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The page is now deleted. I'm wondering if this will stop me from posting a comment to it. If you can read this, then it doesn't.
I created this page when the new version of Game Courier was getting started before there was a log page. I have deleted references to it from the indexes.
If no one objects, I'll just delete this page. We don't need separate pages for individual Game Courier games.
The link from this page to the actual game appears to be dead.
Fergus, I tried the proper take-back method in Deneb and it worked perfectly. Thanks for all you excellent work on the PBM Courier!!!
<p>As for this game...well, its fun, but my side's chances are looking rather dim....
Okay, I debugged it, and it looks like it is working now. I still have to do some work on letting a player take back the very first move, but it should now let you take back other moves.
Fergus, please revise it. I think it does not work properly. I tried with Deneb, and my last move was not recognized as valid. I made a new null movement and I´m waiting to see if Tony can correct the wrong move.There was some confusion about rules, now clarified.
I saw how you took back your move. Did you have trouble doing it the way it is supposed to be done? The clean way to take back a move, which does not inflate the turn count, is to go back in the movelist to your opponent's last move before the one to be changed, then make a move. To go back, you select the previous move in the movelist, click on 'Go', then view the old position. While viewing the old position, repeat your move if it is your opponent's move that must be taken back, or just make a new move if you are taking back your own move.
I´m afraid that David´s observation is correct...
Tony, your move 31... k b3-a2-A2 was illegal. It violates the rule: 'A move must be legal on the board where it is played'. The move was illegal because the king moved into check (even though after the move the king was transferred to a safe square on the other board).
Another interesting feature of this game is that the King must be checked on one board, but checkmated on the other! So the attacking piece plays no role in the actual checkmate except in attacking the original square. This makes checkmate much harder. Add to this that piece density has been cut in half. The end-game should be interesting.
This game has an interesting see-saw dynamic. To actually travel to a destination, one has to toggle through the boards. This affects force development. One can't let one side get too weak. In addition to moving to get to a location, one moves to get from one board to the other.
I am enjoying watching the game as spectator. I think I am not a good player of ALICE CHESS, but it is not really important, the game is nice!. And PBEM system is a great idea. Congratulations, Fergus.
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