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Sovereign Chess. Ten neutral armies can be activated on this 16 x 16 board. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
H. G. Muller wrote on Sun, May 15, 2022 07:27 PM UTC in reply to Samuel Trenholme from 07:04 PM:

They will only be empty until an editor approves them.


Sign in to the Chess Variant Pages. Sign in to the Chess Variant Pages.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Mon, May 16, 2022 06:16 PM UTC in reply to Gerd Degens from Sun May 15 04:23 PM:

When I tried to test the script for verifying email with my Yahoo address, I never got the email. Looking at email sent to chessvariants.com, I see an email about being unable to deliver this email. It will keep trying until it is five days old, which will be on the 18th. There is a similar email for you, as well as a subsequent one about your email being returned. It is looking like Yahoo Mail has stepped up its spam blocking, which is also blocking even more legitimate mail. Since this server runs on a VPS with a fairly unresponsive hosting company, I'm not sure what to do about improving our mail delivery. That is why I no longer require email verification for creating an account.


🕸📝Fergus Duniho wrote on Mon, May 16, 2022 06:29 PM UTC in reply to Máté Csarmasz from Fri May 13 08:33 PM:

I can receive emails from the site just fine. The problem is there's no way to get it verified.

Although I couldn't receive the required email, I cheated by looking at the undelivered email sent to chessvariants.com. Using the code provided in that email, I was able to verify my email address after I fixed some bugs in the change_password.php script. Basically, I had misnamed some columns by reversing the order of the two words composing their names. So, if you can get the email, you should now be able to verify your address.


MShegemonia[All Comments] [Add Comment or Rating]
Daphne Snowmoon wrote on Mon, May 16, 2022 07:03 PM UTC:

Why can't I delete this Page?


Wild Tamerlane Chess. A clash on a 11x11 board with pairs Queens and Eagles/Gryphons. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Mon, May 16, 2022 07:05 PM UTC:

This page is done. I believe it can be opened up for the public. Thanks.


Wild Tamerlane Chess. Game Courier Preset to play Wild Tamerlane Chess, a fury on 11x11 board. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Jean-Louis Cazaux wrote on Mon, May 16, 2022 07:09 PM UTC:

This page is done too. It sends to a Game Courier preset with enforced rules for Wild Tamerlane. It could replace an existing page with the same title, https://www.chessvariants.com/play/wild-tamerlane-chess, which points to a Game Courier Present not coded with no rules enforced.

Thanks


Parahouse. Members-Only Shogi + Strong pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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Very Heavy Chess. A lot of firepower with all compounds of classical chess pieces.[All Comments] [Add Comment or Rating]
Kevin Pacey wrote on Tue, May 17, 2022 11:07 PM UTC:Good ★★★★

The Heroine and Popess piece types in this variant arguably (nicely) complete the combination of compound pieces I used in my own (earlier) 10x10 Sac Chess variant.

On the topic of piece names, I've noticed that in some languages the name for a chess rook translates to ship (or to boat, also). Thus 'Admiral' (or my choice of 'Sailor', in Sac Chess) gets bonus points as a choice of name, perhaps (for the piece type in question, a promoted rook in shogi), i.e. a person who uses a watercraft's power.

Maybe there's a slightly related argument that a real-life knight, in the past, is a person who uses a horse (arguably knight is a more elevated title than horseman, which would also work).

https://en.wikipedia.org/wiki/Rook_(chess)#Name_translations


ArchMage Chess. 10x10 30v30 Fantasy Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Cyrus Arturas wrote on Wed, May 18, 2022 12:48 AM UTC:

My submission for the rules of ArchMage Chess are ready for review and publication. Please let me know if there are any changes to the page you would like me to make.


H. G. Muller wrote on Wed, May 18, 2022 08:58 AM UTC in reply to Cyrus Arturas from 12:48 AM:

I am not an editor here, so my words carry no official weight. But I think the article is annoyingly verbose and digressing. E.g. the introduction section contains no information related to the variant at hand other than the e-mail address of the author (which people can already get from the author's profile) and two external links. The remaining 85% discusses the history of Chess, what other chess variants the author likes etc. I don't think an article about a specific chess variant is the proper place for that.

Dwelling on the obvious, such as "The unique units seen in chess variants are called fairy pieces" is just diluting the information one would be interested in. OTOH, in the Setup section it would be more useful to write the coordinates of the starting squares of the pieces, rather than their number. Most readers will likely be able to count, but it would be nice if they could unambigously associate the names with the images at that point. Although I admit that (perhaps with the exception of Prince / Princess) most images speak for themselves. But if the image is supposed to be selfexplanatory, why waste words on the fact that the pieces of a player occupy 3 ranks?

There doesn't seem any need to explain what e.p. capture is, and why it was introduced during the evolution of chess to its current orthodox form. Scrolling through pages and pages of diagrams containing only information everyone knows is pretty annoying. Most articles on CVP would simply state "King, Queen, Rook, Bishop and Pawn move as in orthodox Chess, including the initial 2-step move for the Pawn and e.p. capture". The same applies to castling, where if you want to be truly elaborate you could still mention that the King moves 2 squares towards the Rook, if you think "moves the same as in orthodox Chess" was too difficult to understand. This would get rid of 17(!) diagrams, and gets the reader to the interesting stuff immediately.

There isn't any need to explain what checkmate or stalemate means. Spending a diagram (3 times!)  for illustrating what you mean by "adjacent square" also seems overdoing it.

Typographically, the article now uses headers for the descriptions of the individual pieces of the same 'level' as those used site-wide for the article's main sections (Introduction, Setup, Pieces, ...). While they are all supposed to be sub-sections of the Pieces section. There is an extra redundant header "Unit Moves and Captures", which repeats what "Pieces" is already supposed to convey. Rules and Notes sections seem to be missing entirely; one would have expected description of the check / checkmate / stalemate (if it would have to be given at all) to appear in the Rules section, not in the description of the King's moves. Other draw conditions than stalemate (repetition, 50-move) are now not mentioned at all. It would probably suffice just to mention that all these rules are the same as in orthodox Chess.

As to the variant itself: it always saddens me when people use a well-established piece name (such as Griffon) for another piece. As if there isn't already enough confusion.

When a Sorceress, Mage or Archmage swap a Pawn to last rank, does that Pawn promote? Does the swapped Pawn count as having moved? Would a Pawn swapped back to 3rd rank regain its two-step move? BTW, it also seems a bit superfluous to have practically the same diagram for illustrating the swapping in 3 places. It would be better to discuss the swapping once (e.g. in the rules section), and then just refer to that from the descriptions of the pieces that can do this. It is not clear to me why the description of the swap has two side-by-side diagrams. On supposes that the second diagram shows the position after the swap, but then it is illogical that it still has an arrow in it. I would think that a single diagram with a two-way arrow would suffice. In general people can be expected to know what 'swap' means, so devoting a diagram is already quite generous.


Aurelian Florea wrote on Wed, May 18, 2022 09:16 AM UTC in reply to H. G. Muller from 08:58 AM:

I, too think Dragon and Gryphon are better names than Gryphon and Manticore. That is because of strength of pieces first (it is logical for the dragon to be stronger than the gryphon). Also the dragon it is a well established fantasy creature, where the manticore is a creature used in fantasy works to a lesser extent. That is for a fantasy setting at least. The usage of eagle and rhino is fine, too though! Those being the names Jean-Louis uses! But your argument is historical, and for that it carries some weight. I'm not sure what to say about that. In my Grand Apothecary Chess variants I have changed the names presented here for the bent riders to fit Fergus's proposal, which is more widely accepted. And by the way there is also a natural selection process at hand here. Maybe people would like more the dragon/gryphon style names. We cannot know for sure.


Jean-Louis Cazaux wrote on Wed, May 18, 2022 06:50 PM UTC:

I'm not an editor either but I fully agree with H.G.'s comments. I think they are good advices if the author is open to modify, and thus improve, his page. I also thank him for referring to my own work.

Concerning the very annoying issue of names, I also agree with H.G. @ Aurelian, with a smile I would say that nobody has never seen a fight between a gryphon and a dragon to be sure which one is the strongest. After all, who knows, the gryphon is maybe x5 times bigger in scale than a dragon. We are biased by Hollywood movies.

Seriously, H.G. is right. There is too much confusion already. I admit that I am guilty to have contributed to the confusion too much. But we shall do all what is possible to convince new creators to change their mind. Of course the creator has the freedom to do what he wants. But even for him, if he wants some success to his invention, he will increase his chance by trying to respect legacy and heritage of those who invented CVs before him. One valid exception I see is if you need some specific names to fit with the theme or the consistency of your game. But if you have no precise reasons or constraints what is the interest to call Dragon a Gryphon and Gryphon a Manticore? You are just confusing your potential followers.

There are plenty of sources that can be consulted. The Wikipedia page on Fairy Chess Pieces. The Piececlopedia here. Or this page from 2001, https://www.chessvariants.com/piececlopedia.dir/whos-who-on-8x8.html where Derzhanski was calling F-then-R a Gryphon and W-then-B a Dragon!!!

The Jester (WA) is the Phoenix (from chu shogi).

The Warrior Prince (KAND) is the Lion (Metamachy) or Lioness (A.King).

The Princess is the Amazon. Princess is often a BN.

The Minotaur is the Centaur (is it really needed to change a Greek's monster by another one?)

The Pegasus is the Buffalo. Pegasus is often used for something else.

And Griffon, Dragon, have been commented enough.

Kindly, I believe that the author will be well inspired to follow the advices of the veterans who are dwelling here.


Samuel Trenholme wrote on Thu, May 19, 2022 04:17 AM UTC:Good ★★★★

I think one thing the author may do until when and if this variant gets formally published here is to make a Zillions of Games implementation of it, then send an email to Ed van Zon to get the implementation published. There can be a long delay before a submission and its publication here, but Ed’s pretty good about publishing a submission within a week of its submission.

The hard part is taking all these rules and converting them in to Zillions’ quirky language. I enjoy doing it myself; it converts rules in to unambiguous machine-readable rules, and it allows people to play the variant themselves.

I would also change the name of the summoned pieces in to something like, oh, Dragon Horse and Dragon King, the Anglicized form of these pieces’ names in Shogi. I like the summoning tactic, but it’s an open question whether having it makes the White advantage overwhelming. People seem to enjoy Crazyhouse a lot over at Lichess, so I think this summoning mechanic can be very usable.

(I should also point out that Betza called what is the Jester here the “Waffle”)


H. G. Muller wrote on Thu, May 19, 2022 09:12 AM UTC:

Zillions of Games is a commercial program, and not everyone has it. It is a pity the AI of the Interactive Diagram doesn't do drop moves yet. In general variants with drop moves (such as Shogi) are very hard for a computer, because of the huge branching factor. In this case drops (for summoning Demons) are limited to just a few squares adjacent to the Mages, while most of the time there wouldn't be anything to drop because the Demons are already in play. Implementing the Demon summoning as a regular drop, which would try any square, and rely on a user-supplied BadZone routine to reject any drop that doesn't land adjacent to a Mage would still be a very inefficient implementation, though.

I guess it would be possible to abuse the XBetza 'unload' modifier u for summoning. Currently this is defined as putting the piece that was captured by the move at the origin square of the leg that it labels. But a back-and-forth move where the second leg unloads (e.g. abuK) would never capture anything, as it would end where the piece itself was (and the first leg per default has m mode). But if the Diagram's AI would simply ignore the u in such a case, effectively making it a turn pass, a user-supplied routine WeirdPromotion could be used to specify a new piece for the unload square rather than the overall destination of the move. Promotion choices are automatically taken from the 'hand' already (to implement promotion-to-captured-only). This would then selectively generate drops on squares adjacent to the pieces capable of summoning (which have the abuK move component specified on them).


🕸Fergus Duniho wrote on Thu, May 19, 2022 06:42 PM UTC:

While H. G. Muller and Jean-Louis Cazaux have qualified their criticisms by saying they are not editors, they are among the regular contributors who are most qualified to be editors, and their criticisms are valid. This page needs to be fixed up a lot, and I will wait for appropriate changes to be made before publishing it.

I will also note that some people would have religious objections to pieces with demonic names. When Hans was running this site, he would not allow some Shogi variants that included demon pieces. While I don't share his religious beliefs, and I assume Japanese demons are not quite the same thing as Christian demons, I see more of a problem with a game that allows for summoning demons in the more usual western sense. I will also point out that the pieces called Demon and Demoness are more commonly known as Dragon King and Dragon Horse, these being the names they have in Shogi.


Greg Strong wrote on Thu, May 19, 2022 09:27 PM UTC in reply to Fergus Duniho from 06:42 PM:

I will also note that some people would have religious objections to pieces with demonic names. When Hans was running this site, he would not allow some Shogi variants that included demon pieces. While I don't share his religious beliefs, and I assume Japanese demons are not quite the same thing as Christian demons, I see more of a problem with a game that allows for summoning demons in the more usual western sense. I will also point out that the pieces called Demon and Demoness are more commonly known as Dragon King and Dragon Horse, these being the names they have in Shogi.

I am a Christian but I see no real problem with these names.  I do think Dragon King and Dragon Horse are better names, both because they are established and because they are less likely to offend, but if the author wants to stay with Demon and Demoness, I don't personally think that is a sufficient issue to veto publication.  It is, after all, a game.  (And one of my own inventions would be problematic!  I now notice that page doesn't have the introduction where I described the origin of the name and the theme of the game -- an M. C. Escher drawing called Circle Limit IV -- I was working on that game and apparently never finished the rewrite...)


H. G. Muller wrote on Thu, May 19, 2022 09:32 PM UTC:

The Diagram below implements summoning for entering user moves. (The AI doesn't understand it yet.) It appears I had already built in some provisions to promote a piece on a locust square through the user-supplied WeirdPromotion routine: if the '256' bit of the promotion piece that is returned by the function was set, it doesn't promote the piece on the destination, but the piece on the locust square. I still had to fix some bugs in relation to handling of the pieces in hand, though. (Swapping with a piece increased the number of pieces in hand, and promoting at the locust square did not decrease it.) So refresh your browser cache!

satellite=summon squareSize=50 graphicsDir=/graphics.dir/alfaeriePNG/ graphicsType=png symmetry=mirror holdingsType=1 promoChoice=B*R*Q* pawn::::a2-h2 knight:N:::b1,g1 bishop::::c1,f1 rook::::a1,h1 lady::RabuKudR:guard:d1 queen:::::1,1 king::::e1

In this Diagram there is one unorthodox piece, the Lady. It moves and captures like a Rook, but it can also swap with friendly pieces that are a Rook move away. In addition it can summon a Queen on an adjacent square, if you have one in hand. (And initially you do have one!) To do that just move the piece to such a square, and then back. A second click on an adjacent square would move the the piece there, rather than summoning.


Glinski's Hexagonal Chess. Chess on a board made out of hexagons. (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Thu, May 19, 2022 09:46 PM UTC in reply to Daniel Zacharias from Sat May 14 08:16 PM:

That should be fixed now. There was a typo that may have been due to copying and pasting code without making all the appropriate changes.


Horizons. Game with 5 new pieces on 12x12 board. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, May 19, 2022 10:55 PM UTC:

I corrected some of the formatting of this page. However, the graphics need to be fixed. The setup diagram appears to be incomplete, and it looks like you tried to paste graphic images onto the page. This will not work. What you need to do is upload each of your images and add proper links to them. There is a link for this in the Edit menu when you are logged in.


Decimaka (revised). Game where pieces promote on making a capture. (10x10) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, May 19, 2022 11:01 PM UTC in reply to H. G. Muller from Wed May 4 08:38 PM:

It's not clear what the rules of promotion are in this game.


Ironhouse. Members-Only Full tamerlane chess + Makruk + Shogi Pawns and Cannons. (11x10, Cells: 110) [All Comments] [Add Comment or Rating]

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Parahouse. Members-Only Shogi + Strong pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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DrZ's Chess. Members-Only Chess with a 3rd row added behind and new pieces. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]

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Parahouse. Members-Only Shogi + Strong pieces. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]

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