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Comments by Freederick
I'd like to suggest 'a' for approach capture, and 'w' for withdrawal capture. These letters are not yet used, and they would facilitate describing Ultima-like pieces, which cannot be notated without this addition.
Where are the Pushme-pullyus that supposedly were introduced in this game? I read the description of all the 'Super-Terminators' and stuff, and none of them move as the Pushme-pullyu. Is this 'Supremo Superchess' really the same as the 'Supremo' invented by Fergus Duniho? It sure doesn't have the look and feel of his other designs. Why is some other guy credited with inventing this variant? Where is the real Supremo? %-/
The equal-armies version seems very interesting, thanks. I'll try to implement it. You are incorrect, however, about the shamans; they move *either* one or two squares (F2W2 as opposed to AD) and consequently can very well attack each other. They cannot be made colorbound without seriously impairing their ability to attack the Elephant. I'm beginning to think the t[NN] variant of the shaman is more interesting anyway, and I'll be posting that variant as soon as I work out all the bugs.
This is very odd. I did NOT author Dynasty Chess---I'm afraid that either mistakes were made, or my account has been compromised. BTW, I find this variant rather unremarkable.
I did not originate this item. It has been attributed to me in error.
Once again, I did not originate this item. It has been attributed to me in error. Unfortunately the site admin keeps ignoring my emails.
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