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Comments by SamTrenholme

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Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Dec 18, 2002 07:29 AM UTC:Excellent ★★★★★
Excellent game; unlike most other Chess variants there is actually some analysis of the game out there. Not only does <A href=http://www.abstractgamesmagazine.com>Abstract Games Magazine</A> have a regular column on it, but the current Grand Chess world champion has an annotated game (<A href=http://www.mindsports.net/Arena/GrandChess/WorldChampionship/2001/Finals/GCCWC2001-GameVS-Comments.zip>Word format</A>; <A href=http://www.samiam.org/grandchess/2001-VS.pdf>PDF format with diagrams</A>) which discusses opening and mid-game strategy. <p> The game is a lot more sharp and tactical than FIDE Chess. Since the opening only has pieces on 40% of the board (as opposed to FIDE's 50%), it is harder to set up a closed position difficult to break in to. If you like playing quiet, strategic games, Grand Chess may not be for you. <p> Then again, if you long for another golden age of Chess, of the likes of when Morphy or Capablanca was world champion, this is an excellent game. Draws are less common in this game; stong attacks on the enemey king and sacrifices are common. <p> Of course, this is a game that computers can also play well; The Zillions engine was able to defeat an Interational Master (2500 range) at Grand Chess, even though the same engine is about a 1900 player in FIDE chess. Since very few people can defeat a strong computer these days, this should not matter for anyone except the strongest of players. <p> - Sam

Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Tue, Dec 24, 2002 12:44 AM UTC:
I think this version of hexagonal chess has one fatal flaw: The kind has too much mobility and is too difficult to checkmate. In FIDE chess, it is possible for force a checkmate with a king + rook against a bare king; in hexagonal chess, one needs considerably more material to checkmate a bare king. <p> I think the easiest and best way to compensate for this is to have the king only able to move to a fully adjacent hex, reducing its move to that of a rook going one square. This way, the bare king can be captured by an opponent's rook and king, just like in FIDE chess. <p> - Sam

Make Your Own 91-Space Hexagonal Board. Files and directions for making a hexagonal chess board.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Tue, Dec 24, 2002 01:31 AM UTC:Excellent ★★★★★
As a note, if you use XV (a UNIX image viewer), you can easily convert any .PNG (or GIF, or JPG, or....) image in to a PostScript file, which is one of the formats which Kinko's accepts. It is also possible to convert these postscript images in to .pdf files, but the resolution goes to the tubes, since the ps2pdf filter converts the images to lossy .jpg images. <p> I can make a postscript version of the hex board suitable for giving to Kinko's if anyone wants that. <p> - Sam

Way of the Knight ZIP file. Pieces with experience levels: a `role playing variant'.[All Comments] [Add Comment or Rating]
📝Sam Trenholme wrote on Fri, Dec 27, 2002 01:38 AM UTC:Good ★★★★
This .zrf file plays WOTN well, but has two noticable bugs:

* The color scheme of the board is hard on my eyes.

* A king can capture the other King; this makes it impossible to checkmate
the person whose king was captured.

I have resolved both of these issues, and will place a fixed version on my
web page (http://www.samiam.org) momentarily.

Here is a UNIX-style patch which resolves the king-catpures-king issue,
basically remove lines with a '-' at the beginning of them and add lines
with a '+' at the beginning of them:

--- wotn.zrf.orig       Thu Dec 26 17:24:00 2002
+++ wotn.zrf    Thu Dec 26 17:30:17 2002
@@ -25,6 +25,7 @@
 (define CQ-add (high-king-capture) (if (and enemy? (not-piece? Pawn)
(not-piece? Squire) (not-piece? Deacon) (not-piece? Knight) (not-piece?
Bishop)) (add Paladin) else add))
 (define Pal-add (high-king-capture) (if (and enemy? (not-piece? Pawn)
(not-piece? Squire) (not-piece? Deacon) (not-piece? Knight) (not-piece?
Bishop) (not-piece? Jarl) (not-piece? Vicar)) (add Hero) else add))
 (define Hero-add (high-king-capture) (if (and enemy? (not-piece? Pawn)
(not-piece? Squire) (not-piece? Deacon) (not-piece? Knight) (not-piece?
Bishop) (not-piece? Jarl) (not-piece? Vicar)) (multi-king) (add King) else
add))
+(define King-add (high-king-capture) add)
 
 ;***** this macro lets you find out whose turn it is in the middle of a
move block! *****
 
@@ -55,7 +56,7 @@
 
 ;***** special movement macros *****
 
-(define King-shift ($1 (available) (set-attribute never-moved? false)
add))
+(define King-shift ($1 (available) (set-attribute never-moved? false)
(King-add)))
 
 (define O-O
         ( (verify never-moved?)
@@ -513,4 +514,4 @@
    (piece
       (name Three-Kings)
    )
-)
\ No newline at end of file
+)

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Fri, Dec 27, 2002 01:41 AM UTC:
To answer Michael's question: No.  

- Sam

Way of the Knight ZIP file. Pieces with experience levels: a `role playing variant'.[All Comments] [Add Comment or Rating]
📝Sam Trenholme wrote on Sat, Dec 28, 2002 01:47 AM UTC:
I have now updated this zrf to resolve the bug with mutual king captures, to use a different board which I find easier on the eyes (with as little of a shift as conveniently possible when flipping the board), and to have a number of variants available. <P> The file can be downloaded <A href=http://www.samiam.org/chessvariants/wotn2beta1.zip>here</A>. <P> - Sam

📝Sam Trenholme wrote on Tue, Dec 31, 2002 11:12 AM UTC:
Looks like my zrf has a bug: If there is more than one King on the board, checkmating either one is a win. It should be that one has to take the last King to win. <p> I hope to have time to fix this soon. <p> - Sam

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Tue, Dec 31, 2002 08:20 PM UTC:Excellent ★★★★★
Your uncle is wrong. <p> A bare king is only a draw if the person who gave the player the bare king has insufficient mating material. <p> Sufficient mating material is a queen, a rook, a knight and bishop, or two bishops. A pawn is considered sufficient mating material because it can become a queen. <p> - Sam

Way of the Knight ZIP file. Pieces with experience levels: a `role playing variant'.[All Comments] [Add Comment or Rating]
📝Sam Trenholme wrote on Tue, Dec 31, 2002 08:25 PM UTC:
Talking to myself again here, but I have now updated my revision of the WOTN zrf file. <p> The revised version is available <A href=http://www.samiam.org/chessvariants/wotn2beta2.zip>here</A>. This release has the following improvements over the last beta: <ul> <li>Bug with multiple kings and checkmate fixed <li>Bug with moved improved pieces able to castle fixed <li>The 'six-point-handicap' is now a six point handicap instead of an eight-point handicap. <li>Seven and eight point handicaps added <li>Variant with mostly empty board added, to ease setting up custom positions. </ul>

📝Sam Trenholme wrote on Sat, Jan 4, 2003 12:36 AM UTC:
Glenn (and everyone else), <p> I finished up the zrf file last night. I increased the maximum number of kings from three to six (to handle any possible conceivable game), and have added one final variant (Cylinder Way of the Knight, which is a variant where people will choose the Way of the Bishop over 90% of the time because the cylinder bishop pieces are more powerful than the cylinder knight pieces). <p> I tried creating Way of the Knight extinction chess, but there are limitations to the Zillions engine which make this a non-trivial modification. <p> The final version is available <A href=http://www.samiam.org/chessvariants/wotn2final.zip>here</A>. <P> As an aside, I need to ask Ralph about our open question about pieces which improve to rooks on a1/a8/h1/h8 and whether they can castlw with a King of the same color. I feel they shouldn't (and have set up the .zrf thusly); the piece in question has already moved. <p> - Sam

Descent Chess. Start with a King and two Pawns, then move or drop one of the remaining pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Tue, Jan 7, 2003 06:46 AM UTC:
This game might be a bit too drawish; since the drops can be done anywhere on one's own half of the board, this looks to make defense much eaiser because, once in the enemy's camp, the enemy can drop pieces to thwart your attack.

My own take on this idea is to allow one to drop pieces anyone on their half until they capture an opponent's piece or give check to the opponent's king. Once they catpure a piece, or give check, the player who has done so can no longer drop pieces.

- Sam

Rules of Chess: The 50 moves rule. Answer to a frequently asked question on the rules of chess.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Jan 8, 2003 06:14 AM UTC:
Depends on what you meant by your quesiton. <p> If you meant <em>Can a pawn, going backwards, take another piece</em>, the answer is no, a pawn can never move backwards. <p> If you meant <em>Can a pawn, going forward, take another piece that just moved backwards</em>, the answer is yes, a pawn can always take a piece which is on one of the squares immediately diagonally forward of the pawn. <p> - Sam

Way of the Knight. Pieces with experience levels: a `role playing variant'.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Jan 9, 2003 06:12 PM UTC:
OK, now that I have fixed all of the bugs in the .zrf, I have had a chance to extensively playtest the game. <p> One of the first things I have noticed is that it does not have as much clarity as normal chess. In other words, it is more difficult to visualize the tactics, because the pieces change as they are capturing pieces in a capturing sequence. <p> Another thing I have noticed is that an improvment is not necessarily better. For example, I really do not feel that the Bishop + Knight-rider ('Paladin') is better than a queen. And a rook is probably not better than the improved knight or bishop. <p> Endgames are more difficult to play because pawns promote to far weaker pieces. This will make endgames even longer and dryer than they are in ordinary chess. I also think they will make the game more drawish, since WOTN does not have Chess's ability to quickly stop any of the opponent's pawns which are about to promote once someone gets a queen. Then again, pawns promote more quickly, promoting on the sixth instead of the eight rank. <p> One variant I have created in the .zrf file is one where a piece does not improve by capturing another piece. Instead, all improvments are done by entering the enemey camp on the board. A pawn which gets to the fifth rank or higher improves; a Squire (Wfd) or Deacon (AN) which gets to the sixth rank or higher improves; a Knight or Bishop which gets to the seventh rank or higher improves; and, finally, a Jarl (NW) or Vicar (DB) which gets to the eight rank improves to a rook. This minimizes the clarity problems which WOTN has, simplifies the rules, while preserving the idea of experience gaining which WOTN has. <p> This variant of WOTN has the 1. h4 2. h5=Squire(Wfd) 3. Sxh7=N 4. Nxf8/Jarl (NW)+ 5. Rxh8 opening trap; 1.h4 has to be replied to with 1... h5. This weakens the kingside, which results in more tactical games. <p> - Sam

Rules of Chess, Spanish Translation. Spanish translation of the rules of chess. (Spanish Language)[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Fri, Jan 31, 2003 05:47 PM UTC:
Pues, me parece que neceitamos encontrar alguien que tiene ambos el tiempo
y la voluntad para traduccir este al español correctamente. 
Desgrasiadamente, mi español no basta para hacerlo.

--

Looks like we need someone with the time and willingness to translate this
to Spanish correctly.  Alas, my Spanish is not good enough to do this.

- Sam

Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Sat, Jun 12, 2004 11:09 PM UTC:
The 'Remarkable Rookies' opening setup has what may be a flaw--the c1 square is completely undefended. The other three 'official' teams for CWDA do not have this flaw. <p> Is this flaw a design decision, to make up for the RRs being somewhat more powerful in raw strength? <p> - Sam

Towers Chess. Win by pushing towers to the Kings' squares. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Jun 30, 2004 08:08 AM UTC:Poor ★
I think this game has potential, but the rules as posted here are incomplete. What is does it mean to move a tower to the king's position? When a captured piece is moved from the hand to the board, does this take an entire turn, or is the player allowed to do this while making a normal move? On what squares can a pawn be placed? If a pawn is captured, is it moved back to the player's hand? Do pieces change side when captured (as in Shogi)? How does a knight move (first orthogonally then diagonally, or first diagonally then orthogonally?), so we can determine if a tower blocks the knight's move?

[Subject Thread] [Add Response]
Sam Trenholme wrote on Tue, Jul 6, 2004 06:49 PM UTC:
Greg, <p> I would like to congratulate you for making this program available. I currently am unable to download it on Sourceforge (for some reason, the files have not made it to Sourceforge's mirrors); if Sourceforge continues to be a problem, you may be interested in getting it hosted at <A href=http://savannah.gnu.org/>GNU Savannah</A> <p> This program is something I've been waiting for for a long time; I'm glad to see there is finally an open-source program that can play chess variants; it's annoying struggling to get Zillions to work under WINE in Linux, and Zillions' weakness with chess openings even annoys a patzer like myself. <p> - Sam

ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Tue, Jul 6, 2004 06:51 PM UTC:Excellent ★★★★★
Greg, <p> Thank you for making this excellent program available, and under an open-source license. It has been annoying struggling to get Zillions to work under Wine; and Zillions' weakness in the chess opening annoys even a patzer like myself. <p> - Sam

Grander Chess. A variant of Christian Freeling's Grand Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Tue, Jul 20, 2004 10:04 PM UTC:
The proposed opening setup is defective because it leaves the pawn in front of the right bishop (the 'h' pawn) undefended. This causes the game to have the same problem that Capablanca's chess has: It causes white to have an overwhelming advantage (Can you say 1.Mh4)

Way of the Knight ZIP file. Pieces with experience levels: a `role playing variant'.[All Comments] [Add Comment or Rating]
📝Sam Trenholme wrote on Tue, Jul 27, 2004 06:56 PM UTC:
I have fixed a minor bug in this file. The bug only affected the 'no capture promotions' variant, and involved promoting a Vicar to a rook on the last rank (the previous version would not promote unless the vicar did its special orthogonal two spaces move). <p> <A href=http://www.samiam.org/chessvariants/>The file is available here</A> <p> Editors: Please update.

Camel. (Updated!) An elongated Knight making a (3, 1) leap.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Aug 26, 2004 01:13 AM UTC:
The camel + bishop might make an interesting piece. A knight + bishop is about a pawn less valuable than a queen; a camel + bishop is probably about as valuable as a rook. <p> - Sam

[Subject Thread] [Add Response]
Sam Trenholme wrote on Thu, Sep 23, 2004 05:48 AM UTC:
Personally, I don't think the FIDE world chess champion has been the world chess champion since Kasparov. Vladimir Kramnik, as far as I am concerned (and Yassir Seirawan agrees) is the current world chess champion. <p> - Sam

Grotesque Chess. A variant of Capablanca's Chess with no unprotected Pawns. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Sat, Sep 25, 2004 03:33 AM UTC:Excellent ★★★★★
I think this is a great idea! As it turns out, I independently came up with my own opening setup with leaves no piece undefended in the opening: RQNBKABNMR (where A moves like Bishop + Knight; M moves like Rook + Knight). There are actually a number of such possible setups. <p> - Sam

Large Chess ZRF ZIP file. ZRF for Capablanca's Chess plus variants: Bird's, Aberg's, Grotesque, Univers, Embassy, Janus, Archbishop, New Chancellor + more.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Sep 29, 2004 09:02 PM UTC:Excellent ★★★★★
One thing I like is how the castling rules are set up in the ZRF, allowing the king to have different initial squares and still be able to castle. This gives me a lot of flexibility with how I can set up the pieces in the opening, allowing me to use Zillions to prototype a number of opening setups for the pieces.

Comments on Grand Chess. Notes on Grand Chess and a variant. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Mon, Oct 4, 2004 10:50 PM UTC:
I do not think all of the pawns need to be defended in the opening array to
make for a good game of chess.  For example, I think ANBQKBNM would work as
an opening array, even though the B pawn in undefended.

The problem with Fischer random chess is that some arrays favor White
unfairly, and some will be too drawish.

Recognized Chess Variants. Index page listing the variants we feel are most significant. (Recognized!)[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Dec 29, 2004 04:17 PM UTC:
I think one way we may be able to test the quality of variants is with
computer analysis.  So, if we have a shuffle variant with, say, 100,000
possible permutations, we can have the computer play itself all of those
permutations, In order to find one that is playable.  

Of course, computers play Chess differently than humans, so a computer's
idea of playability may be different than a human's.  And, computers are
generally programmed to find the best move in a given position, so
translating that to playest a game may be tricky.  

Greg Strong is much better qualified to say whether this is feasable or
not.  :-)

- Sam

Feeble Chess to Weakest Chess. Some Chess variants with weaker pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Fri, Feb 11, 2005 08:53 AM UTC:Excellent ★★★★★
I think this game will make a basis for a game that will be very difficult for computers to play. In fact, I have made a balanced four-move variant of the game that works like this: <ul> <li>White makes one move <li>Black makes two moves <li>White makes three moves <li>Black makes four moves <li>Both sides make four moves for the rest of the game </ul> This somewhat speeds up the game, while making the number of possible moves per side so large that standard alpha-deta searches that computer chess games use completely ineffective in this variant of the game. <p> It is the same idea as Arimaa, but not bounded by the copyright/patents that Arimaa has.

[Subject Thread] [Add Response]
Sam Trenholme wrote on Tue, Feb 22, 2005 12:48 AM UTC:
There are a number of chess variants and Chess-like games that humans have an edge over computers with. Arimaa comes to mind, as does go. The progressive variants also come to mind. <p> If you want something more chess-like, I think a simple multi-move variation of Ralph Betza's feeble chess and weakest chess will make Chess uncomputable again. Check out <A href=http://www.chessvariants.org/diffmove.dir/feeble.html>http://www.chessvariants.org/diffmove.dir/feeble.html</A> and my comment there. <p> - Sam

Symmetrical Chess Collection Essay. Members-Only Missing description[All Comments] [Add Comment or Rating]

Since this comment is for a page that has not been published yet, you must be signed in to read it.

[Subject Thread] [Add Response]
Sam Trenholme wrote on Tue, Mar 1, 2005 08:43 AM UTC:
I think the idea of generalizing chess to non-standard tessellations is an interesting one. How does one play chess on a Penrose tile tessellation, for example? Unlike Go or <A href=http://arimaa.com/arimaa/>Arimaa</A>, where the tesselation can change without otherwise changing the rules (<A href=http://www.di.fc.ul.pt/~jpn/gv/boards.htm>see here</A>, for example), a new tessellation of chess requires a new set of moves for the pieces. <p> One interesting game is <A href=http://www.chessvariants.org/shape.dir/parachess.html>parachess</A>, which uses an interesting tessellation to play chess with. <p> Even the triangle tessellation is pretty rare, such as with <A href= http://www.chessvariants.org/shape.dir/klinzha/klinzha.html>Klin Zha</A> and <A href=http://www.chessvariants.org/44.dir/sankaku-shogi.html>Sankaku Shogi</A> (Thanks, Mr. Howe, for pointing these out). Of course, <A href=http://www.chessvariants.org/38.dir/crazy/crazy38s.html>crazy 38s</A> uses a somewhat different tessellation. <p> Does anyone know any other chess variants that use non-standard (read: non-square and non-hex) tesellations?

[Subject Thread] [Add Response]
Sam Trenholme wrote on Fri, Mar 11, 2005 04:07 AM UTC:
Right now, Vladimir Kramnik is the world chess champion.  Ever since
Kasparov left FIDE, FIDE has not been considered the determiner of the
world chess champion.

Of course, it is only a matter of time before a computer becomes the world
champion.

[Subject Thread] [Add Response]
Sam Trenholme wrote on Wed, Mar 30, 2005 08:41 PM UTC:
Some clarifications:

* Fischer is no longer in jail.  He is in Iceland.

* The Washington Post has an editor who doesn't seem to like this fact.

10 Minute Melee. Score as many points during 10 minutes of time with regular chessset. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Fri, Apr 29, 2005 08:25 AM UTC:Excellent ★★★★★
Very innovative idea. May be hard to keep score while the game is playing (without a referee), but this would make an excellent networking game played with computers.

Blizzard Chess. Chess, as if it had been developed by the software industry.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Jul 6, 2005 07:07 AM UTC:Good ★★★★
Cute. Of course, for this to be a full ZRF, it should support all of the revisions as different variants. <p> - Sam

Sam Trenholme wrote on Thu, Jul 7, 2005 01:43 AM UTC:
Larry, <p> Why do I get the feeling you're planning on working for Blizzard yourself. :-)

[Subject Thread] [Add Response]
Sam Trenholme wrote on Sun, Jul 10, 2005 09:16 PM UTC:
Hey, Greg, I just asked the editors to delete the image of ChessV playing
Gothic Chess and removed the Gothic Chess mention from the ChessV page
there, since you do not want it.  If other editors try to restore this
stuff; well, I've been in edit wars before.

Angels and Devils. Chess game where white has two Angels and black has two Devils. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Sun, Jul 17, 2005 09:44 AM UTC:
My main concern, just looking at this, is the color imbalance; one player
controls the white squares; the other player controls the black squares. 
It is a maxim in traditional FIDE chess that bishops of opposite colors
are draws; I am concerned that this game may be drawish.

I haven't tested it, of course.

- Sam

Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Sun, Jul 17, 2005 10:03 AM UTC:
This game looks to be very strategic; I would venture to say that this game
has about the same strategy/tactics balance as FIDE Chess, while being
richer in both aspects.  The main disadvantage appears to be that this
variant will probably result in longer games than FIDE chess; a blitz game
is probably game/10 or game/15 instead of game/5; a tournament game would
probably take four to six hours instead of two hours.

I especially like Greg Strong's method of coming up with this opening
setup.  Perhaps a similar heuristic can be designed so that a random chess
variant makes for a playable game (the pieces are chosen randomly or
semi-randomly, then the opening setup is chosen at random until we find
one with a good balance).

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Mon, Dec 12, 2005 10:56 PM UTC:Excellent ★★★★★
I have a black and white version of the board here:

http://www.samiam.org/new-ivorytower9x10-bw.bmp

- Sam

Storm the Ivory Tower ZIP file. Play this Smess adaptation of Chinese Chess with Zillions of Games.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Mon, Dec 12, 2005 10:59 PM UTC:Excellent ★★★★★

The zip file is not available here. Look here for this excellent game:

ftp://ftp.zillionsofgames.com/games/IvoryTower.zip

- Sam

P.S. How do I change my password?


[Subject Thread] [Add Response]
Sam Trenholme wrote on Thu, Feb 23, 2006 01:00 AM UTC:
Hey Gary! When I saw you making the Dunst Opening in your game against Fergus I thought to myself 'That's an opening someone who is looking beyond the over-studied main lines of Chess would do. No wonder he's here on the Variants server.' I must confess I'm rooting for Fergus--I want him to prove that you have better winning chances when you play a more mainstream opening. :-)

I must confess my favorite lines in ortho-chess are the somewhat dubious gambits--the Evans, the Latvian, the Fried Liver Attack, to name three examples. Anyway, I wish your newsletter the best of luck.


Sam Trenholme wrote on Sun, Feb 26, 2006 04:37 AM UTC:
I guess the point I was making was that a chess player is generally better off playing a mainstream opening, especially in over the board play. This may be because modern chess matches are under shorter time controls than older chess games, making it so that one is better off having a great deal of memorized opening lines so as to use less time in the first moves of a chess game. Or it could be that one gets a better position playing a mainstream line :-)

The problem with the Dunst Opening is 1... d5 followed by 2... d4, forcing white to move a piece twice. The problem with 1. Nc3 d5 2. d4 is that White now can not do the Queen's gambit. These disadvantages may be offset by getting black out of his book, and playing a line where one knows the traps far better than the other player.

As a chess variants enthuiast, I also see the appeal of having an offbeat opening result in something that doesn't quite feel like chess. Ralph Betza once pointed out that if you want FIDE (modern western) chess to feel like a chess variant, play the Boden-Kieseritzky gambit (1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Nc3 Nxe4 5.O-O).

The way I see it, anything that is reasonable in the first ten moves of chess has already been analyzed and studied by someone. FIDE Chess is a very well-trodden area, where interesting novelties are hard to find. However, there are literally an infinite number of chess variants (Chess is probably more malleable than any other abstract game) and very few of the variants have been explored at all. As just one tiny example, the variant that I just published (shameless plug) shares many pattens with FIDE chess openings, but is a almost completely uncharted territory for people looking for new ground to explore.

Just my two cents.

- Sam


Amazon Grand Chess. A combination of Grand Chess and Amazon Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Sun, Feb 26, 2006 06:49 PM UTC:
I think the problem that we are seeing here is that the Chess variants site is growing in popularity enough that we can no longer practically have the free-for-all where people can do what they want with variants. Should a variant be mis-named or what not, an editor, in a perfect world, will handle the issue.

I notice that the Chess variant pages are also inheriting another problem of Usenet: Poor variants (as in, with bad names, or with poorly written rules) are getting a lot more comments and attention than good variants (cough, cough shameless plug cough, cough).


Grander Chess. A variant of Christian Freeling's Grand Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Sun, Feb 26, 2006 07:25 PM UTC:
I find it ironic that, seven years after this variant was proposed, people finally make a big fuss over its name. This is not the only Grand Chess variant, and won't be the last Grand Chess variant. Unlike 'Grand Chess 2', which implies the variant was invented by the same person who invented the original game, 'Grander Chess' is more clearly seen to be something invented (or fine-tuned) by someone else.

The whole 'protect all of the pawns' business comes from two things:

  1. When playing rook odds in FIDE chess, the rook pawn is often times advanced one square before the start of the game in order to not have an undefended pawn.
  2. There were some serious problems with a well-known opening setup which stemmed from having undefended pawns in the opening array.
Unlike Shantraj, in 'mad queen' chess the pieces have more mobility; one can far more quickly attack the opponent's undefended pawn. This often results in the opening becoming one where white attacks the undefended pawn and black has to handle the business of defending that pawn instead of engaging in normal development. Of course, there are setups where the undefneded pawn is probably not a serious liability. For example, the undefended pawn in Aberg's variant can be defended with a normal Nd3 developing move (but this also makes it easier to pin this knight and threaten a pawn on f4).

- Sam


[Subject Thread] [Add Response]
Sam Trenholme wrote on Mon, Feb 27, 2006 07:40 AM UTC:
Gary, I think I am going to have to invite you to play an informal (FIDE) Chess game with me, with you taking the white pieces. I've never played a Game Courier game before, so this will be new for me.

Two questions: Can we use books and computer listings of other games using a given opening (I presume yes)? Can we use computers to help us with the tactics (I presume no)?

Why do I get the feeling this game will start off with 1. Nc3?

You're the first person I have known to like the Dunst; I have always read that it is weak. I researched it a little since Zillions likes opening with the Dunst (Zillions really likes moving the knights out early when playing FIDE chess).

Now I have to figure out how to get a Game Courier account.

- Sam


Penta War ZIP file. Huge game with five clans.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Mar 1, 2006 06:55 AM UTC:
Where do these beautiful graphics come from? I've never seen the 'Galatic' graphics before. Are these graphics copyrighted? What license are the graphics released under?

Thanks for your time.

- Sam


Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Mar 1, 2006 07:05 AM UTC:
My impression: This game will probably need a 'bare amazon' rule (if all pieces except the amazon are taken, the person with just the amazon loses).

I am also very leery of games where the royal piece becomes very powerful; my worry is that this will result in more drawish games, since it is not practical to mount an attack against the opponent's royal piece. Strategys like sacrificing a piece to get a strong attack against the opponent's king (think FIDE Chess world champions Morphy and Tal) just don't work because the amazon can too easily retreat.

- Sam


Sam Trenholme wrote on Thu, Mar 2, 2006 04:31 AM UTC:Excellent ★★★★★
The idea of having two royal pieces, where checkmating either piece wins (or forking both pieces with a defended piece), I think makes for a game with more tension than FIDE Chess. I especially like one of the royal pieces being very powerful; an Amazon usually is too powerful, but making it royal is a brilliant way of restraining its power.

- Sam


Sudoku Chess ZIP file. Missing description[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Sat, Mar 4, 2006 06:22 AM UTC:
I like this idea because I like the idea of having a chess variant template which makes for a huge number of playable games; I'm not just talking about the 960 games of Fischer Random Chess or the 252,000 possible games using a 8x10 Carrera setup where the bishops are on opposite colors; I'm talking a Chess variant that allows a number of games with a number like 6,670,903,752,021,072,936,960 (the number of possible Sudoku solutions).

One idea: Each pawn can be one of nine different pawn types:

  1. A chess pawn
  2. A shogi pawn
  3. A berolina pawn
  4. A 'beroshogi' pawn (moves and captures diagonally forward)
  5. A chess pawn that can also capture directly ahead
  6. A berolina pawn that can also capture diagonally forward
  7. A chess pawn that can also move diagonally forward
  8. A berolina pawn that can also move straight forward
  9. A 'super' pawn that can both move and capture straight or diagonally ahead.
For an 8x8 board, this results in 9 ** 8 (43,046,721) possible opening setups; for a 10 * 8 (or 10*10) board, this results in 3,486,784,401 possible opening setups.

For the pieces, any of the pieces, except the king, can have any of the 15 combinations of rook, knight, bishop, and camel movements. The king exists in three forms: Can move as a ferz, can move as a wazir, and can move as a FIDE chess king. For an 8 * 8 board, this results in 512,578,125 possible setups; combine this with the pawns above and our 8x8 board now has 22,064,807,537,578,125 possible opening setups. The corresponding 8x10/10x10 board has 402,131,117,372,361,328,125 possible opening setups. Now we're starting to get what looks like a variant template with a decent number of possible starting setups. :)

As a practical matter, this template for the pieces probably usually results in arrays where white has a considerable advantage because there is so much force on the board, but this is a thought experiment, not a practical Chess variant design.

This might work a little better: Make the atoms Betza's crab (leaps from e4 to d6, f6, c3, and g3), a fers, a wazir, and a camel. But that probably makes most setups too weak. Perhaps if we add a randomizing factor with these weak atoms whick randomly strengthens one of the atoms (makes the ferz atom a bishop atom, a wazir a rook, a crab a knight, and a camel a camel + dabbah). This causes each piece to have one of 32 possible forms; for an 8x8 board this results in a grand total of 4,437,222,213,480,873,984 possible setups; for a 10x8 or 10x10 board, this results in 368,040,959,274,957,611,728,896 possible setups.


Mega-Chess. A chess game where each piece is a chess game! (64x(8x8), Cells: 4096) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Mon, Mar 6, 2006 08:26 PM UTC:
I think this is a brilliant idea, but one that works better with Go (or, even, a Go variant) or Hex than it does with Chess. Of course, the corresponding Hex/Go variant, in order to be playable by mere humans, will need to be quite small with a low level of recursion.

- Sam


[Subject Thread] [Add Response]
Sam Trenholme wrote on Tue, Mar 7, 2006 05:02 PM UTC:
Is it OK if I add this fool's mate to the Schoolbook description page, using the words 'David Paulowich found the following 4-move fool's mate that mates with a bishop: 1. e4 g6 2. f4 Kg7? 3. Bf2 Kh6?? 4. Bi5#'?

Quite clever. Note that, since the pawns are more defended in the Schoolbook opening setup than they are in FIDE Chess, we need to pull out the King before we can mate him with the bishop. This stronger defense does not, IMHO, make the game more drawish--having a lot more force on the board more than compensates.

- Sam


[Subject Thread] [Add Response]
Sam Trenholme wrote on Wed, Mar 8, 2006 09:52 PM UTC:
As an afterword, the Wikipedia editor (-Ril-) that tried to delete the Zillions of Games article, and who was so rude to people from the ChessVariants server voting to save ZoG, is now being held accountable for being a disruptive editor.

[Subject Thread] [Add Response]
Sam Trenholme wrote on Fri, Mar 10, 2006 07:36 PM UTC:
David,

I can see why it is that you consider the Schoolbook opening setup interesting (note that the Schoolbook setup actually predates this comment, if barely). I also consider something you thought up of on your own a very interesting opening setup for 8x10 chess setups.

I think the original carrera setup for everything besides the very powerful pieces is the best 8x10 setup; the Grand Chess world champion seems to agree.

- Sam


Mainzer Schach. Large variant with Janus, Marshall, and different setup. (11x8, Cells: 88) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Fri, Mar 10, 2006 08:03 PM UTC:
h7 looks the be the weakest pawn in this setup (the knight-side pawns are a good deal weaker than the bishop-side pawns). The corresponding fool's mate that takes advantage of this weakness is 1. c4 Ak6?? 2. Axh7#. With two archbishops, which make for rather powerful midgame attackers, this will be be more intensely tactical than the various 8x10 chess setups out there.

I'm a bit worried that white may have an overwhelming advantage here; basically, white can use the bishop-moving pieces to attack the right hand pawns with moves like c4, d4, and e4 to put pressure on the right hand side and make it very difficult for black to develop his pieces. There may be a way for black to sucessfully defend his knight side, but this will make it much harder for black to equalize, since black needs to deal with the issue of defending his knight side instead of engaging in normal development.

Note that I haven't actually playtested this game.

- Sam


Swapmate Chess. Pieces have "mates" which they can swap places with. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Mon, Mar 13, 2006 04:52 AM UTC:
I see two problems:
  1. Incomplete rules.

    Can a King swap with a pawn when its on its own first rank? If so, how does a pawn on the first rank move?

  2. Too hard to attack the king in the midgame. This will make the game more drawish.
I think this is a good idea, however. I'd get rid of the king-and-pawn swap, however. Or make it so only one king-and-pawn swap is allowed in the game.

This will make the game more tactical and have more flare than standard FIDE chess.


Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Mar 15, 2006 04:33 AM UTC:
This game seems too drawish; it is too hard to launch an attack and too easy to defend. The fact that three out of eight games played on Game Courier ended in draws seems to support this contention.

Here is what I would do to lower the number of draws:

  • Archers, in the interest of minimizing friendly fire, will not fire (capture) when on the friendly side of the river.
  • Archers can leap on to or off of the Troy horse any time, as part of their normal move.
  • Bridge builders can not capture nor be catpured. Any piece, friendly or enemey, can slide through the bridge builder as if the bridge builder was not there; it is illegal, however, to land in the square that the bridge builder occupies.
  • A bridge builder can not destroy a bridge that is adjacent to the opponent's bridge builder.
  • Bridge builders move like chess queens.
- Sam

Sam Trenholme wrote on Wed, Mar 15, 2006 06:52 PM UTC:
A lot of draws often times indicates that a game is unbalanced; basically, a weak player can force a draw against a strong player. As it turns out, it's actually harder to fix a drawish game than it is to fix a game where white always win; a 'white always wins' game can usually be fixed with the pie rule; a drawn game needs to be fixed by changing the game to be less drawn (usually by making attack stronger and defense weaker) [1].

Here is some empirical evidence:

Game# games played# drawsDraw %
FIDE Chess (on game courier)3100%
FIDE Chess (on Brainking)5757324544.26%
Grand Chess1400%
Catapults of Troy8337.5%

In order to make sure this is an apples-to-apples comparison: I have included two other games from the same game server that the Catapults games were played on. I have also included statistics from a real-time server, BrainKing, since this server has a large number of games, and since you mentioned that correspondence games will have more draws.

I'm sure you won't do this, but if you ever change your mind and incorporate my ideas, you can still keep the same copyright on Catapults of Troy (then again, you can't copyright ideas, only artistic expression). :-p

- Sam

[1] Chess-like games can usually be made less drawish by adding Shogi drops to the game.


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Mar 15, 2006 07:43 PM UTC:
Over three years ago, I pointed out that this game is probably too drawish, based on looking at the game mechanics (the king is too hard to checkmate). I'm not surprised that both games of Glinski's Hexagonal Chess played on the game courier server ended in draws.

My Russian isn't good enough to look at all of the games played in tournaments on the Russian page, so I can't get a sense of the draw percentage there, but I will bet you it's a lot bigger than the corresponding FIDE Chess draw percentage.

Here are three ways to make this game less drawish:

  • The king can only move to one of the six hexes that fully touch the hex the king is on. I proposed this over three years ago. As an aside, a rule like this will also make many 3d Chess games less drawish.
  • Bare king is a win for the other player; Mr. Gilman suggested this.
  • Add Shogi-style drops to the game
- Sam

Sam Trenholme wrote on Wed, Mar 15, 2006 08:47 PM UTC:
Looks like you're right.

Here is how I got to see all six games:

  • I went to this page
  • I typed in 'Glinski's Hexagonal Chess' in the 'Game Filter' box
  • I put down 'Anytime' as the age filter.
  • I put in 'Any games' as the status filter.
  • I got the six games you mentioned.
As an aside, I still consider a draw rate of 33% too high. Basically, if a game is getting over 10% draws, it is probably time to revise the game's rules.

- Sam


Schoolbook. (Updated!) 8x10 chess with the rook + knight and bishop + knight pieces added. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Sam Trenholme wrote on Wed, Mar 15, 2006 09:32 PM UTC:
Since I'm being critical of other people's variants, it's only fair that I be a little critical of my own variant.

In my playtesting, the biggest problem I have found is that it is too easy to swap off the marshalls. What usually happens is that the kingside bishop moves off of the G file near the beginning of the game. This causes the H pawn to be undefended. Next, one plays Mh3/Mh6 threatening the h2/h7 pawn; the only reasonable defense to this is for the other player to move out their own marshall. If they move the marshall to the I file, this results in less marshall mobility, so the best move is to have the two marshalls face each other.

This is usually followed by the two marshalls being exchanged. This particular motif makes it so marshalls frequently do not make it to the endgame.

One possible solution to this problem is to have the opening setup be one where black's pieces are reflected (the marshall on b1, king on e1, archbishop on f1, and queen on i1) relative to the white pieces. Another idea is to swap the marshall and the kingside rook in the opening setup.

- Sam


Catapults of Troy. Large variant with a river, catapults, archers, and trojan horses! (8x11, Cells: 88) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 16, 2006 12:06 AM UTC:
Hey, I wasn't planning on inventing another variant for 2006 (I prefer quality over quantity), I have some ideas for a wargame variant inspired by Catapults:
  • How about the name 'Crossing the Rubicon'
  • Hexagonal board
  • Each side begins by placing all of their units N squares from the first rank (we will figure out what N is when designing this variant).
  • On each turn, a player moves all of their pieces once.
  • The goal is the capture of one or more enemy royal pieces.
I also have some ideas that would make the game not abstract, but may make the game more dynamic:
  • River semi-randomly laid out. This makes each game a little different.
  • The archers roll a die when shooting long-range. The farther away an archer shoots, the higher the roll has to be to capture the piece the archer aims at.
Of course, this game will require a lot of playtesting and tweaking to become a balanced and fair abstract game.


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Cells: 91) (Recognized!)[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 16, 2006 12:23 AM UTC:
I agree that six games is not an exhaustive sample. However, it's the best data I have available. Now, I don't have enough of a background in statistics to give you a error percentage with these figures; however, it may be telling that we have played 31 FIDE Chess games on Game Courier and not one of them ended in a draw.

Then again, according to this Russian page (translated via the fish here) King + Rook vs. King (and King + Queen vs. King) is a mate against a bare King.

I wish I had more game results to look at to see just how drawish this game is; the results over at Game Courier don't make this game look very good.

Perhaps Glinski's Hex Chess with Shogi drops?

- Sam

Editors: The last comment is a duplicate of this comment and may be safely deleted

[Subject Thread] [Add Response]
Sam Trenholme wrote on Thu, Mar 16, 2006 12:32 AM UTC:
Of course, we need a Mormon (non-drinking) version of this game. How about dice chess; roll a dice to determine what you move. One means pawn, two means knight, three means bishop, four means rook, five means queen, and six means king. Goal is capture of the opponent's king. Castling can be done if either a king or rook is rolled. If you can not move any piece, re-roll.

This idea is hardly original; indeed, here is an ancient dice version of Chess. I have heard it said that Shantraj was once a dice game, and the reason Shantraj stopped being a dice game and became an abstract game is because it was against Muslim law to gamble.

- Sam


[Subject Thread] [Add Response]
Sam Trenholme wrote on Thu, Mar 16, 2006 02:10 AM UTC:
The Wikipedia article for chess variants, at one point said 'The broad definition of chess variants is so universal, it may include nearly any abstract battle game or war game'. That said, at which point does a variant become a wargame? Good question. The answer depends on who you ask.

I think we're crossing the line once we add dice rolls. I also think that line is crossed when the opening setup is asymmetrical or when there is hidden information ('fog of war').

The reason for having one move all of their pieces (in any order they choose) in a single turn is to make the game impervious to traditional computer analysis.

- Sam


Schoolbook. (Updated!) 8x10 chess with the rook + knight and bishop + knight pieces added. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Sam Trenholme wrote on Thu, Mar 16, 2006 09:45 AM UTC:
I think the comment you are referring to is this one.

I think Pre-Chess (a variant where each player places a piece anywhere on the first rank until the first rank is full before moving pieces noramlly) is a very interesting variant. This variant is mentioned, as I recall, in New Rules for Classic Games, but only exists as a Java applet on this server with no discussion of the variant. As I recall (I got rid of this book years ago when cleaning out storage), Pre-Chess was mentioned in a 1970s issue of Chess Life magazine.

The Carrera chess variants is a crowded field, but with good reason: This setup makes for a very nice game. I think I mentioned this before, but the big reason there are so many Carrera variants is because there were some serious problems with one of the more famous Carrera opening setups. I said this before, but it's interesting that what you settled on as being the best 10x8 setup is very close to my own Schoolbook setup (which I came up with in the summer of 2004). Indeed, your placment of the rooks may make for a better game.

- Sam


[Subject Thread] [Add Response]
Sam Trenholme wrote on Fri, Mar 17, 2006 03:26 AM UTC:
I just want to let you know that I liked the ideas presented in Shangai Palace, and that the game looked like a fun one to play. I think it is a shame that Zillions plays it so dang poorly, and that people were so hard on it. I really like the idea of a game where some pieces can drop and other pieces can not be dropped. Perhaps we can have a tame chessgi where only rooks and bishops can be dropped. Of course, it's very trickly to compare the value of a piece that can be dropped with a piece that can not be dropped.

Another idea: Have it so that a piece can only be dropped with certain pieces capture the piece in question.

I think I have some interesting ideas in 'Crossing the Rubicon', but I think I want to get several dozen mating positions for schoolbook, and a computer program that can play it better than Zillions--my current plan is to take the guts out of ChessV and make it a Schoolbook playing engine, and hack up Winboard and Xboard to play Schoolbook instead of FIDE Chess (I once hacked xboard to play Grand Chess, so I know this can be done).

Once that is done, maybe I'll consider a variant besides Schoolbook. There are a zillion variants out there; just not enough what I would consider fully-developed variants.

It's a shame there isn't as much interest in board games as there used to be in Ohio. I think this is because people are playing online games instead. I never went for online games; if I am playing someone at Chess and losing, I want to be 100% certain that my opponent is not cheating so I can feel that he is winning fairly. I can never do that on the internet. I think an essential human element is lost when people interact with computer screens instead of real live people.

- Sam


Symchess. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Tue, Mar 21, 2006 05:35 AM UTC:
First of all, I like the name of the variant. Second of all, I like the name Unicorn. These pieces have traditionally been named Camels, as you point out. A unicorn is also David Paulowich's monkier for the bishop + knightrider piece. Since the Bishop + Knightrider is been called a 'Paladin' in the Way of the Knight ZRF file, I prefer the name 'Unicorn' for the strong but colorbound Camel + Bishop piece.

I also like having the knights and bishops closer to the center. How about:

p p p p p p p p p p 
r c n b q k b n c r
- - a - - - - m - -
Where 'c' is the camel (what you called the 'unicorn' in this variant), 'a' is the archbishop (knight + bishop), and 'm' is the Marshall (rook + knight).

- Sam


Way of the Knight ZIP file. Pieces with experience levels: a `role playing variant'.[All Comments] [Add Comment or Rating]
📝Sam Trenholme wrote on Wed, Mar 22, 2006 11:25 AM UTC:
I've noticed that this is one of the files that fell through the cracks when the big move happened last year. The current version of this file can be downloaded here.

I'm working on building a list of every single Zillions file that fell through the cracks when the big move happened.

- Sam


[Subject Thread] [Add Response]
Sam Trenholme wrote on Wed, Mar 22, 2006 11:40 AM UTC:
I have determined that the following 31 zrf files, which were once on the server (and, indeed, still have index pages pointing to a now-non-existant .zip file), are no longer here:
  1. dfantasychess.zrf (A 2005 web archive crawl obtained the file, which I have copied here)
  2. hexshogi.zip (Seems to be here again)
  3. nrelay.zrf (A 2005 web archive crawl obtained the file, which I have copied here)
  4. russian_symmetrical_chess.zrf
  5. voidrider.zip
  6. vyremorn.zip (I have a late 2002 version of this file here)
  7. warp-point-chess.zrf (A 2005 web archive crawl obtained the file, which I have copied here)
  8. warworlds.zip (I have a late 2002 version of this file here)
  9. weakest.zip (I have a late 2002 version of this file here)
  10. weak.zip (this may be the same file) (I have a late 2002 version of this file here)
  11. weave.zip (I have a late 2002 version of this file here)
  12. west-protochess.zip (I have a late 2002 version of this file here)
  13. white-elephant.zip (I have a late 2002 version of this file here)
  14. wildebeest.zip (I have a late 2002 version of this file here)
  15. WildJokers.zip (I have a late 2002 version of this file here)
  16. wizardchess.zip (I have a late 2002 version of this file here)
  17. wizwar.zip (I have a late 2002 version of this file here)
  18. wksq.zip (I have a late 2002 version of this file here)
  19. wolfchess.zrf (A 2005 web archive crawl obtained the file, which I have copied here)
  20. wormhole.zip (this may be the same file) (I have a late 2002 version of this file here)
  21. wotn.zip (this file is available here)
  22. xhess.zip (I have a late 2002 version of this file here)
  23. xhetrast.zrf (A 2005 web archive crawl obtained the file, which I have copied here)
  24. xiangqi42zrf.zip (I have a late 2002 version of this file here)
  25. ximeracak.zip (I have a late 2002 version of this file here)
  26. yangqi-oriental.zip (I have a late 2002 version of this file here)
  27. yangqi.zip (I have a late 2002 version of this file here)
  28. zelda-chess.zip (I have a late 2002 version of this file here)
  29. ziggy.zip (I have a late 2002 version of this file here)
  30. zipchess.zip
  31. zonex.zip
Someone may wish to fetch these files from a backup tape. I have a backup from 2002, but my post-2002 collection of Zillions games is spotty.

- Sam


Vyremorn Chess ZIP file. Large variant on two overlapping square boards.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:38 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

War of the Worlds ZIP file. Chess army from planet Earth against the Martian forces of Jetan.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:40 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Weak! ZIP file. Black has 7 knights, and 16 pawns, White the usual array.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:41 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Weakest Chess ZIP file. Pieces are as weak as possible while still retaining chess-like qualities.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:42 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Weave and Dungeon ZIP file. Abstract game played on a board divided into Weave and Dungeon, with movement following different rules on each part.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:43 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

White Elephant Chess ZIP file. Four variants pitting the white Elephant army against black with the normal FIDE array.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:46 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Wildbeest ZIP file. Variant on an 10 by 11 board with extra jumping pieces.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:48 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Wild Jokers ZIP file. 7 by 7 board with 8 pits and various pieces, including jokers that can make successive jumps across pit.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:50 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Weak Square of the Jumping King ZIP file. Kings start jumping around, dropping the other pieces on a board with 38 squares.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:51 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Wizard Chess ZIP file. Variant on 12 by 7 board with fantasy pieces (includes Advanced Wizard Chess).[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:53 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Wizard's War ZIP file. Game with piece-creating Wizards and a board divided into arena and enchanted sections.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:54 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Wormhole Chess ZIP file. When a piece leaves a square, it `folds' together.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:55 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Xhess ZIP file. Decimal variant with Nightriders and Cannons.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:56 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Xiangqi 42 ZIP file. A minature version of Xiangqi (Chinese Chess) on 42 square.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:58 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Ximeracak ZIP file. A fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 12:59 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Yang Qi ZIP file. Yankee ingenuity adds new power to Chinese Chess.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 01:00 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Y ZIP file. Yankee ingenuity adds new power to Chinese Chess.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 01:01 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Zelda Chess ZIP file. Sword-wielding pieces capture adjacent pieces with or without moving.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 01:02 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Ziggurat ZIP file. Mesopotamian-themed variant on a 43 square board.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 01:03 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Proto-Chaturanga ZIP file. A seminal so-called "Indo-Persian" game with only King and Pawns.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 01:06 AM UTC:
This file is missing from the chessvariants.org server. I have a 2002 backup of the file here. Editors: You may want to recover this file from your own backups of the server.

Symchess. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 01:58 AM UTC:
Would it be helpful for me to whip up a Zillions rule file for this game (and all of the variants we have mentioned) to get a feel for how it plays?

- Sam


Duggan's Fantasy Chess (revised). Revised and Improved version of fantasy chess variant.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 02:48 AM UTC:
This file is missing from the chessvariants.org server; I have obtained a copy from the Web archive which I have copied and placed here. Editors: You may wish to recover this file from backups.

Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 02:50 AM UTC:
This file is missing from the chessvariants.org server; I have obtained a copy from the Web archive which I have copied and placed here. Editors: You may wish to recover this file from backups.

Wolf Chess. Half-century old variant on 8 x 10 board with many unusual pieces.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 02:51 AM UTC:
This file is missing from the chessvariants.org server; I have obtained a copy from the Web archive which I have copied and placed here. Editors: You may wish to recover this file from backups.

Xhetrast. A conservative Contrast version of Xhess.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 02:52 AM UTC:
This file is missing from the chessvariants.org server; I have obtained a copy from the Web archive which I have copied and placed here. Editors: You may wish to recover this file from backups.

N-Relay Chess. Uncapturable Knights give other pieces the ability to move as Knights.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Thu, Mar 23, 2006 02:54 AM UTC:
This file is missing from the chessvariants.org server; I have obtained a copy from the Web archive which I have copied and placed here Editors: You may wish to recover this file from backups.

[Subject Thread] [Add Response]
Sam Trenholme wrote on Thu, Mar 23, 2006 03:06 AM UTC:
I have, via a combination of going through my own backups and getting a few files from the Web archive, managed to recover all but four of the missing Zillions' games which were lost during the big move last year.

The four games that are still missing are:

  1. Russian Symmetrical Chess
  2. Voidrider Chess
  3. Zip Chess
  4. Zone X
I have added a link to the recovered file in the comments section for all 26 other missing files.

If anyone has copies of these still-missing files, let me know by replying to this comment.

- Sam


Sam Trenholme wrote on Thu, Mar 23, 2006 05:43 AM UTC:
Larry,

There's a pretty good chance that some chessvariants.org editor has this file somewhere on a backup tape. It's also possible some other reader of the site has a download on their hard disk. I'd wait a while before resorting to re-writing the .zrf file.

- Sam


Chess Variant Pages Rating System. Missing description[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Fri, Mar 24, 2006 05:16 PM UTC:
I only rate a game poor if the game's rules do not adequately describe how to play the game in question. Sometimes, someone has a half-baked idea for a variant, and they don't take the time or energy to even fully describe the variant, much less make a Zillions ZRF or Game Courier preset for the variant. If a game is fully fleshed out, or has a Zillions rule file, or even a game courier preset, I will plain simply not rate the game poor.

If I think there is an issue with the mechanics of a fully described game, I will discuss my issue in an unrated game comment. This gives me an opportunity to discuss whether my concern is really a legitimate concern with other chessvariant.org editors and the game's inventor. I will usually suggest how I would fix the game when bringing up the concern. As just one example, I feel Hex chess may have problems. The consensus, however, is that these are probably not legitimate concerns.

Speaking of Game Courier, could someone please index my game courier preset for my take on Carrera chess.

- Sam


Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Mar 29, 2006 02:08 AM UTC:
Update: Fixed. Thanks, Fergus.

Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Sam Trenholme wrote on Wed, Apr 5, 2006 04:42 AM UTC:
Richard,

Here is some information I have on the value of the Carrera pieces which I came up with when designing my own Carrera-esque opening setup:

Here is a table of four different derived values for the pieces, obtained from three different chess variant playing computer programs and one other source.

PieceChessVSMIRFZillionsAberg
Pawn 1.0001.0001.0001.000
Knight 2.5003.0562.3623.000
Bishop 3.2503.6902.8593.300
Rook 4.7005.6044.2625.000
Queen 8.7509.5587.0609.000
Archbishop 6.5006.8385.1276.800
Marshall 8.2508.8326.6598.700

The ChessV numbers were obtained by looking at the source code for ChessV. The SMIRF values, derived by Reinhard Scharnagl for his SMIRF chess computer program, were obtained from this web page. The Zillions of Games' values were obtained by looking at the values of pieces by right-clicking on them after loading a fresh Schoolbook zrf file, and before moving any pieces. Aberg's figures come from right here on the variants server.

All four agree on the following:

  • A bishop is about a half-pawn more valuable than a knight.
  • Two knights are worth more than a rook.
  • An archbishop is worth more than two knights.
  • A marshall is worth more than an archbishop.
  • A queen is worth more than a marshall.
  • Two rooks are worth more than a queen.
  • A marshall is worth more than a rook and knight.
  • A marshall is worth more than two bishops.
  • A rook and knight are worth more than an archbishop.
The verdict is still out on some other exchanges:
  • A rook and bishop vs. a queen.
  • A rook and bishop vs. a marshall.
  • A bishop and knight vs. an archbishop.
  • Two bishops vs. an archbishop (Two bishops are probably worth more).
- Sam

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