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Game Reviews by ultimatecoolster
There are two undefended Pawns. The Couriers are also very weak because they are restricted to 1/4 of the board. I would rate this game as Excellent if you allowed a one-time Ferz move for them.
A horizontally cylindrical or toroidal version of this would be interesting.
This game seems horribly unnatural in some of its rules, with needless amounts of testimonial in the comments.
The first variant looks good. My problem with having just a Marshall and not a Cardinal is the assymmetry between the prime pieces. This variant has the Rook as a single piece, so already has an assymmetry. The second variant is poor, however, as the Queens can attack each other as soon as he Pawns are moved, and are undefended, so White has more of an advantage.
I actually thought of the High Priestess myself, calling it a Big Ferz. I forgot the idea, however, when I realized that a not-too-powerful Big Wazir would not be possible.
I now view this game as Good. I ask why the Ninja Guard is not the diagonal counterpart to the Flying Bomber, and comment that most of your games incorporate these now stale pieces.
Interesting! I think the reason that the 9x9 variants are so good is that their creators seek something more beautifully geometrical, and not some progression of Chess or any hodge-podge or half-bake of a game.
The Bishops are colourbound, the board is too big, discriminating the weak pieces, White has an advantage with symmetrical Sword play, and the new pieces are ridiculously powerful, especially the Medusa.
I meant that the Bishops are colourbound as a pair. It doesn't matter if play can be assymmetrical. Assymmetry evens out. I don't care if some new pieces already in Turkish Great Chess, and I didn't say that the Morph was powerful. You also have an advantage because you're an excellent player.
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This game is very uncoordinated and has very nonstandard pieces. A better attempt to use all letters of the alphabet would be Charles Gilman's Missing Ox Chess.
This page is extremely informative. I did not know about the history of the game and the appearance of the pieces. I think that the flexible setup reduces White's advantage, especially when White sets up all of his pieces before Black. Perhaps by too much...
This game is inferior to Scirocco in that it incorporates a large number of pieces already present in the game it was inspired by. It also does not follow the principle from Scirocco that all pieces except Pawns should have symmetrical moves.
I nominate this game for closest resemblance to the logo of The Chess Variant Pages!
I was refering to how many Chu Shogi pieces are in here. This game is excellent once you learn to play, but the learning curve is too steep for most.
I've been wanting to do a collaboration. Are you up for it, Adrian?
An unusual mix of pieces and an unusual goal; never heard of a win by kidnapping! Hopefully George will enlighten me on some previous instance.
I am sad to say that I agree, Fergus. A better game would be Sittuyingi.
Nicely geometric, as Omega, but not as minimalist and a bit harder to visualize. I don't see the difference between an Alpha and Lambda and wonder if there are opposition rules.
Too large size, Rook connection, tired compounds and strange promotion rules make this a bad game.
Don't take the rating personally, but it is well known that a game with Buffaloes is destined to be bad. Your XQ variant also has Castling, which is not in Xiang Qi or Shogi, not because it is impossible, but because the players just didn't decide to put it in.
This might be a good game, but it's too complex to understand. Reminds me of Rithmomachia...
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