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Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Sat, Jan 28, 2017 06:33 AM UTC:

I've edited my previous comment in this thread somewhat substantially.


💡📝Aurelian Florea wrote on Sat, Jan 28, 2017 07:25 AM UTC:

@ Kevin

Why a knightwa should worth 6 pawns as the wazir is a just move power? and it practice is rarely used. As a just move power it never menaces anything directly. According to H.G. Muller's rule of thumb the "wa" power should worth 0.33 of the full wazir which is 1.5*0.33=0.5, so that means a mere 3.5 pawns for the knightwa. It seems in practice it worth even less as the knightwa often gets chased by enemy knights and bishops.

@Greg

There were 100 games played at 30 seconds/move as described earlier. In some games I hand started the first 5-9 ply. But anyway the game doesn't seem to repeat infinitely even without opening book or hand starting of the games, although the first 5-6 ply are the same. I don't know why is that, if you could maybe enlightened me on that one.

@HG Muller

HG, Could you repeat tests with Fairy Max? I have my hands full at the time, otherwise I'll do it myself later.


Kevin Pacey wrote on Sat, Jan 28, 2017 08:58 AM UTC:

Pardon me Aurelian, my mistake. I somehow thought that you were using a full wazir component in your compound piece (knightwa), i.e. with it having capturing ability when moving like a wazir.


💡📝Aurelian Florea wrote on Sat, Jan 28, 2017 09:04 AM UTC:

No worry, Kevin!


Kevin Pacey wrote on Sat, Jan 28, 2017 11:56 PM UTC:

Thinking now (once again in a non-empirical way) about adding a non-capturing wazir component to a given piece in order to make a compound piece of the two, it might heavily depend on what piece is being added to in this way, in my humble opinion. If a non-capturing wazir component is added to a bishop to make a new compound piece (call it a 'bishopwa'), then the bishop loses its handicap of being colour-bound, which I'd guess is worth more than adding a pawn to the bishop's value (I don't know if this is close to a refutation of Dr. Muller's rule of thumb, but it might be a notable exception to it).

The observed problem in practice with the knightwa being hounded by enemy bishops or knights might be reduced in an endgame, where the knightwa might show any special advantages it has more often... but how to get past the opening and middlegame successfully for the knightwa side? That I haven't fully figured out a plausible strategy for. If I did, I'd feel more comfortable with the relatively high value I'm getting for a knightwa, using my primitive methods, which I'm having some doubts about right now (such as, if a Q=B+R+P in value, what is wrong with having knightwa=N+non-capturing wazir+P in value, rather than just knightwa=N+non-capturing wazir in value? Or at least an answer that's something in between these estimates?).

What I can suggest so far as an opening/middlegame strategy for the knightwa side in a chosen setup is to trade his bishops for some of the other side's minor pieces, perhaps at the earliest opportunity that arises, if any. After that, he might generously(?) (if necessary) give up just one of his knightwas for a remaining enemy minor piece, following which there'll be even less ways to harass his surviving knightwa, and he can hope it turns out to be a surprisingly valuable piece as the game further unfolds. Also, it seems a good idea not to allow the side with the extra pawn in the chosen setup to, at little cost, get to a pawn structure where he can eventually force the undoubling of his extra pawn, again at little cost.


💡📝Aurelian Florea wrote on Sun, Jan 29, 2017 03:50 AM UTC:

Thanks, Kevin.

I think the initial knightwa value was too hi (4 pawns). So using a smaller value could help the observed practical problems. I'm not sure how to implement your suggestions in the computer program but I think some of them are considered in an indirect way.


💡📝Aurelian Florea wrote on Fri, Feb 28, 2020 12:55 PM UTC:

I have done an experiment in an attempt to settle how close the two, almost the same, armies.

The engine used was the latest chessV. The total number of games was 128. Out of which:

Augmented Knight won 31

Extra Pawn won 41

Draws 56

Score: EP 69-59 AN which is around 53% for the winner.

 


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