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then you prosume wrong, he he, it is a leaper + i made the comment 2 down, forgot to enter name, i was just saying that i thought the mammoth has to be stronger than the rook, it is alfil + dabbaba + wazir + fers, that is a heavy piece, i know just the alfil + king moves is a strong piece, the mammoth is a killer at short range, all over the pieces like oprah on pork chop nite :))
Mats, of course a jumping Mammoth is stronger. My 10x8 scheme gives a value of 6.7778 to it then, which is nearly identical to an Archbishop's value of 6.8580. Regards, Reinhard.
Are you sure that you got this right? The Mammoth (Mastodon) *jumps* one or two steps diagonally or orthogonally. It cannot be as valuable as 6.8. Those evaluation systems don't work because they don't take into account how pieces *relate* to each other. Nor does the simple counting of squares work, i.e., its factual power, because it doesn't take into account that the Mammoth has to flee to every threat and cannot strike back. For instance, if a rook is threatened by a queen it can strike back on the orthogonals. The Archbishop can strike back against a threatening bishop, queen, or knight, but a Mammoth must generally back off before any threat. I argue that the Archbishop must be clearly more valuable than the Mammoth. The Mammoth seems ideal for testing the reliability of evaluation systems.
Hi Mats, yes, I handled the Mammoth as a fully jumping piece. Your arguments whether the piece is not save towards distant threats is a TACTICAL argument, which has nothing to do in average piece value considerations. Be aware, that a Mammoth also has the chance to escape such threats by his numerous move possibilities. And - as already earlier stated - real exchanges would have to consider the actual positional implications of all pieces within the actual board situation. P.S.: I should mention again, that my scheme is calculating AVERAGE piece values, which have to be completed by positional detail evaluations when evaluating real board positions. P.P.S.: See also at http://www.chessbox.de/Compu/schachveri1_e.html
I have investigated the theoretical endgame properties of the Mammoth and it proved to be significantly stronger than the Rook in this area. (1) M + K vs. Q + K = draw (2) M + K vs. R + K = draw (3) M + K vs. B + K = win (4) M + K vs. N + K = win Comparatively, a Rook + King cannot win against neither Bishop nor Knight, in the general case. This implies that the Mammoth is stronger in theoretical endgames. Moreover, Rook + King generally loses against Queen + King, but the Mammoth draws against Queen. Also, in a theoretical endgame, a Mammoth is well suited for escorting a passed pawn to the promotion square. Bishop, Knight, or Rook, cannot achieve this. So it is stronger than a Rook. I contend that it compares to Rook + Pawn, i.e. 6. But I refuse to believe that it's as strong as an Archbishop (6.8).
I still believe in the power of short range leapers. The Mammoth should be equal to an Archbishop/Cardinal on the 8x8 board, and to a pair of Bishops on the 10x10 board [Edit: also equal to Rook + Pawn]. I just read the comment below by Mats Winther. Simple 'pawnless endgames' are a good test of piece strength.
For an index to Ralph Betza's work, see About the Values of Chess Pieces -- Contents. His early attempts at STANDARD values (including Ferz, Alfil, and King/Commoner) can be found here.
Hi Mats, your arguments remind me at those of Ed Trice. This is also true for basing piece values on 'save' king threats. But I have to insist, that tactical considerations have nothing to contribute to average piece value calculations. There are of course board situations, where a Pawn could capture a Queen, but that is completely irrelevant for those figures. In a similar understanding end-game considerations are highly influenced from tactics, thus conclusions basing on table bases are merely of partial value for fixing average piece values as needed during the whole game before. P.S.: using SMIRF's 10x8 values a Mammoth or an Archbishop both are about equal to a Rook's value + one Pawn unit or equal to two Bishops.
It's not only a matter of technique to study theoretical endgames. Although considerations
of theoretical endgames are of tactical nature they are important also from a strategical
perspective because the capabilities of the pieces create certain motives that are quite
important, and sometimes surface already in opening and middlegame. An obvious example
is the sacrifice of the light piece on the opponent's remaining pawn(s). Although the
opponent has a Bishop or Knight against a lonely King, this is not enough for win. Such
factors affect the whole game, from the beginning. The fact that the Rook cannot win
against light piece in the ending, is underlying the common motif of the positional sacrifice
of a Rook against Knight or Bishop in the middlegame. Tigran Petrosian
often used this idea. These sacrifices bring no tactical advantage, but are strictly
positional.
(I have now improved the opening play in my Mastodon Chess (8x10))
(I have now improved the opening play in my Mastodon Chess (8x10))
I made a test where I put an Archbishop + King versus Mammoth + King on an otherwise empty board in Zillions. On an 8x8 board Zillions evaluates Archbishop and Mammoth as equal. But on an 8x10 board Zillions evaluates the Archbishop as significantly stronger than the Mammoth (so that the smiley looks unhappy when making the Mammoth move). On a 10x10 board the difference increases yet more in the Archbishop's favour, but not that much. So Zillions thinks that the Mammoth has about the value of an Archbishop on an *empty* 8x8 board, but this evaluation changes when the board is bigger. This corroborates what has been said recently, although I'm unable to interpret Zillions' numbers.
I'm curious. Why a RMBNQKNBMR opening setup instead of a RMNBQKBNMR setup? I like having the knights and bishops in the same places that they are relative to the king in FIDE Chess; swapping the bishops and knights like that just seems to make the pawns get in the way of the bishops.
As an aside, another of Greenwood's variant with this piece is Tamer Spiel (a 2002 variant) where it is called the 'Lion'.
- Sam
Sam, for this game I investigated many initial positions, even non-mirrored. This was the only one I found that was good, I think. Why I didn't choose the 'natural' positions of bishops and knights had to do with the fact (if I recollect correctly) that the enemy mastodon would lose its natural development square on b3, b6, i3, i6. Also, the flank pawn would also be initially threathened by the bishop, which would be a hindrance to castling. It's possible that my 10x10 version of MastodonChess is better, at least more strategical. Thank you for the information on TamerSpiel. --Mats
I think those are good points. Then again, the A and J pawns on an 8x10 setup are poisoned pawns for the bishop; if the bishop takes, say j2, the move pawn to I3 traps the bishop. As for hindering b3/I3 development, since the mammoths are about as valuable as archbishops, they are pieces which will probably not be developed until the later mid-game, when the bishops are no longer on their home squares. Also, the high level of power and relatively slow movement of the mammoth makes them more suited as defensive rather than offensive pieces.
I think the solution to the castling problem is to use the castling rules that grotesque chess has.
- Sam
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