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Comments by TonyQuintanilla
Great! The tournament should be very interesting. Thanks!
Very nice set, and very practical.
Phil, thanks for your questions: 1. What are the rules for creating/dropping Proto-dragons? Is there a limit to the number that a player can create during the game, or can be on the board at one time? A: That's an omission. Proto-Dragons are dropped on any empty hex during a player's turn. Up to 20 can be dropped per side. 2. What effect do the 'Lion' spaces (holes in the board) have on the movement of Rocs? Are they allowed to pass over them? I would imagine, given the very limited movement of the Rocs, that they could be severly restricted if not allowed to 'fly' over them. A: The non-hexes may not be landed upon, but otherwise do not affect movement. 3. Should the outer movement of the Dragon, out 2 spaces then 1 left or right, be considered a jumping move? That is, the intervening spaces can be occupied and not block movement? The diagram seems to indicate this. A: Yes, its a jumping move. 4. According to the description, a Fireball can move up to 4 spaces before the opponent gets their move. ('Upon being shot off it moves two hexes.' and 'If the Fireball is not removed for one of the above reasons, it is moved in the direction it started two hexes between the White and Black turns.') Is this correct? Also, 'Shot off by the Wizard' means it starts in the Wizard's hex? Is there a limit to the number of Fireballs on the board or created by a Wizard during the game? A: Yes, the Fireball starts in the Wizard's hex, then moves 2 hexes. Then it moves one hex between the White/Black moves and another hex between the Black/White moves. So actually it only moves 2 hexes before the opponent gets their move upon being shot off. After that, it only moves 1 hex before the opponent gets their move. The Wizard can shoot an unlimited number of Fireballs during a game. Using the non-hexes as a handicapping factor is an interesting idea. Thanks. Regarding how Chess-like the game is, that's for you to decide!
I don't think I can judge either, based on Hans' criteria, but I would be willing to play test by e-mail. Contact me at my name link! I think the system is very sensible.
I'd like to put in a pitch for this excellent tournament! Interested players, please register!
Interested players, register by January 15th!!
Good point. Not a major modification, but awaits development....
Zillions file added, thanks to Peter Aronson.
Fergus, this certainly sounds like an interesting game. I like the fact that many of the Chaturanga pieces are retained. This game has a unique feel to it, both ancient and modern, western and eastern. The piece mix should work well. As usual, the graphics are great. I'm looking forward to trying it. Very nice!
What makes it unique, the double board, the pieces being color-bound on each board, the board switching, take a little getting used to. However, the rules are very clear and once the logic starts to become more intuitive, the game is very playable. The piece strength compared to the board size appears well suited to the game. Very nice game.
Providing Google searches within the CVP should be very useful. I did a quick search for 'chess' in the CVP and got a very interesting list. I am not sure if it was reflective of the number of links to those pages, but it turned up a number of interesting variants, particularly among the first 20 or so.
I like the idea of the Secret Agent. I got to thinking that if one wants to play Secret Agent Chess by e-mail a workable means of identifying the Secret Agent if a moderator is not available would be to send a text file with the identity of the Secret Agent along with the first move. The text file is left unopened until the Secret Agent is revealed. If using Zillions to play by e-mail by trading ZSG files, its easy to play Secret Agent Chess. One would just replace the designated piece with a right-click selection in your own color to reveal the Secret Agent.
Mike, How about creating a neutral player who only has a dummy piece. The neutral player's move would go between the two same-color moves. That should cause Zillions to evaluate check after the first move. The neutral player should not be detectable in actual play, the moves list, etc.
The marker could simply be the same King piece image with some kind of change, such as a red outline, or some such, illustrating that the King is under attack. Adds an element of drama to the game....
This is a great game. I am playing a game with the author. So far, I've only made 'standard' chess moves, waiting for the right time to put a piece in the pocket. Once the board starts to clear up, the gain in position will outweigh the loss in time. There will be a lot of drops in the end game. The simplicity of the idea of the Pocket and the possibilities it provides make for a very nice game. There is a whole new dimention to piece development. Its almost like a 2-turn teleport move. I agree with the author that this 'game system' could be used with other piece arrays. It could even be used in hexagonal Chess--why not? The details of what piece can promote where, to what can be modified as needed for playability.
Each piece moves once each: 'On the first turn, White may move up to three of the Fresh-Pawns, Knights, Chariots or Heroes, once each. Then Black moves up to five of these pieces. On the second turn, White moves up to five and Black moves up to three. On the third turn, White and Black move up to six.' Actually, this idea was borrowed from similar mobilization rules used in Shatranj. It speeds up the first phase of a game with a lot of short range pieces on a large board. It is even more needed in Heroes because the hexagon-shaped hexagonal board makes for a crowded initial array.
The rules say: 'Chess is a game, played by two players. One player plays with the white pieces, and the other player plays with the black pieces.' and 'Alternately, the players make a move, starting with the white player (the player that plays with the white pieces.)' Realize that the color of the pieces, 'white' and 'black', is just a convention. The starting player is also just a convention. These are conventions used for convenience and uniformity, which are important for some purposes such as tournament play. Everything about Chess is just a convention. But, conventions can be adjusted. If you want to, start with black. There are many Chess variants that use different piece color conventions, for example there is a Chess variant that uses Gold and Green, with Gold starting. I have a Chess set with with four colors, white, black, red and yellow. I decide which pieces I play with and which starts as it suits my fancy.
The concept of several powerful pieces on the board is not new. There are games with even more powerful arrays. The power of the pieces is balanced, at least in part, by the larger board. The game may lend itself to tactical play as a result of the ability of these pieces.
The Colorbound Clobberers showed the power of a concentrated attack of leapers. Not having lost a lot of material due to trading, the colorbound limitation was not significant. The diagonals were open to the Clobberers while the orthogonals were a little cluttered for the Rookies. Nice game!
I've added the moves list to the Zillions Saved Game item page text for convenience.
Great use of geometry to create a new and interesting grid, but one that is also visually intuitive and should be quite playable, adding new dimensions for movement.
I like this game. The rotating platform is certainly innovative and interesting. Some of the pitfalls that are mentioned could be worked out with a little playtesting (outside the contest, to be sure). The game concept, though, is not without merit.
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