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Comments by judgmentality

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Jeremy Good wrote on Tue, Jan 9, 2007 01:27 AM UTC:

I don't think computers truly test the strength of artificial intelligence through application to FIDE since computers reflect the accumulated strength of years of human scholarship and practice. A sounder test would be an exotic chess variant that is relatively unexplored. For example: Could the most advanced computer beat a panel of expert chess variant specialists at microorganism chess?

Another thought: Each chess variant is itself an artificial intelligence program. When we play them, we are merely glimpsing the inner workings of the machines we have built.


Atlantean Barroom Shatranj. Atlantean Barroom Shatranj Rules. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Jan 12, 2007 10:51 AM UTC:Excellent ★★★★★
This is by far my favorite of all the diverse Shatranj games Joe Joyce has invented. Though I'd say they are all good, this one is excellent. If chess had evolved differently, with the scheme of short range movers becoming more powerful, Atlantean Barroom Shatranj would surely represent the apex.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jan 15, 2007 10:21 PM UTC:Excellent ★★★★★

One of the best variants, certainly and Michael Nelson, I think, is also one of the best variant designers.

I would like to see an expanded (more complete) list of pieces added to the classes.

Also, maybe an extension for some of the more powerful pieces, as with tripunch pieces and cylindrical / toroidal pieces? Would be fun to have classes 9 and even 10.

Abdul, can you please tell me what you mean by superknight and supernightrider?

Just want to know.


Jeremy Good wrote on Wed, Jan 17, 2007 02:45 PM UTC:

Yes, maybe expanding the piece types (and classes) would allow tactics to overwhelm strategy.

Your discussion suggests an idea to me, which may characterize either this variant or one similar to it. It is the idea of the wizard's duel, like the one Merlin had against Madam Mim in the movie Sword in the Stone, where they change into different animals, each appropriate to do combat against the other.

Note: Michael Nelson also invented an excellent variant called Wizard's War as it so happens. It doesn't increase greatly the kind of pieces and the wizards aren't themselves chameleons, but they are interesting generator pieces.


Quinquereme Chess. Large variant with a new piece, the Quinquereme. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Jan 21, 2007 12:52 PM UTC:Excellent ★★★★★
Knappen is one of the best variant designers, and his work is a huge
inspiration to me. Kudos for an ingenious game with an intriguing type of
nightrider that moves as a camel every other move.

Here is a curiousity I discovered in a game I just started: 

If White moves the f pawn on the first move, black's unprotected pawn at
j10 is threatened by the Pentere, also threatening a nasty double check,
which would force the king to flee. j10 is an unprotected pawn. 

The problem with unprotected pawns in opening positions is not that they
make a more inferior game than otherwise for the second player. That's a
common misconception. It is simply that variations can be forced, giving
the game an immediate tactical edge sometimes not allowing for the
flexibility many prefer to have in their opening choices. For a large
variant, I don't that's a bad thing. 

Please note: The forced moves will only happen if one of the players
decides it would be of advantage to force them, just as it is optional
whether to create the sort of pawn structure which leads to an open or
closed game.

Europan Chess. A 14x14 board with extra pieces. (14x14, Cells: 196) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Jan 29, 2007 05:53 PM UTC:
'Hippogriff' here is not the same as the historical hippogriff, which is actually a weaker piece than the griffon. Rather it is the same as the reaper of tripunch chess.

Polymorph Chess. Knights and Bishops can morph into each other or into combined pieces.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Feb 1, 2007 06:31 PM UTC:

These are the graphics I prefer for this variant, from Alfaerie - Many:

For the Bishight, this one, b.n

For the Knishop, this one, n.b

The ones used for this preset are very confusing to me and hard to keep straight.


Polymorph Chess. Knights and Bishops can morph into each other or into combined pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Feb 2, 2007 12:43 AM UTC:

These polymorphic pieces remind me a little of the Spearman from John William Brown's Centennial Chess and of Mats Winther's Elk in Elk Chess (with Scorpions) and Elkrider in Elkrider Chess.

Elk changes to knight or rook, Elkrider to rook or nightrider, depending on the color of its square. Gary Gifford's remote sensing mimic pieces used in Remote Sensing and Remote Sensing with On and Off Board Detection, also have their movements contingent upon the color of the squares upon which they are situated.

The Spearmen, also used in Mark Hedden's Ganymede Chess, can change from one type of bidirectional line piece to another at the end of their move. Or they can rotate / switch without moving. The strength of optional mutability in spearmen is weakened by the fact they can only capture when moving forward.

If I understand correctly, changes in polymorphic pieces in Polymorph Chess always count as moves in themselves (apart from Black's option to make one of four sets of switches in the beginning).


Mid-Evil Chess. A mid point between chess and shatranj. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Feb 2, 2007 09:19 PM UTC:

The name is already taken. Could you maybe re-think the name, Andy?

Mid-Evil Chess


Squirrels and Camels Chess. Squirrels camels and renn cavaliers along with FIDE pieces and guards on this 10 x 10 board.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Feb 2, 2007 09:19 PM UTC:
Thanks, Greg. Corrected.

Strange Chess. A large (12x12) chess variant. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Feb 8, 2007 04:58 PM UTC:
What I don't understand about the magicians in this game is how
non-squares occur. 

Perhaps every time a magician moves, it leaves behind a non-square? 

Also, I assume that when a magician chooses to move an unoccupied square
to fill a non-square, that counts as a turn?

The Seeping Switchers. An army for Chess with Different Armies based on pieces that change color when they move.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Feb 10, 2007 08:55 AM UTC:
Yes, Andy, but the pieces in this game aren't a one for one match. In seeping switchers, a weaker rook and weaker queen are compensated by a more powerful knight and bishop.

Ganymede Chess. Mark Hedden's idea for "a large chess variant with many weird pieces...which wouldn't seem too different from orthodox chess".[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Feb 18, 2007 04:46 PM UTC:
I've updated this page to show all the promoted forms of the pieces and their notation.

Games for Game Courier. The many games you can play online with Game Courier.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Feb 19, 2007 08:05 PM UTC:
Ah, I think maybe you're right. Okay, I think I've fixed it. Let me know. Thanks.

Separate. Queens start trapped behind enemy lines. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Mon, Feb 19, 2007 08:32 PM UTC:
In the accompanying zillions files, yes. Would you like to try playing this game with me, Andy? Looks like it would be fun.

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Feb 20, 2007 09:36 PM UTC:
Ready to begin. Thank you, Fergus, for your work in making this happen. Good to hear from you.

Games for Game Courier. The many games you can play online with Game Courier.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Feb 20, 2007 09:41 PM UTC:
Larry Wheeler gave me some good advice today on how to fix the problem, which I took so the problem should be fixed. Apologies for that, David.

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Feb 21, 2007 10:46 AM UTC:
Andy, yes, you can. Presets are not hard to create. I will email you about it.

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Feb 21, 2007 01:42 PM UTC:
The game listed as 'Cannons of Estonians' charming as that is, is really, I believe, Gary Gifford's Cannons of Chesstonia.

[Subject Thread] [Add Response]
Jeremy Good wrote on Wed, Feb 21, 2007 06:21 PM UTC:
Mats, of course. Sometimes, we just don't get around to checking the queue as much as we do at other times. I think that's what happened in this case. Thank you for your submission.

Leapers chess. a game with many leapers. (8x6, Cells: 44) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Feb 21, 2007 07:24 PM UTC:
Andy, as with Mid-Evil Chess, you've chosen to name a game with a name* that already has been submitted here. Let's work together on finding a different but suitable name for these two games you've created, and in the future, please check and see whether the name has already been taken. That being said, what you've created here looks like a variant that I would enjoy playing.

Complexity of Large Variants. Some comments about the complexity of large chess/checkers variants.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Feb 21, 2007 11:54 PM UTC:
This was written for non-computer science people? I don't understand it myself.

[Subject Thread] [Add Response]
Jeremy Good wrote on Thu, Feb 22, 2007 01:56 AM UTC:
Who wants to try playing a dozen games of Nemoroth with me? We'll each
play six as black, six as white.

Separate. Queens start trapped behind enemy lines. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Feb 22, 2007 03:20 AM UTC:
Any setups for which the Separate concept - queen trapped behind enemy lines - would work but with both colored bishops included? Perhaps someone can create one? Possible?

Game Courier Tournament #3. Vote for which games should be in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Feb 24, 2007 01:09 AM UTC:
lol, who are you, Snagger Blagger? Are you one of the names above that already signed up for this thing? lol.

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