Why a knightwa should worth 6 pawns as the wazir is a just move power? and it practice is rarely used. As a just move power it never menaces anything directly. According to H.G. Muller's rule of thumb the "wa" power should worth 0.33 of the full wazir which is 1.5*0.33=0.5, so that means a mere 3.5 pawns for the knightwa. It seems in practice it worth even less as the knightwa often gets chased by enemy knights and bishops.
@Greg
There were 100 games played at 30 seconds/move as described earlier. In some games I hand started the first 5-9 ply. But anyway the game doesn't seem to repeat infinitely even without opening book or hand starting of the games, although the first 5-6 ply are the same. I don't know why is that, if you could maybe enlightened me on that one.
@HG Muller
HG, Could you repeat tests with Fairy Max? I have my hands full at the time, otherwise I'll do it myself later.
@ Kevin
Why a knightwa should worth 6 pawns as the wazir is a just move power? and it practice is rarely used. As a just move power it never menaces anything directly. According to H.G. Muller's rule of thumb the "wa" power should worth 0.33 of the full wazir which is 1.5*0.33=0.5, so that means a mere 3.5 pawns for the knightwa. It seems in practice it worth even less as the knightwa often gets chased by enemy knights and bishops.
@Greg
There were 100 games played at 30 seconds/move as described earlier. In some games I hand started the first 5-9 ply. But anyway the game doesn't seem to repeat infinitely even without opening book or hand starting of the games, although the first 5-6 ply are the same. I don't know why is that, if you could maybe enlightened me on that one.
@HG Muller
HG, Could you repeat tests with Fairy Max? I have my hands full at the time, otherwise I'll do it myself later.