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Comments by RobertoLavieri
That is not the idea, An 'open invitation' with priority should mean that if (and only if) the prioritary person rejects the invitation, then the invitation can be considered open. O.K., this is equivalent to extend a new invitation, only there is some extra work, so no more discussion on this topic for the moment. Deleting logs?. I think it should be done in an easiest way... But I am not very critic about this, PBM system, as concept, is great; many improvements may come in the future, surely.
Insane?. May be, but as my first impression, I think that this game is playable. It is a good candidate to be in the PBM system, and it is possible that there are candidates to play a well-thought test game of Nemoroth. Perhaps, I am one of them.
PBM SYSTEM: I suggest that the games that have not begun after some time, say ten days, by example, must be deleted automatically. Have somebody seen the many games that are now in this situation?. On other hand, the deleting logs process may be more easy to perform. Is it possible?. I´ll be pleased if it would be. Finished games must be put in other section: 'finished LOGS'. If not, with time may be difficult to find a particular game that somebody wants to see as spectator...
'The winners are going to be announced on September 1...'. It is not clear the year, it does not appear to be on 2003...
Great!, I think all people must agree with me.
I have the same observation pointed out by (?), it is still the problem. Please revise it.
Robert Abbott has to officially say what are the definitive changes. I have ever been interested in ULTIMA, and I have played it enough for feel myself some of the problems with the game play, but it is necessary to say that regadless of its problems, ULTIMA is a great game. When cleared the new rules officially, perhaps I can try an implementation on Zillions, and in every case, the game can be played NOW with the new rules (if desired) using the PBM system...
Section 2 is active since September 1. This page needs an actualization... And other inventors are welcome, PBM system is an excellent tool for make the adequated preset, if you prefer it to Zillions as visual aid. At least, it could be easiest.
Well, it can be proposed an ULTIMA modification by committee, but it is the need to stablish what the objectives are. Some of us want aggressive games, others can be inclined to clarity, or a balanced game, or looking for special dynamics. My position is near Peter´s: there is some variety of well thought games, each one with a particularity, trying to correct problems as interpreted by the developers with the own optics of each one. Sincerelly, I think that all of them are very good games, as it is, in its style, ULTIMA. New good variants can come, and some of them can be good games too. It is always possible to work in a collective project to modify ULTIMA rules mantaining as possible its original essence. The process need to be clarified in base to objectives previously stablished, and it is imperative a methodic testing of the results. Is it necessary?. Think in the answer to this question, and then make suggestions, if it is the case, some of us may be interested in collaborate in the project. For a while, I´m going to continue enjoying Rococo, Stupid, Optima, Maxima, and ULTIMA. Certainly, I like these games, all of them are enjoyable.
I´m afraid that David´s observation is correct...
Hay, Tony!. Your move is illegal!. It is not only Alice, Deneb too!. Do you want to finish in jail?. But it is now a problem, I am not able to correct the error, the system don´t recognize my last move as valid. Can you try?.
Fergus, please revise it. I think it does not work properly. I tried with Deneb, and my last move was not recognized as valid. I made a new null movement and I´m waiting to see if Tony can correct the wrong move.There was some confusion about rules, now clarified.
Tony, you made the correction without problems, I were not able to, Were I making the things incorrectly?. About the game we are playing, I disagree with you, your chances don´t have diminished, in my opinion Black is ligerously best positioned than White, my possible good movements look very limited, and I can not nivelate the number of major pieces, by compensation, for example, because if I do that, my position become worse. I have to point out that we are playing the game carefuly, without taking great risks. But the pieces in both bands are now without coordination to try strong attacks. I think the game is going to mantain its positional style for some movements more.
Fergus, I´m greatly impressed with the PBM system and the improvements I have seen in the last days. The adjusted word I can say: Extraordinary!.
It should be an adventure a guess without trying the game, I´m not clear in the answer. If I have some time this night, I´ll try it. If I´m able to guess something, perhaps I´ll give my opinion about.
The game play is strange. I have tried the game last night twice against Zillions. I could win with black with kamikaze attack, in a game full of 'taking back' from my part, trying to analize it. My impression is that white´s advantage is difficult to use completely, because the possibility of mad attacks from black against the objective pieces, without being careful on material. I think that, surprisingly, black has an advantage in this unusual game.
Anti-King Chess II is a very good game. It is nice, deep, interesting and the anti-king adds a new dimension to the game. As almost everybody, I prefer Anti-King II over the other variant, I suggest change the name of Anti-King Chess II to Anti-King Chess, and let the other as the variant II
Jason, I don´t know the game 'Miniature Chess'. May you clarify?
Miniature Chess is the 5x5 variant of Chess as described in the index of this pages, I figure. Los Alamos is the well known 6x6 variant. It is not clear if the open invitation is for play these games using the PBM system, if it is the case, a PRESET may be needed.
This preset can be used to play 'Mortal Chessgi', too. (Well, I like very much this last game...)
For the game you propose, it should be unnecessary the edge extra squares of Jumping Chess. Same FIDE-Chess pieces, or something new on the carpet? .What about rules?. Can you refine the ideas?. It sounds interesting at first, but let´s see all as a whole.
Tony, think on this proposal: 1.- One Knight (orthogonal+diagonal 1-move to determine next space beyond on a capture movement) 2.- One mirror Knight , as in Quintanilla´s Takeover (diagonal+orthogonal single moves, to determine next space beyond) 3.- Diagonal Long-leapers, instead of bishops. As Ultima´s long-leapers, but diagonally (capturing by displecement ONLY on the edges, never after a leap capture) 4.- Orthogonal Long-leapers, instead of Rooks. (capturing by displecement only on the edges, but never after a leap cature) 5.- Long-leaper, instead of a Queen: Diagonal+orthogonal Long-leaper.
Peter, I have thought on it, and you are right about weakness of the pawns if multiple captures are permissed, and re-thinking the pawns is going far from the Tony's original idea. But, as you, I defend the mirror knight, with arguments that you have explained well. In every case, I agree that it is easy a ZRF, so Tony is encouraged to make the code. And if some testing is needed, well, I can do some work. If the result is as expected (I think it is going to be nice), a Game Courier Preset may be added. After that, there would be people interested on play the game. Me too, I think.
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