Comments by SamTrenholme
You can not enter the black squares; this is an 8x8 board with four corner squares added.
- Sam
1. Af3 Nd6 2. Ng3 f5 3. Nd3 Nhf7 4. h3 e6 5. BI3 h6 6. Ah5 Bh7 7. Ke1?
Zillions, for mysterious reasons, made a meaningless king move.
7. ... I6 8. Af3 MI7 9. Bxd8 Qxd8 10. Nc5 Ng5 11. Ae5 Nf7 12. Ad4 Ad6 13. Mj3 Qe7
ChessV now has Zillions on the run. With a better pawn structure and two more pieces developed, black has more than equalized and now controls the game.
14. Nd3
At this point, Black can force the win of a piece. The moves to do so are left as an exercise for the reader.
In the game played, White never recovered and Black (ChessV) eventually won.
Personally, I'd rather see Andy spend his time figuring out how to do a queen vs. king and king mate on a Gustavian board than troll here on chessvariants.org, but that it just my opinion.
- Sam
- Sam
- Sam
P.S. I liked Andy's last comment.
ChessV getting fixed: If you have problems with ChessV, please make a complete bug report. 'I can sometimes win against ChessV, when will this be fixed?' is hardly a bug report that Greg Strong can use to fix the problem in question. If you have a problem with ChessV, please *save the game* so that Greg can look at the problem.
And, yes, I see that ChessV 0.9.1 Schoolbook game is weaker that its 0.9 game. For example, ChessV 0.9.1 was white, ChessV 0.9 was black and both sides had 60 seconds to think their move on a PIII 450 in this game:
1. Pawn f2 - f4 1. Pawn f7 - f5 2. Knight h1 - g3 2. Knight c8 - d6 3. Bishop g1 - d4 3. Pawn e7 - e6 4. Knight c1 - d3 4. Bishop d8 - f6 5. Knight d3 - e5 5. Marshall I8 - h6 6. Archbishop e1 - f3 6. Knight h8 - g6 7. Pawn e2 - e3 7. Queen b8 - d8 8. Knight g3 - h5 8. Knight g6 - h4 9. Archbishop f3 - e1 9. Knight d6 - e4 10. Pawn d2 - d3 10. Pawn c7 - c5 11. Pawn d3 x e4 11. Pawn c5 x d4 12. Pawn e3 x d4 12. Pawn f5 x e4 13. Knight h5 x f6 13. Marshall h6 x f6 14. Marshall I1 - h3 14. Knight h4 x I2 15. Pawn j2 - j3 15. Pawn d7 - d6 16. Rook j1 - I1 @ I1 0 0 16. Archbishop e8 - b5 17. Bishop d1 - e2 17. Archbishop b5 x d4 18. Knight e5 - g4 18. Knight I2 - j4 19. Marshall h3 - f2 19. Archbishop d4 x f2 20. Knight g4 x f2 20. Marshall f6 - f5 21. Rook I1 - I3 @ I3 0 0 21. Marshall f5 x f4 22. Rook I3 - I4 @ I4 0 0 22. Marshall f4 - f5 23. Archbishop e1 - d2 23. Pawn e4 - e3 24. Archbishop d2 - e4 24. Queen d8 - j2 25. Archbishop e4 x f5 25. Pawn e6 x f5 26. Bishop e2 - d3 26. Queen j2 x h2 27. Bishop d3 x f5 27. Knight j4 - h5 28. King f1 - e2 @ e2 0 0 28. Knight h5 - g3 29. King e2 x e3 @ e3 0 0 29. Knight g3 x I4 30. Queen b1 - I1 30. King f8 - d8 Rook a8 - e8 @ e8 0 0 @ d8 0 0Finally, Greg is on vacation, so fixes will take a few weeks.
- Sam
- Sam
Edit: More links added.
- Sam
Another interesting idea is the crab eqivalent of a camel (e4 to d7, f7, b3, and h3), which is even weaker than a crab (colorbound). This piece doesn't have a name, so I'll call it a mirage. The 'mirage' can be combined with a ferz, alfil, or dabbah to make an interesting colorbound piece, or with a wazir to make an interesting non-colorbound piece. 'Mirage' + wazir is probably slightly less powerful than a knight on an 8x8 board, but slightly more powerful than a knight on a 10x10 board.
- Sam
http://groups.google.com/group/rec.games.chess/msg/aa184ce18ea1d8ae?dmode=source&hl=en
I do not think he would be overly offended if I reposted his proposed Variant, so here goes:
Here is yet another idea for a 2 player chess variant. Although not all rules have been defined yet, here goes. By the way leave me comments if you find this a good idea, as well as change possibilities to make it more fun.
Super Chess on 14x14 board
Piece Symbol Description pawn P moves: forward 1, forward 1 or 2 initially captures: diagonally forward, all promotion: promotes to all but king upon reaching final rank knight N moves: L shaped 2 square in one direction, 1 square at right angle to first direction captures: same as moves and occupies that square bishop B moves: Diagonaly any number unless blocked captures: diagonaly first enemy in path, and occupies that square rook R moves: Straight line any number unless blocked captures: straight line first enemy in path, and occupies square queen Q moves: bishop+rook captures: bishop+rook camel C moves: similar to knight but 3 and 1 instead of 2 and 1 (bigger L) captures: similar to knight but 3 and 1 instead of 2 and 1 octopus O moves: knight+bishop captures: knight+bishop shifter S moves: like king captures: like king jumper J moves: 2 squares any direction captures: can jump over one enemy piece like a checker, capturing it and occupying the destination square, 2 away from the start square air A moves: 4 squares in any combination (straight+diagonal) captures: any enemy along path, stopping at that square lord L moves: rook+knight captures: rook+knight demon D moves: like king captures: none special: any friendly piece touched cannot be captured, other than another demon faerie F moves: like bishop captures: like rook envy E moves: like king captures: none special: give any friendly piece touching other than an envy or pawn, queen like movement and capture capability, in addition to normal abilities, but only for one move if contact is lost on that move. Once contact is lost, piece reverts to normal. grunt G moves: camel+king captures: camel+king special: if captured, returns to square of origin if not occupied, otherwise lost (square of origin on either side (left or right) of board, permissible) king K moves: 1 square any direction, but not into check, no castling captures: 1 square any direction, but not into check special: if under attack, and cannot defend, it is checkmated, game over, opponent wins. Stalemate is a loss. No draws accept by agreement of players. Initial board configuration: ernbocqkcobnre gdflsjaajslfdg pppppppppppppp -+-+-+-+-+-+-+ +-+-+-+-+-+-+- -+-+-+-+-+-+-+ d-+-+-+-+-+-+d D+-+-+-+-+-+-D +-+-+-+-+-+-+- -+-+-+-+-+-+-+ +-+-+-+-+-+-+- PPPPPPPPPPPPPP GDFLSJAAJSLFDG ERNBOCQKCOBNREI strongly recommend you print this out and look it over and tell me what you think :).
So, what do people think of this variant?
(Technically, this is copyright infringement, but I seriously doubt Michael N Goldshteyn is going to get upset that someone remembers a Usenet posting he made nearly 13 years ago).
Thanks for the sugesstion,
- Sam
- Sam
- N then (NW or NE)
- E then (NE or SE)
- S then (SW or SE)
- W then (NW or SW)
An interesting piece is the 'wazir then wazir', which moves as follows:
Leap:
- (N, S, E, or W) then (N, S, E, or W)
I have some other ideas in mind, such as defining riders and 'bulldozers', which I will detail in a later comment.
- Sam
Here is one possible notation for some short range pieces:
A B C D E F G H I K L M . N O P Q R S T U V W X YUsing this notation, a Knight is a BDFKPTVX, a wazir is a HMNR, a ferz is a GIQS, and a Betza's 'crab' is a BDPT.
There are about 16 million possible pieces using this notation.
- Sam
Indeed, this is what Cherry has done with some of her .zrf packages.
- Sam
- Sam
I respect copyright; I also don't like the idea of ideas being destroyed because of copyright. I find it somewhat frustrating that countless chess variants from the 20th century (and probably before) are not available online. Encyclopedia of Chess Variants is out of print, and Amazon currently only has one expensive copy available. I think most of the people who invented the variants in the Encyclopedia would have freely published them here if the web and this page existed at the time; the pre-internet model of using books and magazines which you buy to spread information has the advantage that it makes content which you have to pay someone to make available (such as quality novels and stories), but the disadvantage of content no longer being available if the book does not sell.
- Sam
- Sam
Chess is dead. OK, let me rephrase that--it was hard to come up with a decent heading in 16 characters or less. Chess, as a recreation studied by humans alone is dead. With the defeat of world champion Kramnik by a computer this last October, and the failure of a human to defeat a computer in a classical tournament since the 1990s, a good move in a chess position is now found by mechanical calculation instead of human artistry. What does this mean for chess variants? It means that the study of variants will now be greatly computer assisted. This also means the end of romantic gambits--no computer will give the king's gambit or other romantic gambits a second thought. It also limits tournament options--we either allow computers to generate moves, or have a honor system that bars tournaments being played for prizes. On the other hand, it does allow the automated creation of opening books. Greg Stong did some of this work with his ChessV program; I expanded on his research to create an article for openings in a variant I have created myself. So, computers have definitely changed the landscape.
I like the new tessellation that this variant uses; there are so many possible tessellations out there, yet most Chess variants use a plain square tessellation. Only sometimes do we use a plain hexagonal tessellation; far rarer is something radical such as a board using triangles, parachess [1], or this board. I applaud you for trying out a new tessellation! - Sam [1] http://www.chessvariants.com/shape.dir/parachess.html
- Sam
From a message I posted to the old Yahoo group:
There are 1,440 setups in 8x10 chess where the queen is to the left of the queen.
If you add a single faerie piece, there are 12,600 setups for 9x8 chess (with the queen to the left of the queen).
If you add two of a single colorbound faerie piece, there are 36,000 possible 10x8 setups (with the queen to the left and all that). If you add two of the same piece which isn't colorbound, there are 63,000 possible 10x8 setups. If you add two non-colorbound pieces, such as the archbishop (bishop + knight) and the marshall (rook + knight), there are 126,000 possible setups.
126,000 setups vs. 1,440 setups. No wonder why so many more are playable.
We can go even further: If you add three unique non-colorbound pieces to FIDE chess on an 11x8 board, 1,360,800 possible setups (680,400 if we add two of one kind of piece and one of anothe kind of piece, such as two archbishops and a marshall). If we add four unique non-colorbound pieces to the FIDE mix on a 12x8 board, we have 16,329,600 starting positions with the queen to the left of the king. If we insist on making it two pairs of colorbound pieces to a 12x8 board (such as two camels and two camels + bishops), this restricts us: We have only 1,296,000 possible starting positions.
And, even further: If we have a 'Grand Chess'/Shogi setup on a 10x10 board, with the pawns on the third row and two sets of Capablanca Chess pieces (we discard the second king) behind the pawns, we have some 92,201,259,150,000 total possible setups (with the king on the right hand side).
It might take a while for the chess variant community to come with a full opening theory for each and evey one of the above setups. :)
- Sam
- Sam
- Sam
- Sam
I just want to note that the Crab is also a piece invented by Ralph Betza that is a half knight. Betza's crab can move, from e5, to d7, f7, c4, and g4. It's a useful piece because it is not colorbound and is worth half as much as a knight. It can be used to create other pieces that are worth about as much as a knight: Crab + Wazir, Crab + Alfil, Crab + Dabbah, and Crab + Ferz, to name just four examples. Might also be useful in a Capablanca variant to remove some power from the board.
But, I do like the vision of someone being in a hot, sandy desert in a small dark cafe, stuggling to cool down and playing this game to pass the time. Something very romantic about that vision.
That in mind, I now have an open invitation to play this game. We'll see how things work out.
I wonder how hard this would be to implement in Zillions. ChessV...probably not (non-Checkmate objective)
- Sam
I need to say that, in general, a lot of Chess Variant inventors are more interested in quanity than quality. When we moved the server, no one seemed to care that a number of variants were lost; I had to recover a number of variants from my own personal 2002 backup. In many cases, the inventors of the variants had lost thier .zrf file when making the variant.
I mean, we have thousands of variants here, yet I don't see people doing any play testing or trying to develop an opening stratefy for their variant. Instead, they move on to their next chess variant invention, leaving a variant with little or no testing, no real sense of strategy, and certaintly no opening library.
I have, I think, posted all of one chess variant invention here. I did a lot of work with the variant; in addition to countless Zillions games, I also played (and usually lost) a number of game courier games and even started to develop an opening library. I wish other inventors would care for their inventions as much, instead of making a new invention, maybe making a .zrf and a game courier preset, playing a couple of games, then walking off to invent their next game.
My next invention is one based on a board with both triangles and squares, and is based on ideas I have had since 1994. I may have a complete game by the 2007, or maybe not.
In the meantime, I will continue to play Schoolbook chess.
Again, this is not against any particular people but against an entire community who makes too many games and seems to care too little for each game they invent.
I wonder how hard it would be to add camel + bishop pieces to ChessV's 8x10 board?
- Sam
HRNBQKBNRH BRNHQKHNRB RNBHQKHBNRAnyway, I have no idea how a game with these pieces will play. It seems to be more wild than normal chess, but not quite as tacticfully sharp as the various Carrera/Capablanca games out there. Having two pairs of colorbound pieces cetainly does interesting things to the tactics. I'm a little worried that having so many colorbound pieces will make things more drawish, since, in Chess, bishops of opposite colors is generally a draw, and, with two pairs of colorbound pieces, these kinds of draws may be more likely. Then again, since there is no single piece worth exchanging for a Hafiz, the chance of one side having a white Hafiz and the other a black Hafiz is less than bishops of opposite colors are in FIDE Chess. Anyway, when the new version of ChessV comes out, I will be able to do some testing to see how playable this variant really is. In the mean time, George Duke will probably kicck my butt in Schoolbook again. - Sam
I like both the names 'Sage' and 'Mage', but like Sage more than Mage, since M in 8x10 chess can stand for 'Marshall'-the Rook + kNight piece. Everything else being equal, I like to have a given piece name use a letter not otherwise already used for a piece name. - Sam
Archbishop BN Standard Bishop B Standard Chancellor RN Standard Elephant-Ferz FA Extended (one or two squares diagonally) General FW Extended (non-royal king) High Priestess NFA Extended (Knight + Elephant-ferz) King K Standard (royal) Knight-General NFW Extended (Knight + non-royal king) Lame Pawn mfWcfF Standard (pawn without initial double leap) Lion HFD Extended (1 square diagonally, 2 or 3 squares orthogonally) Minister NWD Extended (Knight + Woody rook) kNight N Standard Pawn mfWcfF Standard Queen Q Standard Rook R Standard Unicorn BNN Extended Woody Rook WD Extended (one or two squares orthogonally)So, yes, the 'S' for 'Sage' is available. Looks like 'K' and 'L' are used twice, though.
Why is it drawish? Because, in the midgame, the common theme in chess is to try and get an attack on you opponents king, often times with a sacrifice. However, if there are two kings, and you have to mate both of them to win, then this very strongly discourages sacrifical play. For, if you make a sacrifice or two, and get one of the opponent's king, your army is now decimated and the other person can easily win by playing the 'exchange down to a favorable endgame' strategy.
Now, having it so you have to get every royal piece to win might make sense in a variant with an obscene amount of power on the board, such as the 'Flying kittens' variants proposed about a year ago.
One thing about internet communities is that it can be difficult to know whether someone is OK if they decide to leave the community, and it can be difficult, if not impossible, to dig up an obituary if they don't have loved ones who know what internet communities they were a part of to tell said communities that the person is no longer with us.
OK, I have been doing some thinking about Capablanca chess variants. As discussed before, there are some 126,000 possible Capablanca opening setups, where the bishops are on opposite colors, and where the queen is to the left of the queen. However, looking at all of the Capablanca opening setups which have actually been proposed, I observe that:
RANBQKBNMR Aberg RMNMQKBNAR Carrera RNBMQKABNR Bird RNBAQKMBNR Capa 1 (Suffers from 1.Mh3 mating threat) RNABQKBMNR Capa 2 RBQNKMNABR Grotesque RBNMQKARBN Univers RBQNKANMBR Landorean RNBQKMABNR Embassy RQNBAKBNMR Schoolbook NRMBQKBARN Optimized MRNBQKBNRA Paulovich 1 link ARNBQKBNRM Paulovich 2 link QRNBKABNRM Paulovich 3 RNMBQKBANR Nalls linkAll of these, should I note, are perfectly playable, with the exception of Capa 1, and all of these have not had their openings explored nearly enough. Doing some slightly creative math, that leaves us with 56 possible starting setups. Here are some interesting ones, with names that I propose for them: RNBQKAMBNR Consulate RNQBKMBANR Finesse RNQBKABNMR Notebook QRNBAKBNRM Closebook QRNBKABNRM BlackbookHere are three openings setups that are unplayable: RNBQAKMBNR 1. Mh3 mating threat QRNBMKBNRA 1. Md3 mating threat QRNBKMBNRA 1. Mh3 mating threatNow, if instead of a R+N and B+N piece, we add two colorbound Camel + Bishop (Sage) pieces, and have an 8x10 board, we have 36,000 total possible opening setups (Sages and Bishops on opposite colors, queen to the left of the king). Of those, all of 12 meet the requirements above: 1. SRNBQKBNRS 2. RSNBQKBNSR 3. RNSBQKBSNR 4. RNBSQKSBNR 5. SRBNQKNBRS 6. RSBNQKNBSR 7. RBSNQKNSBR 8. RBNSQKSNBR 9. NRSBQKBSNR 10. NRBSQKSBRN 11. BRSNQKNSRB 12. BRNSQKSNRBOf these 12 setups, I find 1, 4, and 12 the most interesting. No, I'm not proposing a new variant. I first need to fully explore the opening in Schoolbook. :) |
Here is an updated list of known proposed Capa chess setups:
RANBQKBNMR Aberg RMNBQKBNAR Carrera RNBMQKABNR Bird RNBAQKMBNR Capa 1 (Suffers from 1.Mh3 mating threat) RNABQKBMNR Capa 2 RBQNKMNABR Grotesque RBNMQKANBR Univers RBQNKANMBR Landorean RNBQKMABNR Embassy RQNBAKBNMR Schoolbook NRMBQKBARN Optimized MRNBQKBNRA Paulowich 1 link ARNBQKBNRM Paulowich 2 link QRNBKABNRM Paulowich RNMBQKBANR Nalls link RNBQAKMBNR Teutonic link (1. Mh3 mating threat)Any without a link here are listed on on the Capablanca Chess Wiki page (I think I will add Teutonic to this page--sorry about the omission, Mats). And some more proposed opening setups, since not nearly enough Capa opening setups have been proposed :)
RNBQKAMBNR Consulate RNQBKMBANR Finesse RQNBKABNMR Notebook QRNBAKBNRM Closebook RNQBMKBANR Blackbook NRABQKBMRN Nightwink RQNBKMBNAR NarcoticSetups which suffer from white being able to threaten mate on the first move:
RQNBMKBNAR Md3 QRNBMKBNRA Md3 RBNQKMANBR Mg3 BRNQKMANRB Mg3 QRNBKMBNRA Mg3 BRNAQKMNRB Mh3 (Capa 1) RNBQAKMBNR Mh3 (Teutonic) BRNQAKMNRB Mh3 RABNQKNBMR Mh3 RQBNAKNBMR Mh3So, for aspiring Chess variant inventors, that leaves us with the following possible Capa opening setups:
QRBNAKNBRM RQBNMKNBAR NRBQAKMBRN RBNQAKMNBR NRBMQKABRN BRNMQKANRB RBNMQKANBR QRBNMKNBRA NRBQKMABRN RMBNQKNBAR ARBNQKNBRM RQBNKMNBAR BRQNMKNARB RBQNMKNABR NRQBMKBARN NRQBKABMRN RNQBKABMNR NRBAQKMBRN BRQNKANMRB BRANQKNMRB RBANQKNMBR BRNAQKMNRB RBNAQKMNBR MRBNQKNBRA QRBNKMNBRA RQBNKANBMR BRMNQKNARB RBMNQKNABR QRBNKANBRM NRBQKAMBRN NRQBAKBMRN BRNQKAMNRB RBNQKAMNBR RNQBAKBMNR BRQNAKNMRB RBQNAKNMBR NRBQMKABRN NRQBKMBARN BRQNKMNARB BRNQMKANRB RBNQMKANBR
So, aspiring inventors, don't miss out on this once-in-a-lifetime claim to be a Capa chess variant inventor. There are only 41 Capa setups left for you to claim! Get yours before it is too late!
Here it is:
QRBNKANBRM 1. Ag3 mating threatSo, this is good news for Mats and bad news for the rest of us. The good news is that Mats now has 11, count them, 11 opening setups he can make Capa variants out of:
RQNBMKBNAR Md3 QRNBMKBNRA Md3 RBNQKMANBR Mg3 BRNQKMANRB Mg3 QRNBKMBNRA Mg3 BRNAQKMNRB Mh3 (Capa 1) RNBQAKMBNR Mh3 (Teutonic) BRNQAKMNRB Mh3 RABNQKNBMR Mh3 RQBNAKNBMR Mh3 QRBNKANBRM Ag3The bad news is that only 40 Capa setups are left for the rest of us.
Sibahi: I did not get your reply. Did you get Jeremy's message?
I have talked with my legal department, and they inform me that I must make a prominent notice in 6-point text that this entire posting is a joke. Failure to see that this is a joke immediately causes the person reading this to forefit their entire lifetime savings to me. Please make you PayPal donation here
And, oh, I have updated the Capa wiki page to list Teutonic and Energizer.
SRNSQKBNRBHowever, I think Sage chess works better on a 10x10 board. One possible 10x10 opening setup is:
PPPPPPPPPP .RNBQKBNR. S........SWhere '.' is an empty square, and 'S' is Camel (colorbound 1,3 leaper) + Bishop.
And yes, Sage chess also works very nicely if we replace the queen by the Marshall (Rook + Knight).
Again, these are just proposed ideas. I'm not formalizing a variant yet. I'm waiting to see if Greg can add the Sage to ChessV. I also need to study the opening in Schoolbook more. :)
On the topic, V.R. Parton (the guy who invented Alice Chess) invented a games called Double King Chess. This is a symmetrical opening: RNBKQQKBNR; checkmating either king (or attacking both kings at one with a piece that can not be taken) wins the game.
One interesting variant is one where we have one chancellor and two queens. Then the following setups look interesting: RNQBCKBQNR and RQNBCKBNQR, with me preferring the second setup, since the knights are more likely to be used.
Of course, it may make more sense to have, on an 8x10 board, no queen, an Archbishop, and then, from Shogi, have a 'Dragon' (Rook + King) and a Horse (Bishop + King) piece. Here, the archbishop is the most valuable piece, and the power balance on the board may be better. One possible opening setup is RHNBAKBNDR.
- First, we place the bishops. There are 2025 ways of arranging the bishops.
- Next, we place the knights. For each arrangement of bishops, there are 1820 ways to put the knights on the board.
- Next, we place the rooks. For each arrangement of bishops and knights, there are 495 ways to place the rooks.
- Next, we place the Archbishops. For each arrangement of the minor pieces, there are 28 arrangements for the archbishops.
- Next, we place the Marshalls. For each arrangements of all of the above pieces, there are 15 Marshall setups.
- Next, we place the Queens. For all of the above setups, there are 6 ways to have the queens on the board.
- Next we place the king. There are two places he can go. However, this is balanced by the fact we remove all mirror images.
Sorry it took so long to verify your number. This is the first time I have had a computer with an arbitrary precision calculator and net access at the same time in a while (Let's hear it for Ubuntu live CDs).
Edit: Yes, 64-bit computer owners, the above number can easily be calculated using 64-bit integers. I'm still in the 32-bit stone age. Do they even make 64-bit laptops that weigh less than 6 pounds?
But, for people not comfortable with all of the force on a Capablanca Chess board, the question is this: How do we have a set up pieces that is 'balanced', the same way the Capablanca Chess pieces are balanced? Well, the rook, knight, and bishop make sense, since these three pieces combined cover all 24 squares one or two away from where the piece is located. [1]
So, we need some way of naturally extending the movement of the rook, knight, and bishop that doesn't put quite as much force on the board. My idea is based on ideas from Shogi and a variant available in ChessV called royal court chess.
In royal court chess, there is a piece called a 'crowned knight'. The crowned knight is a non-royal piece with both the moves of the knight and the king. This is a interesting way of improving the knight without making the rules needlessly complicated.
I proposed extending the idea of the 'crowned knight' to the rook and bishop: The 'Crowned Rook', which is a non-royal piece with the move of rook + king; and the 'crowned bishop', which has the combined moves of bishop and king. I'm not quite sure how valuable these three pieces are, but their combined value is considerably less than the combined value of the Archbishop (Knight + Bishop), Chancellor/Marshall (Rook + knight), and Queen. The crowned knight and bishop are probably each worth about a pawn more than a rook, and the crowned rook is probably about 2.5 pawns more valuable than a rook. 19.5 pawns value total; compare this to the 25 pawn value of the three combined pieces in Capablanca chess.
So, the next question is this: What is the ideal starting setup for this 'Crowned Chess' variant? There probably isn't a single ideal opening setup, but I am curious what ideas other editors have for the opening setup.
- Sam
Footnote:
[1] We can take this idea all of the way, and make a variant of Cherry's Capablanca Shantraj where the rook is wazir + dabbah, and the bishop is ferz + alfil, and the queen is the combination of those two pieces. However, Chess variants already have a hard enough time attracting interest without us making the movement of all the non-royal pieces different, making the game even harder to learn.
For example, I only think color balance for pieces matter if the pieces are colorbound. It doesn't matter to me what colors non-colorbound pieces end up on, since those pieces can change color at will.
As another point, I no longer think it's essential that each and every pawn in the opening setup is defended. I think it's a good idea for white to be unable to threaten mate on his first move, since otherwise Black can be prevented from making natural developing moves in the opening; having all pawns defended stops these kinds of threats. One of my proposals posted in this thread, 'Narcotic chess' (RQNBKMBNAR), for example, has an undefended flank pawn, but appears to be a perfectly playable variant. The original Carerra setups (RANBQKBNMR and RMNBQKBNAR) have the same undefended flank pawn 'problem', but again appear perfectly playable.
I am not sure every pawn around the king has to be defended two times or more. FIDE chess has had, for over 500 years, the King Bishop's pawn defended by only the king, and this has not stopped FIDE chess from becoming the most popular Chess variant that we will ever have. However, I can see why one may not want these weakly defended pawns in a Capa setup, since there is 18 pawns more power (2 more pawns, the archbishop, and the matshall/chancellor) on the board than in FIDE Chess.
One thing I like to see in an opening setup is a Chess-like arrangement of the minor pieces. One problem with, say, RNBQKAMBNR, is that moving the center pawns forward two squares blocks the diagonals of the bishops, and it is difficult to make the knights active players in the game. The nice thing about, say, RQNBKABNMR, is that the knights, bishops, and center pawns are naturally developed without getting in each other's way.
So, in conclusion, since I have my own ideals about the initial position of the pieces, I will come up with a different opening setup than other chess variant inventors may decide upon,
- Sam
- A crowned bishop is worth about a pawn more than a rook: 6 pawns.
- A crowned knight has the same value: 6 pawns.
- A crowned rook is worth somewhat more, probably about as much as an archbishop: 7.5 pawns
- In total, 19.5 pawns of force for these three pieces
Now, it would be nice if Greg added the ability for black and white to value pieces differently in ChessV, so that we could more fully test the values of pieces.
I wonder if there is some other way of enhancing the rook, knight, and bishop to give us even less force on the 10x8 board than the 'crowned piece' enhancment. One idea: A non-capturing king's move. Or, if that doesn't give the pieces enough power to make the game have interesting tactics, A non-capturing camel's move.
If we simply have another rook, knight, and bishop, that adds 11 pawns of power to the board. The weakest usable enhancment I can think of is a non-capturing leap one or two squares forward. This makes the enhanced bishop non-colorbound, and allows the enhanced rook to more quickly get in to play, and makes the enhanced knight a little more mobile.
Before finishing off, some quick random thoughts:
- They have just recently solved 8x8 checkers (Look up Chinook). How long will it take to solve Chess?
- 3d printers will very soon go from costing $100,000 to costing about $10,000. This will make it possible to somewhat affordably make custom Chess variant pieces without having to have an arts and crafts project.
I think I need to clarify some tthings so you can understand me better. Anything in italics like this is something you wrote. So, let me make some minor clarifications:
The color-bound pieces imbalance (e.g., queen and archbishop both on dark or light spaces)
'Colorbound', for me, has a very specific meaning. I use Betza's meaning for colorbound: A piece that, for the entire game, always has to be on the same color. A bishop. for example, that starts on the white squares will always be on the white squares for the entire game, since it can not make a move going from the white squares to the black squares. Netither the queen nor archbishop are colorbound; both pieces can reach any square on a blank board in two or three moves.
As an aside, I like your using 'what squares can the power pieces go were they the only pieces on the board' as an evaluation criteria for evaluating an opening setup.
you have a vast number of positions to choose from (12,000+ according to Reinhard Scharnagl)
Actually, we only have 72 positions to choose from (see the beginning of this thread again).
Edit: It looks like the beginning of this thread got eaten, so, again: I observed that all of the various Capablanca opening setups proposed over the centuries have the following three features:
- Symmetrical with the rooks, knights, and bishops.
- The rooks are either in the corners or one file away from the corners
- The king is always in a center file
An undefended pawn can, with perfect play by white (the player with the first-move-of-the-game advantage) over a number of moves irrefutably result in a stolen pawn despite perfect play by black
As I recall, the evidence for that assertion was very questionable. An undefended flank pawn will not result in a proven win for white. It might make the opening a little more tactical; for example, in Narcotic Chess (RQNBKMBNAR), black might be forced to develop his marshall side knight in order to defend his archbishop pawn.
Again, please do not take my postings personally, and thank you for your insights.
- Sam
Don't feel bad. I have worked hard making my own open source project. Have I gotten a single cent for this project? No.
- Sam
- FIDE chess: 47.50/4.14/48.35
- Janus Chess: 50.32/2.19/47.47
- Embassy chess: 50.36/2.26/47.37
- Grand chess: 50.07/2.68/47.23
- Capablanca random chess: 50.84/3.07/46.07
Is 'crowned chess' closer to this ideal then FIDE chess or Capa chess? I have no idea. The only way to find out is via computer and other testing.
I can also make the argument that my Capa setup, Schoolbook, is closer to 50/0/50 than other Capa variants, since having the powerful pieces in the corner and harder to develop and having the area around the king well defended may lower White's advantage.
- Sam
Do you have any ideas for an ideal opening setup for my proposed 8x10 chess variant that this thread is about? Basically, take the standard FIDE Chess pieces, and add a 'crowned rook' (Rook + non-royal King), 'crowned knight' (Knight + non-royal King), and 'crowned bishop' (Bishop + non-royal King). What is the best opening setup for this mix of pieces?
- Sam
I also noted that the perfect game (for myself, at least) would both have no draws and no advantage for the first player to move.
Looking at some other games, it looks like drops helps us get closer to this ideal:
- Shogi (called 'Japanese Chess' over there): 48.63/0.98/50.37
- Chessgi (called 'Loop Chess' over there):52.38/0.49/47.11
- Minishogi:51.62/0.80/47.57
- Player #1 makes a move for white
- Player #2 chooses whether to play white or black
- The game continues normally
Another idea is to take Capablanca chess, and add the pie rule in order to neutralize white's advantage. In fact, maybe it is possible to further reduce draws by adding even more powerful pieces to the armies. Hmmm, Grand Chess with the Amazon added, and the knights augmented with an Alfil (2 squares diagonal) jump, and the pie rule may make for an interesting game.
In reply to Derek's comments that the numbers at BrainKing may not be perfect: The numbers are the best numbers I can find for win/draw/loss ratios of chess variants. While not perfect (and no numbers in the real world ever are; this is why we really can't have piece values more accurate than 0.5 pawn or so), this gives us an idea of what variants will make for a fair, competitive variant where draws are rare and neither side has an unfair advantage.
One piece of data I wish I had was good win/loss/draw data on the doublemove variants. The nice thing about doublemove variants is that we can lower White's advantage by giving him only one move for his first move.
- Sam
Many of his games can be played on his website.
- Sam
In other words, since Mr. Rutherford asked for this variant to get more attention in a recent comment, I am commenting here to see what people think of this variant.
I will look at it late on, when I get a chance. I'm just settling down after a 4-day road trip.
- Sam
For people who like games like Chu Shogi, I can see the appeal of this variant.
- Sam
A chess variant the can not end in a draw, and that does not give the first player (nor second player) any noticeable advantage
The idea is this: One complaint people have about FIDE Chess is that the game has too many draws. Another complaint is that white has too much of an advantage. My proposed category is to design a chess variant where draws are impossible, and where the inventor of the variant demonstrates that their variant does not seem to give either player an advantage.
This is a little tougher category to invent for than to, say, invent a 56-square variant, so more creativity is needed with the inventors.
I propose another category:
A variant that computers can not be programmed to play well
In this category, the inventor has to make a variant that they can demonstrate is difficult for computers to play. Multimove variants and other variants where there is a high branching factor are obvious candidates, as are variants where it is not easy to calculate who is ahead (Can this be done?)
What do people think of these categories?
- Sam
SMIRF has a very romantic style of play, making bold sacrifices. For example, in thie game against Zillions of Games, where both sides have five seconds to make a move on a Pentium Core Duo 1.5Ghz, SMIRF has the black pieces and makes several bold sacrifices before finally delivering the mating blow to white:
1. e4 Ng6 2. f3 Nd6 3. d3 Af6 4. NI3 e6 5. Ng4 Ah5 6. I4 AI6 7. Nb3 h5 8. Nc5 Qc8 9. Ixh5 Axh5 10. NI3 Af4 11. g3 Ah6 12. h3 b6 13. Ng4 Aj5 14. Nb3 Mh8 15. Af2 BI6 16. Bj4
SMIRF gets ready to make his first sacrifice.
16... Mh5!? 17. NI3 Mxj4 18. Nxj5 Bxj5 19. Ag1 Mh5 20. Kf2 Mg5 21. f4
SMIRF now sacrifices both of his knights to continue the attack on White's
King.
21... Nxe4+! 22. dxe4 Mxe4+ 23. Kg2 Nxf4+! 24. gxf4 Mxf4+ 25. Kh2 KI8 26. c3+ f5 27. MI5
SMIRF sacrifces his bishop in order to keep his attack lively.
27... j6! 28. Mxj5 Qb7 29. Bf3 Qxf3 30. Axf3 Mxf3+ 31. Kg2 Mf4+ 32. Kh2
Black can now force mate; finding this mate is left as an exercise to the
reader.
In another game, SMIRF plays ChessV, with SMIRF having the white pieces and each side given 30 seconds to decide their move on a Pentium Core Duo 1.5Ghz. Here is how that game went:
1. Ng3 e5 2. Mh3 Ne7 3. Nd3 Neg6 4. e3 d6 5. f4 exf4 6. exf4 Ad7 7. Af2 Axh3 8. Axh3 Ke8 9. Bg4 Bh4 10. Bd7+ Kd8 11. Qe1 Ne7 12. Bf2 Nhg6 13. Nf5 Bxf2 14. Kxf2 c6 15. Nxe7 Nxe7 16. Qe2 d5 17. Nc5 Ng6 18. Rje1 Kc7 19. Bxc6 Kxc6
At this point, even though White is down material, he can force mate.
The mate, again, is left as an exercise for the reader.
Zillions' game playing style is, in comparison, sterile and drawish. To make a comparison, Zillions is Kramnik's ice and SMIRF is Topalov's fire.
Here is an image you may wish to use which I just made, based on the game courier preset:
- Sam
31 short-range pieces
I will briefly look at 31 possible 1-2 square short range pieces that are on a square board. Basically, here is an ASCII diagram of the five possible places where a given piece may or may not be allowed to move:3 2 1 2 3 2 5 4 5 2 1 4 . 4 1 2 5 4 5 2 3 2 1 2 31 is the Dababa; 2 is the Knight; 3 is the Alfil (Interesting fact: 'Alfil' is the Spanish word for what we call a Bishop); 4 is the wazir; and 5 is the ferz.
Here is a look at all 31 combinations of these possible moves, or, if you will, 'atom' pieces:
D N A W F 1 2 3 4 5 Name Colorbound N N N N Y Ferz 2-way N N N Y N Wazir No N N N Y Y Guard; Commoner No N N Y N N Alfil 8-way N N Y N Y Alfil-Ferz 2-way N N Y Y N Waffle; Phoenix No N N Y Y Y Guard + Alfil No N Y N N N Knight No N Y N N Y Knight + Ferz (Augmented knight) No N Y N Y N Knight + Wazir (Augmented knight); Vicar No N Y N Y Y Crowned Knight; Centaur No N Y Y N N Knight + Alfil (Augmented knight) No N Y Y N Y High Priestess No N Y Y Y N Alfil Knight Wazir No N Y Y Y Y Crowned Knight + Alfil No Y N N N N Dababa 4-way Y N N N Y Ferz + Dababa 2-way Y N N Y N Woody rook No Y N N Y Y Guard + Dababa No Y N Y N N Alibaba; Deacon 4-way Y N Y N Y Alibaba + Ferz 2-way Y N Y Y N Alibaba + Wazir No Y N Y Y Y Mastodon No Y Y N N N Knight + Dababa (Augmented knight) No Y Y N N Y Knight + Dababa + Ferz No Y Y N Y N Minister No Y Y N Y Y Minister + Ferz No Y Y Y N N Squirrel No Y Y Y N Y Squirrel + Ferz No Y Y Y Y N Squirrel + Wazir No Y Y Y Y Y Lion NoThe power of these pieces depends on the size of board we are using. The Alfil is clearly the weakest piece; probably worth less than a pawn. The Lion is clearly the most powerful piece; probably worth about two queens. Seven of the pieces are colorbound; an 8-way colorbound piece needs eight of the piece to cover the entire board, a 4-way colorbound piece four pieces to cover the board, and a 2-way colorbound piece needs two pieces to cover the board (such as the Bishop in FIDE chess). There is one 8-way colorbound piece (the Alfil), two 4-way colorbound pieces, and four 2-way colorbound pieces in our mix. The other 24 possible pieces are not colorbound.
The pinwheel piece
You may observe that the knight is a unique 'atom'; all other four 'atoms' can move four squares; the knight can move eight squares. One possible way to divide up the knight in to two 'subatomic' pieces is to make what I call 'pinwheel' pieces. There are two possible pinwheel pieces; the two pinwheel pieces combined make a knight. Here is a diagram of the 'left-handed pinwheel':. X . . . . . . . X . . * . . X . . . . . . . X .And the 'right-handed pinwheel':
. . . X . X . . . . . . * . . . . . . X . X . . .In other words, the 'left-handed pinwheel' can, from e4, go to d6, g5, f2, and c3. The 'right-handed pinwheel' can, from e4, go to f6, g3, d2, and c5.
Each 'pinwheel' piece is 5-way colorbound; you need 5 pinwheel pieces to cover every square on the board. However, its colorboundness is unusual and a pinwheel combined with any one of the other atoms (Ferz, Wazir, Dababa, Alfil, or even the other Pinwheel) becomes a non-colorbound piece.
Dividing up the knight in to the two pinwheels, we now have 64 possible short range pieces, 54 of which are not colorbound.
Other ways of dividing up the Knight
The pinwheel is a very unusual piece. It does not preserve left-right symmetry, which means it will not be as popular with chess variant inventors. The only widely known Chess Variant I know of with left-right asymmetrical pieces is Tori Shogi. However, it is far more common to have pieces that do not preserve forwards-backwards symmetry, including Chess' pawn, and Shogi's lance, silver and gold generals.There is one way of breaking up a knight in to two moves-to-4-squares atoms that preserves both left-right and forwards-backwards symmetry, and two ways to break up the knight in to 4-square atoms that only preserve left-right symmetry.
All three ways of breaking up a knight have already been discussed by Betza. To summarize:
Sub-knight atoms #1: Narrow and wide knights.
Narrow knight:
. X . X . . . . . . . . * . . . . . . . . X . X .Wide knight:
. . . . . X . . . X . . * . . X . . . X . . . . .Both of these pieces are 4-way colorbound.
Sub-knight atoms #2: Crab and Barc
Crab:
. X . X . . . . . . . . * . . X . . . X . . . . .Barc:
. . . . . X . . . X . . * . . . . . . . . X . X .Betza liked these sub-Knight atoms the most; they are unique in that, unlike other symmetrical sub-Knight atoms, they are not colorbound. He preferred the Crab over the Barc, since it encourages one to attack the other player.
Sub-knight atoms #3: Forward knight and Backwards knight
Forward knight:
. X . X . X . . . X . . * . . . . . . . . . . . .Backwards knight:
. . . . . . . . . . . . * . . X . . . X . X . X .These pieces are not very useful by themselves until combined with other atoms; the forward knight is probably the more useful atom to add to other pieces.
Take care,
- Sam
I have signed up on Wikidot and have just sent a request to be a part of the ChessVariants wiki. Can a member there approve me? (Cue 2002-era nightmares of wanting to be a part of LiveJournal, but couldn't because I didn't know anyone who was a member there. Today I have a MySapce account instead)
- Sam
As an aside, the most successful are ones where we don't even known who invented the variant. FIDE chess was invented somewhere in Italy or Spain between 1400 and 1500; we can't place it more closely than that. We don't know who invented modern Shogi nor Chinese chess. And, Bughouse chess, which is the only chess variant I have actually seen other people play over the board [1], is also a variant where we do not know who invented it or where.
Interesting thought: The most successful chess variants were invented by people who did not care if they would become rich or famous with their variant; they just wanted to have some fun with the chess pieces. Something to think about.
- Sam
[1] I myself have occasionally played a variant with a FIDE board, such as Berolina pawn chess or 'Knights move as Squirrels' chess.
Bughouse, the only variant to achieve any significant popularity, is a more recent invention (The Wikipedia entry suggests it was invented in the early 1960s), yet we don't know who invented it.
Did any of the inventors of the other popular variants seek fame? I doubt it, because, if they did, someone would have made a note of it. They, after all, were able to note the inventor of several Chess Variants that no one plays today and that only exist in dusty old books.
The same is true of other games: We don't know who invented Texas Hold-em poker, much less Poker. We don't know who invented Bridge. Strangely enough, we think we know who invented Gin Rummy (Elwood T. Baker), although Gin Rummy is very close to an 1899 game that we don't know the origins of. We also know who invented Monopoly (Elizabeth Magie, and then modified by Charles Darrow), mainly because there were some heavy lawsuits about this game's invention.
So, yes, we know the exact history for many Chess Variants that have not caught on. We don't know the history of the ones that did catch on. The most logical reason for this is because the inventors did not care about making a name for themselves, but only about having some fun.
- Sam
In terms of replacing Chess, I think Arimaa has the best chance, simply because it doesn't suffer from the 'My laptop can beat a grandmaster' problem that Chess has.
But, I don't think all Chess players will give up Chess tomorrow and start playing Arimaa day after tomorrow. It's more like, should Arimaa succeed, people will start to get turned on to Arimaa at a faster pace than Chess players will lost interest in Chess or die.
Once nice thing about Arimaa is that it's easy to make a variant on a Triangle, Rhombus, Hex, or any other strange board: Just define the place where the rabbits need to go, the places where each side sets up their pieces, the trap squares, and you're good to go.
- Sam
Card games, particularly poker, are doing quite well--mainly because players are more open to playing variants. There was a time when 5 card stud was the cool form of poker. These days it's Texas Hold-'em. It'll probably be another variant within 20 years.
I wish Chess did the same thing.
- Sam
However, now it has become even easier to be world champion. You no longer have to win a 1-on-1 against the current champion. You merely have to win a single round robin tournament to hold the crown. I think this will make the championship more dynamic and exciting. From Steinitz to Kramnik, there were only 14 world champions. Now we should have a different world champion every two or three years.
It's a very interesting change in the world of chess, but one it needs to breathe some life in to a game that I feel is in a slow death spiral.
- Sam
I get the feeling that XP's or Vista's unzipper is fussy in a way that Winzip accidently breaks. As an aside, I have never had problems unzipping files in Windows XP that were generated with the *NIX zipping utilities, even after using a special program called 'advancedcomp' to make the .zip file about 5% smaller than an ordinary .zip file.
I will post a report about ChessV 0.9.3 tomorrow.
I would like to thank Greg for the update, and for this excellent, free program.
- Sam
Looking at the program very quickly, it looks like not too many new variants have been added to the game. What has been added, under the hood, is support for a lot more piece types, especially in the 8x10 and 8x12 boards.
For example, it is now possible to make a preset that plays the 'Crowned' pieces variant I proposed a couple of months ago. It is also possible to play with the 'Sage' (Camel + Bishop) and 'Tower' (Camel + Knight) pieces on the 8x10 and 8x12 board (As per the discussion in this thread). One thing ChessV doesn't have yet is these 'new' pieces on a 10x10 board (I feel the Sage makes more sense on a 10x10 board than on a 8x10 or 8x12 board, because otherwise there are problems with first-move smothered mate threats; perhaps a game with 'Sages' and possibly 'Towers' will make sense if we leave an empty square besides the king; I can see an 8x12 setup with the usual FIDE pieces, two sages, another faerie piece, and an empty square besides the king to stop smothered mate threats). However, to make these variants requires reading the extensibility document included with ChessV and making your own preset.
I plan on making ChessV presets for some of the ideas discussed in those threads, which I may be able to release next week (The only way I'm able to take time to post this is because I'm killing time while Cygwin downloads).
Anyway, Greg, this is really great work and I'm glad to see a new version of ChessV!
- Sam
- Sam
- There is no documentation on how to actually use fairy max. The only way to figure out how to use the program is to read the C source.
- The C source code does not contain any license text. I would like to know under what license the program is released, and whether the terms are OSI-approved Open Source compatible (GPL, etc.)
- The program itself has no built-in help
- There is also WinBoardF, which has support for a few chess variants. However, there is no documentation about how to interface WinboardF with fairy max.
- Sam
P.S.: I will change my rating once documentation is available to actually interface fairy max with WinboardF. I will change my rating to one even higher if a well integrated fairy max + WinboardF package is made, which doesn't require any messing around with .ini files to play fairy chess against the computer.
A good social game is one with easy rules that people can learn quickly; I'm thinking the card game 'spoons': One less spoon in the center than the number of players; each person has four cards, gets one card from the left, passes one card to the right. When someone has 4-of-a-kind, they grab for a spoon; then everyone else grabs a spoon, irregardless of whether they have a 4-of-a-kind. The last person won't have a spoon, and is eliminated and the next round begins.
Chess is not a social game; women in particular are very uncomfortable playing Chess because of its competitive aspects. It's a game where men are in a contest to see who the better man is. Since, these days, a computer can give the world champion a hell of a game, I don't see the point of seeing how well I can do something a computer can do much better.
I can see why chess clubs are dying out and going to the Internet; people generally don't play chess to make new friends, and the game is no fun when two players have different skill levels.
- Sam
- Sam
- Sam
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- Sam
I only have your word about the unpleasant correspondence you allegedly had with someone involved with Seirawan chess; unless they threatened a lawsuit or what not, I would just brush it off as them having a bad hair day.
Basically, the computer in front of you is a complex adding machine. It doesn't think nor recognize patterns the way a human does. Yes, we've made the adding machines complex enough that they can do things like play music and movies, and even play Chess well. But we haven't been able to have it so computers can, for example, translate from one language to another without the translation being so bad it's just about not readable.
Nor have we been able to get a computer to play a game with a high branching factor, like Go or Arimaa well. Computers play Chess very differently from humans; they just look at all of the possible moves, using 'alpha-beta' pruning to determine which moves are and are not looking at. They don't recognize patterns; they just see possible future moves and how much material they have.
A computer needs to evaluate millions of possible positions to play as well as a human who only looks at dozens of possible positions. Computers aren't able to really see a given position to evaluate how good it is; they only play as well as we do because they basically brute force through just about every possible chess move so many moves down.
Games like Go and Arimaa are good because brute force just doesn't work with these games. In order to have a computer play these games well, we will have to make a true AI breakthrough. Which will probably have consequences far beyond just having a computer playing some abstract game really well.
- Sam
Maybe one way of handling the pawns on a 10x10 board is to make the pawns a little stronger. One idea that comes to mind is using Winther's scorpion pawn to make the lowly pawn more powerful. Another piece that is weaker on the 10x10 board is the knight; Strong, in Opulent Chess handled this problem by having the knight also being able to move like a rook, but only square (knight + wazir). I myself would make it so the knights could also jump exactly three squares diagonally (over other pieces, if needed), or have it so one knight can also jump three squares diagonally, and the other knight can jump three squares like a rook.
A lot of 10x10 variants were proposed in the 10 contest.
Joker80 soundly defeated ChessV 0.9.3 and Zillions of Games, even with a time handicap in both cases.
Anyway, some issues:
- I can't set up a custom opening setup in Winboard, save the opening setup, and have Winboard read the setup without complaining the file is unreadable
- It would be nice if Joker80 had support for the 'free' castling used by Grotesque and Univers Chess (not to mention my own humble contribution to 10x8 chess, Schoolbook)
- White's king moves to b1; White's queenside rook moves to c1. Black's king moves to b8; Black's queenside rook moves to c8.
- White's king moves to c1; White's queenside rook moves to d1. Black's king moves to c8; Black's queenside rook moves to d8.
- White's king moves to d1; White's queenside rook moves to e1. Black's king moves to d8; Black's queenside rook moves to e8.
- White's king moves to h1; White's kingside rook moves to g1. Black's king moves to h8; Black's kingside rook moves to g8.
- White's king moves to I1; White's kingside rook moves to h1. Black's king moves to I8; Black's kingside rook moves to h8.
While putting links here, here are some other 8x10 starting arrays: Aberg's variation and Paulovich's variation, and, of course, this exhaustive list.
- Sam
Since there is also a table of piece values on this page, I should point out that playtesting with almost any program shows that the Archbishop values given here are way too low: A+P typically beat Q, and A+A+P beats C+C, in any game phase. See the discussion on the page of th Aberg variant.
My reply: I looked at the discussion and just saw a flame war. Do you have a table of your proposed values for pieces in 8x10 chess? And, yes, implementing Schoolbook's castling in Joker80 would be nice, in addition to supporting more of the proposed 8x10 opening setups.
- Sam
I note you make pawns less valuable than they are in 8x8 FIDE chess; I think a big reason is because, with three powerful pieces on the board, the game is more tactical and less strategic.
- Sam
This one one of the possible Displacement chess opening setups.
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- Sam
Update The Zillions file with these variants is available as a file in the Yahoo Chessvariants group.