Comments by Pokshtya
Firstly, I am not a programmer, so I just don’t know HOW this is done, and secondly, even if I were one, I would consider such actions simply not correct on my part. I mean to interfere with the site's line of games, which, as I understand it, have some criteria for the implementation of the game by correspondence.
From the starting position it is not possible to make two moves with pawns from columns b and g. For example, p b11-b10 and p b12-b11 for black. Since the first move is not displayed on the board, on the square where the piece that made the first move stood, you cannot place another piece on your second move.
You can play against a bot using the link (no registration required): https://dagazproject.github.io/checkmate/botk-board.htm
The bot, of course, plays very weakly, which is not surprising: Battle of the Kings is the only chess variant with complete information in which AI is absolutely powerless.
Now Battle of Kings can be played at https://www.schemingmind.com/default.aspx
Thank you! Check out my idea on this topic https://www.chess.com/blog/Pokshtya/neo-andernach-chess
Спасибо за помощь! То есть Edit Metadata for this Page? но там нет переключения с привата на общий доступ. Все остается без изменений.
Лев спасибо огромное! Разобрался. раньше такого не было вот и запутался. Спасибо еще раз!
Wild Rose is not a chess King. It can give check and be in check. I use the word 'in check' to mean 'under attack'. Please see here for more details https://www.chess.com/blog/Pokshtya/wild-rose-chess There is no need to measure the game by standard chess standards. This is NOT STANDARD chess. Win/Loss Conditions are very clear. To win the game with one of the three Winning Conditions YOU MUST MAKE A MOVE. Thus, if I leave my two Wild Roses under attack AFTER MY TURN IS ENDED, then I win. It will no longer be your opponent's turn. And he won't be able to say that he's attacking my two Wild Roses.
"Also, what happens if you have more than two Wild Roses? How does that affect win/loss conditions?" Answer: None You can have as many as 16 Wild Roses. If two of them are put in check AFTER YOUR OPPONENT'S MOVE, you lose, if two of them are put in check AFTER YOUR MOVE, you win.
"It is not clear to me what 'putting your Wild Roses into check' means, though." Answer: 'putting your Wild Roses into check' means putting your WR's under attack. AVOIDING CHECK IS NOT NECESSARY, but it does affect on Win/Loss Conditions. AVOIDING CHECK IS NOT NECESSARY - THERE IS NO KINGS in the game. Check is just a threat like saying GARDE to op's queen.
"Perhaps except in case of a promotion. The rules for that seem unnecessarily complicated." Answer: You are absolutly wrong. The more Wild Roses your opponent has, the easier it is to win the game. Again see examples here https://www.chess.com/blog/Pokshtya/wild-rose-chess
During the first day of publication on chess.com, I received more than a dozen positive feedbacks about the game. Not a single negative one.
to H.G. Muller
'are put in check' means a literal transition from static to dynamic. To win by Blossom Roses you have to move one of your pieces. I don't see any problem with the expression 'if two of them are in check' but saying 'are put in check' we are talking about the dynamics of events. Of course, we can use various words like 'to place', 'to expose' etc. I think I tried to convey the idea correctly.
" If the Pawn would just change into an enemy Rose on the promotion square, the opponent would also have an extra Rose." This makes it harder to win. By having the choice of 'planting' a new Rose where it benefits him, the player significantly increases his chances of success. I don't know if I can post pictures here, but I would show it very well with examples.
to Lev Grigoriev
Лев, да я все понимаю и сталкивался с этим уже не раз тут. Спасибо за слова поддержки!
Okay, done.
- If two of your Wild Roses are in check (under attack), you win the game (blossom roses)
You are absolutely right!
You're right. The more Wild Roses a player has, the more difficult it is for him to maneuver. If we remember the famous chess problem about eight queens, then a lot will become clear. However, fortunately, as in standard chess, reaching the last rank with a pawn is not so easy.
Please pay attention to ALL PHRASES in the description of W/L Conditions
Win/Loss Conditions
After your move:
- By giving check to two of your opponent's Wild Roses at the same time, you win the game (checkmate)
- If two of your Wild Roses are in check (under attack), you win the game (blossom roses)
- Leaving your opponent without pieces (only with Wild Roses) - you win the game (fading roses)
- Leaving one of your Wild Roses under attack means you lose the game (rose cutting)
Winning Conditions always prevail over the only Losing Condition. Or in other words, the first one to fulfill one of the three winning conditions wins.
There is no missing in the second sentence is "at the end of your turn".
Win/Loss Conditions
After your move:
Thank you very much Mr. H.G. Muller! This is a great tool for those who want to understand the game in more detail.
Here is a link to Grolman Chess on Wikipedia (in Russian) https://ru.wikipedia.org/wiki/Сказочные_шахматы_Грольмана
As you can see there is only a meager description of Grolman's main idea.
To get a playable version of the game, I had to slightly expand the rules regarding check and checkmate. It would not be entirely correct on my part to take credit for co-authorship, because the rules that I described here and on chessdotcom follow from pure logic.
Regarding castling. It is not prohibited, but simply impossible. During the game there cannot be a situation where there are no pieces for castling between the king and the rook. The chess pieces are in a constant state of movement. Either the king or the rook will definitely make a move by the time the opportunity for castling arises.
You ask, "How does it actually play as a game?" The game is absolutely playable and is not chaotic at all. The fewer chess pieces left on the board, the more the game leans toward classic chess, while retaining a little of the magic from the chain reaction of chess pieces moving.
I don’t know whether it’s worth including Groman chess problems in the description of the rules. Perhaps just a link to The Problemist or to my blog on chessdotcom is enough.
Grolman's idea can be applied to almost any variation of chess. I think it would look amazing on larger boards with a lot of different pieces.
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A two-move knight is certainly not a Nightrider, but still ... In some cases, in the endgame, promoting a pawn into a knight by the first move, you can immediately hit the opponent's king by the second move.