Comments by catugo
@Jean-Louis
You can always make a preset with "Gross Chess - Cazaux variation" though. I'll try it with you! I'm quite sure Fergus won't be bothered!
HG & Fergus
Hello, Something seems wrong with all my grand apothecary chess presets when the imitator has to move. It always imitates a pawn regardless of what the previous player does. Any of you 2 has a reason? Links Below:
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+1&settings=Applet
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+2&settings=Applet
https://www.chessvariants.com/play/pbm/play.php?game=Grand+Apothecary+Chess+3&settings=Applet
It worked before! Hopefully HG knows better!
I have only now noticed that as the inventor of the game I get the credit. This is wrong. The inventor is mister Paul Zamă. I do not know how to modify this. I am merely the author of the article. Please help.
It seems no one knows what happened. It worked before.
To be honest I don't recall it is a long time ago. But it worked before. Anyway I'll make the change.
I have made the change and now it works! May I enquire what the -2 stands for?
Thanks, HG. I got it. Good luck!
HG, Actually in the following it is not about an error. But I need to figure out how to edit the already done preset so that when the joker that imitates a pawns it inherits only it's basic properties, no double move, en-passant, promotion. The way I had done that earlier was to treat the pawn separately and when it is the case that it is the last piece for it I imitate a barren pawn piece. This worked fine. But I do not know how to do it here. The diagram will still not be able to do that and that is fine for a newcomer, the game is complicated enough as is, but for the game code I think I can do it, just guide me a bit to how.
Thanks HG!
Thanks, for that HG!
It seems in the game code I can castle out of check and that should not happen.
I verified this. You are correct!
@HG, Hello I want to use the dummy piece trick here the way you suggested a while ago. I don't know how to define the dummy pawn (a pawn with no capture, en passant or promotion).
EDIT: I mean without having to redo the diagram from scratch.
Can you help me?
@HG,
I have asked you a question earlier on this post. May you take a look?
I don't think this is a bug. At most it is a missing feature. Greg usually takes care of these but he probably not knew the rule.
HG, I meant directly in the game code. Remaking everything is not an option as the diagram designer cannot imitate partially. I'm trying to rewrite just the game code.
@HG, I had managed to do it despite some small setbacks. You know what's funny? This game also has berolina pawns!
I have also created dummy berolina pawns and made the trick for them, too!
I, too think Dragon and Gryphon are better names than Gryphon and Manticore. That is because of strength of pieces first (it is logical for the dragon to be stronger than the gryphon). Also the dragon it is a well established fantasy creature, where the manticore is a creature used in fantasy works to a lesser extent. That is for a fantasy setting at least. The usage of eagle and rhino is fine, too though! Those being the names Jean-Louis uses! But your argument is historical, and for that it carries some weight. I'm not sure what to say about that. In my Grand Apothecary Chess variants I have changed the names presented here for the bent riders to fit Fergus's proposal, which is more widely accepted. And by the way there is also a natural selection process at hand here. Maybe people would like more the dragon/gryphon style names. We cannot know for sure.
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This game is very interesting and it makes an interesting candidate for the interactive diagram. Probably the stones may be somehow implemented by holes. I'm not sure how neutral would be implemented in XBetza, though!
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@Daniel Lee
Hello! Is there a way for someone to add new games to that website?