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Project Gutenberg also has Edward Lasker's 'Chess and Checkers: The Way to Mastership'. Here's a link to it. If enough folks want this on our site as a web page, I'll create it. Otherwise, here's the link to it on PG's web site: <a href='http://www.ibiblio.org/gutenberg/etext04/lchch10.txt'>Chess and Checkers: The Way to Mastership</a> (text file).
Good point John -- I have changed the default to 25. Now the question is,
should the default be summary mode or detail mode??
Detail mode. This is how I use the comments: I arrive at the What's New page via bookmark. If there is a new topic of interest, I investigate, and comment if inspired. If the 'last comment' time is more recent than the last time I logged on, I review the recent comments. A minimal visit is two clicks (What's New, recent comments). Usually I visit at least every other day. If the comments were in summary, I would have to expand each one to see what it's about. By way of explanation, I attempt to reduce the amount of typing and mousing I do to a minimum. Many of my older, professional IT colleagues have become diabled due to repetitive motion injuries. I have many years left to work, and I spend 8 hours a day in front of my workstation earning a living, then come home and play with my personal computer. I would like to be able to enjoy my computer in retirement without wrist braces and voice response.
I think I was a little unclear about my idea. A stepping piece would move
on a chatter line if one of the squares that it could move to was on that
chatter line. Thus, a player with a King on <b>a3</b>, and a Bishop on
<b>a1</b>, with the Bishop having a clear move to <b>h8</b> could move the
King all the way to <b>h8</b>. Which is why it could be hard to run down
the King without disposing of the Bishop first.
<p>
But in any case, your suggestion to exclude the King and Pawns from this
behavior is probably wise, leaving it for various Faerie and CDA pieces in
their stepping moves.
This appears to be an excellent game, with a lot of thought and effort. Is it a chess variant? Not really, even though it uses chess pieces. It's a mathematical (topology) abstract game, and you might find many fans for it in rec.games.abstract -- give it a try! Many abstract mathematical games become popular and widely played, but the market for them is not 'chess variant' people. I haven't tried Chain of Fools, but if it's as good as it looks you'd be doing yourself a big favor by taking the game over to rec.games.abstract, where you can find folks who will really appreciate it.
I agree with John Lawson.
chessvariants could have a page with links to all known downloadable chess
books...
It's amazing what range can be found among these entries, unified only by one simple requirement and the ethereal concept of 'chess'. This was fun!
I recently sent in a nomination to make this game--a well-established,
widely-disseminated, thoroughly-played design--a 'recognized' variant. If
you agree, send the editors an email. :)
Author's note: I'd like to see this in Zillions. --Adam Norberg
This looks like fun! I particularly like that once you overprotect a Pawn
by two (easy enough -- just take an unattacked Pawn and give it two
supporters), suddenly it captures forward and to the side.
<p>
I find myself wondering if overprotection is calculated recursively. That
is, when determining overprotection, is overprotection taken into account?
<p>
Consider the following:
<blockquote>
White Pawns at <b>a3</b>, <b>b4</b> and <b>c3</b>;
<p>
Black Pawns at <b>a6</b>, <b>b5</b> and <b>c6</b>.
</blockquote>
Assume white's move. Can the white Pawn on <b>b4</b> capture the black
Pawn on <b>b5</b>? If you apply white's Wazir capture first, then it
can (since it is overprotected by two, black not having a Wazir capture
as it is only overprotected by one), if you apply black's Wazir capture
first, it can not (since then the white Pawn will only be overprotected by
one). Curious, no?
I'm considering adding a section to the Chess Variant Pages for chess
eBooks. Right now I'm aware of only two: Chess History and Reminiscences by
H.E. Bird, and Edward Lasker's Chess and Checkers: The Way to Mastership.
Both are Project Gutenberg files. Does anyone know of any other online
chess eBooks?
A Pawn or piece must be attacked in order to be overprotected. I said that, right? 'and dynamic' ... 'where checkmating the opponent could also checkmate you!' means that the enemy K is defended several times (but of course not attacked) so that when you attack the enemy K it becomes overprotected and gives check to your nearby King. I could have made that clearer, right? But you're correct, even the closest reading of this doesn't really say whether it's recursive. Yes, why not recursive, gosh darn it and gosh darn it again? If you could overprotect an unattacked piece, this would 'merely' be a new (and perhaps an excellent) form of Relay Chess. So, should add a line that the powers gained by an overprotected piece can be used to overprotect another piece. Should add a line 'therefore you can destroy your opponent's overprotection by moving your attacker away'. And should add the explanation of how giving check[mate] can check[mate] yourself. Better now?
When Nemoroth finally appears, you will be amazed by the piece called the Wounded Fiend, and the distant resemblance to the Tron Queen. There must be something in the air that makes people come up with similar ideas at nearly the same time.
Busy editorial beavers have made the requested edits to this page, all the
while whistling the 'Happy Editor' song.
<p>
Ok, I read the part about having to be attacked to be overprotected, but
somehow it didn't sink in. But there's still a lovely paradox here.
<p>
Consider:
<blockquote>
White has Pawns on <b>a3</b>, <b>b4</b> and <b>c3</b>, and a Rook on
<b>b1</b>.
<p>
Black has Pawns on <b>a6</b>, <b>b5</b> and <b>c6</b>, a Rook on <b>b8</b>,
and a Bishop on <b>d6</b>.
</blockquote>
The white Pawn on <b>b4</b> is attacked by one piece, and defended by
three, so it can move and capture as a Wazir. Which means it attacks the
black Pawn on <b>b5</b>. The black Pawn is then attacked by one, and
defended by three, so <em>it</em> can now move and capture like a Wazir.
But this reduces the white Pawn on <b>b4</b> from being overprotected by
two to being overprotected by one, which means it can no longer capture
the black Pawn at <b>b5</b>. But if it can not capture the black Pawn at
<b>b5</b>, the black Pawn isn't attacked, and so can't capture the white
Pawn which suddenly overprotected by two, which means it <em>can</em>
capture the black Pawn. But it can't . . .
I've heard vague rumours that this game, or a game very much like it, is still played at Miskatonic University... The excellent rating applies to presentation and originality. I have not playtested this game (yet). Truth be told, I'm not sure I *want* to! :)
This is something new in a way, or at least something not often done. It
is a game where the two sides, while having the same movement, have
different board topologies to deal with in the opening and midgame, and I
think it an interesting idea. Now, if there was just some way to determine
if it was balanced . . .
Absolutely great, in coherence of theme and originality!
Apart from the paradox problem, the need to take into account temporary powers makes assessment of overprotection a bit complicated. I would suggest ignoring temporary powers in assessing overprotection.
This variant seems to favor Black materially by at least a pawn.
I thought this page was good becuase it gave you all the rules. They wer eeasy to understand and showed diagrams for furthur clarification
Wow!! Who said theme doesn't count in abstract games? I want to play this, but I think I'm going to be disapointed when the pieces remain silent. I want to see a ZRF, but not too soon. Whoever does it needs to do a good job on the graphics, not to mention audio, to do the game justice. 'What eldritch noise did I hear?' Perhaps the screech of the El.
You have trapped me and won the game of game-making! You suggested recursive, and I said 'sure, okay', and then you hoisteded me with me own petard by pointing out a most ingenious paradox, more ingenious than Doctors Einstein and Schweitzer. I am bereft, like an apprentice to Pilate. Where can I find an mp3 of busy editorial beavers whistling the 'Happy Editor' song as they undo a previous change?
Shall we go with Tony Paletta's suggestion, and avoid all temporary powers
when calculating overprotection? It does make it simpler, and importantly
improves clarity.
'Favors Black, you think? Then perhaps you will be willing to offer me substantial odds as we play a game for some enormous stake of money, perhaps a penny on a1 doubled on each successive square?' I had almost put the above statement into the story of getting a regular chessplayer to play Chigorin Chess, somewhere after the part where 'variant rhymes with deviant and that starts with d and rhymes with t and stands for trouble.', and way after the part where the regular chessplayer says with a sneer is that some kind of fairy chess.... (I'm not suggesting that you're the offensive non-PC 'regular chessplayer'; the misinformation about relative values of N and B is part of general unwisdom, that's all.) Read any monograph on the Chigorin Defense. You'll find that many players now believe the N to be superior in the early stages of the game, which agrees with my findings on the theory of chess values so I think it must be right. Given the advantage of the first move to go with the advantage of fast development, the *white* side in Chigorin Chess probably has a large advantage. In order to Castle K-side, Black needs to move two Pawns and two Bishops; and one of those P moves looks suspiciously like a weakening move. White can go 5.O-O at the earliest, but Black can choose to go 3...O-O; think about it! And, of course, this is the whole point of Chigorin Chess! You can get a 'regular chessplayer' to play, because he will want to prove that the Bishops are so much superior...
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