 2005 12:31 PM UTC:Excellent ★★★★★
well i've played this game now, and yep it's really good, i love it, the 6th rank promotion is pretty cool fun :)

Shatranj Kamil (64). Modern Shatranj based variant on 8 by 8 board with new pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Oct 14, 2005 12:59 PM UTC:Excellent ★★★★★
this game plays really well, the elephants moving as alfil and non-capturing dabbaba is great, love it, opening set up interesting too, especially with the elephants on same color square!

Nova Chess 100. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sun, Oct 16, 2005 07:45 AM UTC:Excellent ★★★★★
wow this looks great, obviously a lot of work has gone into making NovaChess. Graphics are cool, and so many fairy pieces, it is like a world of fairy chess! Lots of interesting and fun pieces too, and great with 2 kings! :)

Stanley Random Chess A game information page
. Missing description[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sun, Oct 23, 2005 05:22 AM UTC:
austin take it easy, i don't think there is a strong drive to have this
game removed, just ya normal bunch of knockers, which you should
understand, because games make it to this site, and they are a 'joke' on
purpose, and src can easily be mistaken as this.
anyway, now to a important question ...
how was src played before computers came along ... someone must of known
of the rules lol ...
kind of funny how much talk this game gets, with seemingly no one
bothering to try out the game at schemeingmind he he

Christine Bagley-Jones wrote on Wed, Oct 26, 2005 10:49 PM UTC:
Topov!! i thought you were dead!?!
http://geocities.com/verdrahciretop/src7.html
'This was GM Topov's last published article about Stanley Random Chess,
prior to his unfortunate death at the hands of escaped primates at the New
York City Zoo. Stanley Random Chess today owes much of its popularity to GM
Topov. Under his influence it has an active presence on the internet,
notably the excellent web-based email chess server
www.schemingmind.com.'
Nice to see someone got that wrong and you are alive and well :))

Game Courier User's Guide. How to play games with the CV Play-by-Mail system.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Wed, Oct 26, 2005 10:51 PM UTC:
thanks blackie :)

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Christine Bagley-Jones wrote on Fri, Oct 28, 2005 08:43 PM UTC:
wow, only played about 5 games but this game seems pretty good, the
missiles are fantastic and no problem with the 50 move rule. i love the
advanced pawns with the cannons placed in behind them, makes for fast and
sharp play. i like the way the pawns move too, great game.

Christine Bagley-Jones wrote on Sat, Oct 29, 2005 01:53 AM UTC:Excellent ★★★★★
well i must admit, i like the original way you set the pawns, i think it
suits the 'theme' of the game, the pieces etc ... did you find a flaw?
.. i know it is pretty tense right from the start, it must be a slower
game with the pawns starting on the 3rd .. more 'chessy' .. of course it
will play great, but i think, if  original setting is too unstable, you
could tighten it up, maintaining the original theme .. glad i got the
'beta' verison he he :) .. maybe you could put two variants out, they
would be so different. anyway, changing pawns makes hugh difference to
game, pretty interesting :)

Christine Bagley-Jones wrote on Sat, Oct 29, 2005 05:11 PM UTC:
the fifty move rule can be really exciting, when someone is trying to win
but is running out of time, i think it is a pretty good rule

Quantum Chess ZIP file. Commercial variant with new pieces on 10 by 10 and 12 by 12 boards.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Wed, Nov 2, 2005 06:52 AM UTC:Excellent ★★★★★
nicely put together game, with it's variants, great piece the 'bowman' too

Geodesic Chess. Variation of hexagonal chess on a geodesic sphere with a few new pieces added. (Cells: 279) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sat, Nov 5, 2005 01:04 AM UTC:
well this no doubt looks pretty amazing, amazing you put it to zillions too :) .. will be interesting to see how it plays .. geez, what's next, a square with a sphere in it? .. and the pieces can cross over at the 4 points where they would touch? he he .. it's a limitless crazy world :) oops there would be 6 points they would touch huh lol

EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Sat, Nov 5, 2005 01:08 AM UTC:
pretty 'bent' ideas coming out lately, and this is one of them, would be interesting to see how this plays .. yeeeeeeeeeeeeeeeeeeeeeeeees? (he he)

4-Way ChessBROKEN LINK!. Commercial fourhanded chess variant.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Nov 11, 2005 07:06 AM UTC:Excellent ★★★★★
well this is a better than you used to have it. i think you should look at the way 4 player chaturanga is played, and use that idea for this game. There is a 'doublemate' variant, (also a king capture team based variant too) where the goal is to mate the kings. when a king is mated, everything remains, but the mated player misses their turn (while in mate, their pieces can be taken), but only if 'held' in mate .. the mated persons team-mate can try to release them from mate, and if they do, the 'unmated' player starts to move again .. pretty exciting. there is also a variant, with everyone against everyone, played with king capture (no mate) which is pretty wild, to say the least .. he he .. you could of course play your game like that too.

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Christine Bagley-Jones wrote on Fri, Nov 11, 2005 07:12 AM UTC:
oh great, why do i have to talk so much ... your right, the last few days
comments are gone!! .. and i gave 'american chess' such a good rap, do i
have to do it again lol :)

4-Way ChessBROKEN LINK!. Commercial fourhanded chess variant.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Nov 11, 2005 02:45 PM UTC:
i had to edit my rating because i did not fully understand your rules
earlier, i think it is a pretty interesting variant too, making unique
situations. there is also another variant in ancient chaturanga with the
idea in 'all vs all' of taking over the army of the king you capture,
but first you must place the king you capture, from off board, in to a
zone, your or their starting position, i forget. that variant is
interesting too.
pretty cool game you got here i think.

Squirrel. Jumps two orthogonally, two diagonally, or like a knight.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Mon, Nov 14, 2005 04:02 AM UTC:
thanks for that link, i've been looking at leapers lately, until now i havn't really 'noticed' the knight/dabbaba much, it is a pretty strong piece in itself. i'm not surprised you can force mate with it .. so yeah, the squirrel is a strong piece obviously with added alfil power.

EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Wed, Nov 16, 2005 03:06 PM UTC:
are they lost forever, i've been waiting for a comment from an editor, cause i rated a game ... seems they are all out of town or something :)

American ChessA game information page
. Large variant. Remove Generals from center columns to win.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Wed, Nov 16, 2005 10:33 PM UTC:Excellent ★★★★★
american chess, how can i praise this game enough. stunning, highly 
original,beautiful game. love the soldier, colonel, artillery, missile, 3
kings, the rule about having to have a king in the 'zone', and pieces
promoting to kings on final rank. 
also the 50 move rule is soooo cool. the missile ... ooooh baby, lol, what
a piece, awesomely powerful, yet it is totally playable because it can't
hit the final rank. as someone said, you can feel the power of this piece
throughout the game. best game i've seen all year i would say. 
well done andy, and supreme thanks to larry for making this a zillions
game.

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Wed, Nov 16, 2005 11:26 PM UTC:
talking about 'authors intent' by 'none' a few comments ago, i don't
think it matters how the inventor of ultima (Robert Abbott) intended the
longleaper to move, at the time of creation, i think it matters more how
he thinks it should move right now. 
an author can create a game, and all the pieces move 'as intended', but
that doesn't mean the game will play 'as intended' .. for 'some reason
or other' .. and i don't think that is a fault by the author, games with
unusual pieces probably have to be play tested for awhile, and not
everyone has the chance to do that. i don't see a problem 'adjusting' a
game to 'fine tune' it, at a later date.
as far as the authors of games that sprung from ultima, they too should
adjust the movement of the longleaper to play best for their game, seeing
some of these 'ultima' games turned out to be different, and really
their own game, inspired from ultima.

Christine Bagley-Jones wrote on Thu, Nov 17, 2005 12:03 AM UTC:
yeah change is a heavy thing, it is a wonder that standard chess today ever came about.

American ChessA Zillions-of-Games file
. Large variant. Remove Generals from center columns to win.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Thu, Nov 17, 2005 12:18 AM UTC:Excellent ★★★★★
i commented on this game here -->
http://www.chessvariants.org/index/external.php?itemid=americanchess

[Subject Thread] [Add Response]
Christine Bagley-Jones wrote on Thu, Nov 17, 2005 01:53 AM UTC:
lol

Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Thu, Nov 17, 2005 05:36 AM UTC:Excellent ★★★★★
looks brilliant!!
where is the zrf!!!
lol :)

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Thu, Nov 17, 2005 05:47 AM UTC:
yes, it is a chess variant, called many names .. Also know as: Suicide
Chess, Losing Chess, Killer Chess, Take-all Chess, Giveaway Chess, Must
Capture Chess .. see here -->
http://www.chessvariants.org/diffobjective.dir/giveaway.html

Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Thu, Nov 17, 2005 02:11 PM UTC:
wouldn't you drop the pieces pretty quickly?
it is a pretty interesting idea that if the trojan horse is captured,
whatever inside is given to the opposition, makes life dangerous if you
try to advance the t-horse inside enemy lines .. i know when i first read
that rule i thought .. 'oh that is heavy, lose the t-horse and what is
inside enemy gets', but, i think i like it now , it would make you be careful, 
you just couldn't afford to lose t-horse with pieces inside anyway, 
so i couldn't see it happening that often  .. 
once again, terrific looking game.

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