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Comments by DavidPaulowich

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David Paulowich wrote on Thu, Mar 10, 2005 01:15 AM UTC:
Good news indeed!  Perhaps we will get to see a thousand year old chess set
on one of the shows.

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David Paulowich wrote on Fri, Mar 11, 2005 07:57 PM UTC:
Kasparov leaves us with an incredible legacy.  His five matches with Karpov
totaled 144 games.  We may never again see a champion play so many games at
the highest level.  Compare the career of one of his 'great
predecessors':

In 1927 Alexander Alekhine defeated World Chess Champion Jose Raul
Capablanca in a 34 game match (+6 =25 -3).  In 1929 he defeated FIDE World
Chess Champion Efim Bogoljubow in a 25 game 'unification match' (+11 =9
-5).   Again in 1934 he defeated Bogoljubow in a 26 game match (+8 =15
-3).  From 1928 to 1938 Alekhine played a total of eight games against
past and future world champions Botvinnik, Capablanca and Lasker.

Zurich 1934: 1 win (Lasker).

Nottingham 1936: 2 draws (Botvinnik and Lasker), 1 loss (Capablanca).

AVRO 1938: 1 win (Capablanca), 2 draws (Botvinnik and Capablanca), 1 loss
(Botvinnik).

Lene Hau Chess. Pieces take several turns for doing one move, going only one square per turn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Sat, Mar 12, 2005 08:48 PM UTC:
http://www.chessvariants.org/ratings/-diffmove.dir-lenehau.html <p>is the old (June 2001) page for comments, including an added note by the author (gnohmon).

Ladder Shogi. Shogi variant on 10 by 10 board where pieces climb the social ladder by multiple promotions. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Sun, Mar 13, 2005 04:47 AM UTC:
http://www.bcvs.ukf.net/gvcm.htm <p>gives the semiofficial names of 'Tripper' for the {3,3}-leaper and 'Threeleaper' for the {0,3} leaper. On 2004-10-25 Charles Gilman proposed 'Trebuchet' for the {0,3} leaper, which was called a Lion in Grande Acedrex (1283). In my variants LIONS AND UNICORNS CHESS, the Lion is a new name for Ralph Betza's Half-Duck (HFD).

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David Paulowich wrote on Sun, Mar 13, 2005 05:05 AM UTC:
Perhaps we should attempt a Sensitivity Scale from [1] Shatranj to [10]
Wormhole Chess - a variant where early checkmate is possible, if not
probable!  My 'Lions and Unicorns Chess' variant also contains some
opening traps leading to long forced lines - too long for Zillions to
calculate in advance.

David Paulowich wrote on Sun, Mar 13, 2005 02:45 PM UTC:
Michael Nelson writes: 'It may be that number of moves to attack a goal
piece is not always accurate, though no examples spring to mind. Clearly
more resarch is needed to decide the best measure.'

I believe that we will always have to rely on subjective evaluation.  Any
attempt to quantify runs into paradoxes like: The Fool's Mate in Shatranj
is only fifty percent longer, compared to FIDE chess.

1. Pawn d2 - d3 
1. Knight g8 - f6 
2. Knight b1 - d2 
2. Knight f6 - d5 
3. Pawn b2 - b3 
3. Knight d5 - c3

[Subject Thread] [Add Response]
David Paulowich wrote on Sun, Mar 13, 2005 04:31 PM UTC:
A GOOGLE search of Newsgroup: rec.arts.drwho produced an Oct. 23 1995 post,
which confirms Fergus Duniho's list of pieces.  Here is a quote for the
Black army:

KING = the Master 
QUEEN = the Rani 
BISHOP = Draconian and Cyberman 
KNIGHT = Sea Devil and Ice Warrior 
ROOK = Sontarons 
PAWNS = the Daleks

David Paulowich wrote on Sun, Mar 13, 2005 06:34 PM UTC:
Around eight years ago I used to read 'Doctor Who: The Internet
Adventures' on the Newsgroups.  Here is  a brief excerpt from the
multiauthor story: TIMEWAR - Chapter 10 - 'Endgame' by C. A Reed Jr. 

                            *   *   * 

The Black knight threatening the White King and Queen slowly 
reformed itself. It lightened in color until it matched the white 
pieces, and the figure itself reshaped itself into the image of the 
other two white Knights. The only reaction from the old man's 
opponent was the tightening of a hand into a fist. 
   The old man shook his head slowly. 'You really have to know 
your pieces before you can use them to their best advantage.' He 
moved the reformed Knight to a new square near the other two 
Knights. 'I always enjoyed this game more then cards -- a little 
less random. Your move.'

PieceEater Chess. Yet another game with an indestructible randomly-wandering neutral piece. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Tue, Mar 15, 2005 02:30 AM UTC:Good ★★★★
http://www.chessvariants.org/other.dir/captain-spalding.html <p>is the web page for Captain Spalding Chess, by Ralph Betza (gnohmon). Peter has created variants with various kinds of elephants, and has used the Red Elephant symbol before - in Mad Elephant Chess.

Monochromatic Chess. Pieces remain on squares of the same color. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Tue, Mar 15, 2005 03:16 AM UTC:
Charles: Roger Hare's Dai Shogi page is a cornucopia of weak pieces. These include the Ferz (Myojin = Cat Sword), the forward-only Ferz (Sekisho = Stone General) and the Wazir (Shincho = Angry Bear).

Chaturanga for four players.. Oldest multiplayer chess variant. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
David Paulowich wrote on Thu, Mar 17, 2005 09:30 PM UTC:
How difficult would it be to [1] follow the link to the Chaturanga page [2] Click on 'View all comments for this item' and [3] run a search for the name Cullen? I found two COMMENTS, dated 2002-08-04 and 2002-08-05. Here is the current address for Jean-Louis Cazaux's page: <p>http://history.chess.free.fr/history.htm

Leaping/Missing Bat Chess. Large variant on a 16x12 board with many fairy pieces. (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Sun, Mar 20, 2005 05:15 PM UTC:
Great Shatranj (8x8 board) <p>rnaaaanr/ppdfkdpp/2pppp2/8/8/2PPPP2/PPDFKDPP/RNAAAANR/ <p>where A=Alfil and D=Dabbabba, illustrates John Savard's innovative ideas on how to cover the entire board with these two pieces. As George William Duke would say, best not to spoil this 'big little game' by playing it. I happen to be working on another chess variant with this Pawn structure (a cross between Shatranj and Makruk). <p>Consider removing a dozen weak pieces (4xAlfil, 2xFers, 2xWazir, 4xPawn) from each army in Leaping/Missing Bat Chess and replacing the 2xDabbabba with 2xAlibaba, allowing us to fit the new game on a 12x12 board. NOTE: Fergus Duniho uses both the Alibaba and the Walker (calling them Spider and Steward) in his Interdependent Chess.

Gothic Isles Chess. Fictional historic variant, with Dragons, Wizards and Champions. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Sun, Mar 20, 2005 08:44 PM UTC:Excellent ★★★★★
1.Dragon c1-a3, c7-c6 2.Dragon a3-c5, a7-a6 3. Dragon c5-b6 (MATE) is the shortest possible game. This variant successfully combines Elephant pieces from Shatranj and Makruk. [EDIT 2023] Actually they are from Courier-Spiel and Makruk.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Mon, Mar 21, 2005 12:39 AM UTC:

I wish you all good luck in tracking down references. Sad to say, we have no record of the reasoning behind the rules of historical chess variants. For example, I read that in Chaturanga the player who stalemates his opponent loses the game. This might have resulted from a combination of the following two rules:

'A move that gives stalemate to the opponent is not allowed.' - Sittuyin (Burmese Chess)

'The game is finished if one player makes an illegal move; This player loses the game.' - my 2005-03-09 comment on Shogi (Japanese Chess)


David Paulowich wrote on Mon, Mar 21, 2005 03:09 PM UTC:

'... a move that inflicts stalemate must be retracted, and another move played.' - Sounds reasonable. Apparently only SHOGI has a forfeit rule for illegal moves.

'The game begins with each player moving his counsellor and counsellor's pawn two squares forward...' Compare the mandatory opening moves in Courier Chess.

As for the 'the color restrictions of the elephant, now moving as a bishop' - that must be a modern rule. Alfils can be regarded as moving on an 8-color board, forever limited to either the odd-numbered ranks or the even-numbered ranks. See Leaping/Missing Bat Chess for some diagrams.


Ideal Values and Practical Values (part 6). A study of the value of the Furlrurlbakking piece.[All Comments] [Add Comment or Rating]
David Paulowich wrote on Sat, Mar 26, 2005 06:12 PM UTC:Excellent ★★★★★
The Fibberking has a long history in Dai Shogi under the name 'Hiroku' (Flying Stag).

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
David Paulowich wrote on Sat, Mar 26, 2005 08:49 PM UTC:
'You may not move into check.' is the message I get when trying to enter Black's fourth move, using the move pieces by yourself option in the new Shatranj PBM Preset. The move in question was copied from an old ZRF of mine: <p>alf-chaturanga.zrf VariantName=Shatranj 1. Pawn h2 - h3 1. Pawn a7 - a6 2. Pawn h3 - h4 2. Knight b8 - c6 3. Chariot h1 - h3 3. Elephant c8 - e6 4. Chariot h3 - f3 4. King d8 - c8 (NOTE: I get the error message for both 'k d8-c8' and the plain 'd8-c8')

David Paulowich wrote on Sat, Mar 26, 2005 10:13 PM UTC:
This Shatranj error message seems to pop up whenever the Black King is 'attacked' by a Black Elephant. For example, 1... e7-e6 and 2... d8-e7 and 3... e7-d6 also results in a 'You may not move into check.' message.

Shatranj. The widely played historic Arabian game, predecessor of modern chess. (Recognized!)[All Comments] [Add Comment or Rating]
David Paulowich wrote on Sun, Mar 27, 2005 04:07 PM UTC:
Regarding this board pattern: none of the 16 marked squares can be visited by any Elephant in Shatranj. There are also 16 unmarked squares that cannot be visited. <p>Fergus: Yesterday I sent two comments to Chess Variants Play-by-Mail System - the preset is giving me false (Black King in check) reports.

Rules of Chess: En passant capture FAQ. Answers to some questions about the en passant capture rule.[All Comments] [Add Comment or Rating]
David Paulowich wrote on Tue, Mar 29, 2005 12:42 AM UTC:
Erik Hermansen is describing an impossible move with '3. black pawn behind the knight moves forward two squares.' Pawns never leap. Sometimes a Pawn slides through two empty squares on its first move.

King's Leap Chess. Variants with Chancellors (Knight+Rook) and old Russian Queens (Knight+Queen).[All Comments] [Add Comment or Rating]
💡📝David Paulowich wrote on Wed, Mar 30, 2005 11:50 PM UTC:

(count-condition (total-piece-count 2)) ; is an old attempt to add an 'automatic draw rule' to Zillions. But I found that it can create problems in Zillions chess games, and decided not to implement it. Here is an example with 4 pieces set up on an empty board:

diagram

VariantName=Chess (Black Queen c1) (Black King a2) (White King b4) (White Rook d3)

1. Rook d3 - a3 
1. King a2 - b2
2. Rook a3 - b3
2. King b2 - a2
3. Rook b3 - a3
3. King a2 - b1
4. Rook a3 - b3

Apparently Zillions was worried about the sequence 1... Queen x Rook check 2. King x Queen 'automatic draw'. I have not seen Zillions actually play an illegal move when the count-condition line is added to a ZRF, but this example does show Zillions failing to win a game because it reacts to the apparent threat of a future illegal move. This lack of a command to automatically end a game of chess when only the two kings remain is a minor inconvenience. But there is a (MAJOR) problem with the 'bare king rule' in every Shatranj related ZRF that I have tested. See the Shatranj Page Comments for more details.


Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
David Paulowich wrote on Wed, Mar 30, 2005 11:55 PM UTC:

(loss-condition (White Black) (pieces-remaining 1) ) ; This 'bare king rule' creates problems for Zillions in Shatranj and other chess games. Here is an example with 5 pieces set up on an empty board:

VariantName=Shatranj (White Shah c1) (White Rukh b2) (White Baidaq h2) (Black Shah a1) (Black Rukh b8)

diagram

1. Shah c1 - c2 [a deliberate blunder in order to test Zillions]
1. Rukh b8 - c8
2. Shah c2 - b3
2. Rukh c8 - b8
3. Shah b3 - c2
3. Rukh b8 - c8

Apparently Zillions was worried about the sequence 1... Rukh x Rukh check 2. King x Rukh 'bare king victory'. I have not seen Zillions actually play an illegal move, but this example does show Zillions failing to win a game because it reacts to the apparent threat of a future illegal move. Another Problem: every Shatranj related ZRF that I have tested will record a 'bare king victory' without granting the player the opportunity for a final move resulting in a 'two bare kings draw'.


Not-Particularly-New Chess. A fairly restrainted variant on a 9x8 board, with Cardinals, Unicorns and Jesters. (9x8, Cells: 72) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Thu, Mar 31, 2005 03:37 AM UTC:Good ★★★★

http://www.chessvariants.org/ratings/-large.dir-not-particularly-new.html

contains 'Ratings and Comments' from 2001, back when the subvariants were being developed.

[EDIT 2023] copied these messages in the Comment above, but the "end-of-line" feature does not work. Note: apparently you can still access the entire Ratings and Comments directory by pasting the web address below. This directory can be sorted by SIZE to locate those entries with lots of comments.

http://www.chessvariants.com/ratings/


Imperial Dragon Chess. A variant of Xiangqi designed to appeal to western players. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Fri, Apr 1, 2005 01:29 AM UTC:
Based on the example of the Dragon Horse in Shogi, I would assume that the Dragon-Elephant in this game moves like a Wazir or an Elephant. And thus the Elephant in Imperial Dragon Chess must be a leaper.

Whale Shogi. Shogi variant. (6x6, Cells: 36) [All Comments] [Add Comment or Rating]
David Paulowich wrote on Fri, Apr 1, 2005 01:47 AM UTC:
Roberto Lavieri thinks that 'this class of game should be excellent in a 7X7 board'. Here is my (never been playtested) suggestion:

bnpwcgh/ddddddd/7/7/7/DDDDDDD/HGCWPNB

where C = Grey Whale Calf, moving straight forward as a wazir, and diagonally backwards as a ferz. Pieces still do not promote in this game, apart from the special killer whale rule. Note that the Grey Whale (and Calf) have the same moves as the Multi General (and Dog) from Tenjiku Shogi.

 
   +---+---+---+---+---+---+---+
 7 | H | G | C | W | P | N | B |
   +---+---+---+---+---+---+---+
 6 | D | D | D | D | D | D | D |
   +---+---+---+---+---+---+---+
 5 |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+
 4 |   |   |   |   |   |   |   | 
   +---+---+---+---+---+---+---+
 3 |   |   |   |   |   |   |   |
   +---+---+---+---+---+---+---+
 2 | d | d | d | d | d | d | d |
   +---+---+---+---+---+---+---+
 1 | b | n | p | w | c | g | h |
   +---+---+---+---+---+---+---+
     a   b   c   d   e   f   g

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