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Comments by judgmentality

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Fugue. Based on Ultima and Rococo this game has pieces that capture in unusual ways. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Oct 20, 2009 09:52 PM UTC:Excellent ★★★★★
There is a misunderstanding in our current game regarding the nature of spotting for archers. Quoting from your rules:

'FOR LONGER SHOTS, some other friendly piece must spot the target by being ADJACENT to it or TWO squares away in an unobstructed STRAIGHT LINE.'

By 'some other friendly piece' do you mean friendly to the target or the archer?


10 Minute Melee. Score as many points during 10 minutes of time with regular chessset. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Oct 22, 2009 08:47 AM UTC:Excellent ★★★★★
Well, ideal for OTB play would be an electronic board that is connected to the clock and can tell exactly when one moves and tally how long it takes. Such technology will be commonplace soon. Do Fischer clocks have a control to tally time expended on each move? This aspect [of 10 Minute Melee] must be tested before evaluating. The mandate to move quickly each turn makes the variant even more sporting than the mandate to make all the moves within ten minutes. I rate this variant as excellent because I consider it groundbreaking in the area of temporal variant work.

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Nov 1, 2009 10:06 AM UTC:
This game one of those not accepting resign pass lost or won command.

Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Nov 1, 2009 12:30 PM UTC:
Can pieces caught in a web still check?

About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Nov 6, 2009 09:14 AM UTC:
Not a complaint, but a wish: I wish that GAME Courier had the additional feature that one could click and move multiple pieces each turn for some of the multiple move variants. Maybe games could have an option for designers to hit the verify button only after you've pointed and clicked on all the pieces you intend to move (or it could be done automatically if one was able to specify in the rules how many pieces each side is supposed to move each time). Maybe that's too ambitious though? There are a number of games (Chieftain Chess, Giant Chess, Balanced Marseillais Chess, Moderate Progressive Chess, etc.) that would benefit hugely from this.

Side note: On this subject there is a curiosity I've noticed. The wonderful feature that allows one to have pieces change automatically disappears when one has to manually enter additional notation. I'm hoping this can be remedied if we can somehow institute multiple point and click.


Extra Move Chess. Double-move variant based on limitations of Zillions of Games. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sat, Nov 14, 2009 09:04 PM UTC:
We were able to make a couple of moves in our current game but I wasn't able to make another move just now.

Jeremy Good wrote on Mon, Nov 16, 2009 01:36 AM UTC:
Just want to report: I was, in fact, able to move when I tried today - not sure what the problem might have beeen - whether with me or something else. If I recall correctly, I had been getting error messages when I tried to enter any move. But if I'm wrong, perhaps I was trying to enter an illegal move, like a check or capture on the second move, most likely. At any rate, I appreciate your work you've done on this and the attention you've paid to it, with apologies if I misdirected it. Regards.

[Subject Thread] [Add Response]
Jeremy Good wrote on Wed, Nov 18, 2009 11:14 AM UTC:
My opponent wanted me to delete this game (because we decided it wouldn't be part of our variants tour) but when i tried to, i got a new error msg saying i don't have permission to delete it. So what's next? Who do I ask permission from to delete it?

2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Fri, Nov 27, 2009 10:06 PM UTC:
Hi John, thanks for the question. Yes, if there are no other transvestites or werewolves, capturing the last transvestite (as queen) satisfies a winning condition.

Hikaru NakamuraInformation on a person
. Current U.S. Champion is also accomplished at some variants.[All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Sun, Nov 29, 2009 12:04 AM UTC:
Today, Nakamura beat Magnus Carlsen in the four game finale of a blitz tournament (BNbank Blitz). Carlsen is (at the time I'm writing this) the top rated chess player in the world and someone who had just topped the likes of Kramnik and Anand at Tal World Blitz.

Here is a video of them playing blitz at an earlier event. Video starts with music but then features commentary by both Nakamura and Carlsen.


2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Fri, Jan 1, 2010 01:27 AM UTC:
John, thank you. I hadn't been thinking about this problem. I think you may have a very good point and I'm not sure yet how to address it. Regards.

Tenjiku Shogi. Four hundred year old, large, historical variant of Shogi.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Wed, Jul 7, 2010 01:32 PM UTC:
There is one in the works.

2 Queen Rocky Horror Lycanthropic Chess. Featuring pieces that automatically flip into wyrd and not so strange counterparts. (10x8, Cells: 68) [All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Sat, Aug 30, 2014 04:16 PM UTC:
Hi John. Yes. 

Edit...

Afterthought: Yes but in a way no, because at some point it will have transformed in the process of moving - hence it will never actually have been a wuss in check.

Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Sep 11, 2014 03:55 PM UTC:
Forgive me if this has already been addressed but almost none of the logs for these games are accessible and i would really like to review them. Ah well, i suppose there's nothing to be done about it.

Wild Kingdom Chess. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Sep 12, 2014 10:52 AM UTC:
None of the logs for this game are accessible. They all run into an error message related to the frog piece.

Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Fri, Sep 12, 2014 11:03 AM UTC:
Out of ten games (two of the ten Carlos and I just started) the following are inaccessible: 1,2,3,6,7,8...

:)

I think an effort should be made to retrieve these and other games lost to changes in piece names. In cases when the older names can be remembered, we should re-alter them so we can publish the games in the proper places (below their courier presets) alter them back again, and then delete the ones whose logs can no longer be accessed. We should be careful not to change names when they can endanger games logs. 

This is important for building knowledge and understanding of chess variants through play and playtesting.

Jeremy Good wrote on Sat, Sep 13, 2014 06:57 PM UTC:
Ben, thank you very much. 

"Frog logs" - hehe.

We may possibly need the designers of the presets to help by telling us what changes were made along the way? I don't currently have the expertise to figure this out but there may be other ways of unlocking those records...

The one nice thing though is that the logs *do* exist and I'm sure that they can be unlockable at some point (so I hope they don't get arbitrarily deleted) - I'm just not sure how right now.

Wild Kingdom Chess. Missing description[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Sep 14, 2014 10:27 AM UTC:
ty Ben...well, hmm... :)

Cupid Chess 3. Pieces trace out geometrical patterns suggested by the way they are designed.[All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Thu, Sep 18, 2014 01:41 AM UTC:
Was not able to figure out a good CDA team - was going to be "Cunning Cupids" but it will take a lot more work if it will ever come to fruition. I think I even had some questions lingering about how I wanted these pieces to move. A cursory glance leaves me sputtering, not being able to interpret [all of] these diagrams. 

Hoping to re-visit and polish...at some point...

Pawnless vs. Pawnful FIDE. Which side do you think will win? The one with the queen or the one with the pawns?[All Comments] [Add Comment or Rating]
💡📝Jeremy Good wrote on Thu, Sep 18, 2014 12:04 PM UTC:
Daniil - good questions - different people may want to weigh in on this with ideas. My own suggestions are that yes the pawns from the queenless side can promote into a queen and that the pawn starting on the queen square can advance one two or three squares for its move (that en passant could be exercised against it on the double or triple space move), but that after that initial move, the double (or triple) option is taken away (which might be hard to remember if this pawn opts to move just one square for its first move). I'm happy to see that this game has been fully played out several times now since I posted it here. I'll be interested in reviewing the games...

What does anyone think? Is one side superior? Or are they evenly matched?

Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Sep 18, 2014 12:34 PM UTC:Excellent ★★★★★
Jörg, I very much enjoy the game and exploring these pieces. You are a very good variant designer and thinker about chess variant fairy pieces.

I also like Quinquereme and I'm very excited one day to try experimenting with your CwDA army, Sai Squad (as well as your other CwDA armies). 

I am trying to get an idea for an estimate of the strength of these Nachtmahr pieces - I believe the Rose is strongest, maybe followed (in order of strength) by straight wide crooked nightrider, quintessence, regular nightrider, diagonal wide crooked nightrider and diagonal narrow crooked nightrider. Any thoughts? Maybe after more experience, I will have a better theory - these are just vague guesses.

How might the Nachtmahr army fare against FIDE? It's commonly thought that a normal nightrider is worth as much as a rook on an 8 x 8 board. I suppose the Nachtmahr army would handily defeat the FIDE army...

http://play.chessvariants.org/pbm/play.php?game%3DNachtmahr+vs.+FIDE%26settings%3Djudgmentality

If you please, what are the names for pieces other than rose, nightrider (qua nightrider) and quintessence? In your notes, you mention a French and German name but you don't say which piece specifically these names apply to...

Also, Carlos and I are having a bit of discussion about the Quinquereme - he created a nice diagram which you can see here: 

http://www.chessvariants.org/index/listkibbitz.php

I have ideas about some other nightriders one might develop for fun and a sort of game design for a Nachtmahr 2 (which I might call something more akin to "a dream") introducing some of these other nightriders.


Please email me if you're interested in discussing or as a courtesy, I shall email you when I've come up with an actual variant. It too will be a "study game" but maybe playable as well...certainly I am having fun playing Nachtmahr right now and it's, at the very least, helping me to become more familiar with how these pieces move.

Universal Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Sun, Sep 21, 2014 04:58 PM UTC:
I will post a couple of prototypes for these pawns here to be added, with your approvals, at some point, hopefully, to alfaerie - many. 

Carlos, in the description about cannon pawns, it talks about edge squares, which I think are only relevant to their use in Rococo. So it can just be erased, for the sake of this game.

Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Sep 23, 2014 11:04 PM UTC:
Suppose a King is on d1, nightrider on e2 and Harvester on f4. Ordinarily the nightrider should be able to capture the Harvester, but it can't, in this case, because it's pinned and in the process of capturing its pinner, it would illegally leave its king in check. Right?

Jeremy Good wrote on Wed, Sep 24, 2014 01:37 PM UTC:
Thank you both, for lending clarity to the discussion. I do have a way of getting confused, especially while under the pressure of playing unfamiliar positions. Yes, now it seems clear that my commentary bucked chess norms we routinely follow so it's not as unfamiliar as I made it out to be. 

I was wrong and you're both right - good job.

George, thanks for your thoughtful commentary. I especially liked your description of the moa route to capture the Harvester! Heh. :-) 

I deeply appreciate your poignant argument, H.G. Muller AND want to ask you: Is Chu Shogi really to be considered a large variant? Apparently, it means "mid-sized chess." I am not trying to undermine anything you're saying (because I think it's all true even the comment that 12 x 12 is a large variant in contemporary terms where variants bigger than 12 x 12 are almost never played). If we're going to regard Chu Shogi's lion as a normative piece, I only wish to suggest that we should perhaps consider 12 x 12 boards normatively mid-sized and not large. Here I'm deferring to shogi history, not contemporary thought.

AnandvCarlsen13[Subject Thread] [Add Response]
Jeremy Good wrote on Wed, Sep 24, 2014 01:48 PM UTC:
I think it's wonderful that they're playing again and I can't count
Anand-the-underdog out. I'm rooting for him because he's a peer age-wise.
He might very well come back and win. He earned the rematch by beating very
fine players. He has experience, nerve and pluck. Carlsen and Anand both
have remarkably fine personalities, similar ones even, winsome and
charismatic and a pinch self-deprecatory. Great chess athletes and fine,
beloved people. I won't be surprised if this isn't their last world
championship match. 

Caruana vs. Carlsen seems like a good possibility too though. Edit: This is a fun site to monitor: http://www.2700chess.com/

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