[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Ironhouse. Full tamerlane chess + Makruk + Shogi Pawns and Cannons. (11x10, Cells: 110) [All Comments] [Add Comment or Rating]Fergus Duniho wrote on 2022-05-19 UTCIt would be better if you represented pieces with pictures instead of letters and if you entered text as text, not as graphic images. Daphne Snowmoon wrote on 2022-05-09 UTCCan this variant be published ? Daphne Snowmoon wrote on 2022-05-04 UTCI did. H. G. Muller wrote on 2022-05-04 UTCWell, then write it like that... Daphne Snowmoon wrote on 2022-05-04 UTCUmm, what I meant is, 'If threefold repetition occurs, the player who created the situation loses'. In other words, no player can create the same situation 3 times in one game. H. G. Muller wrote on 2022-05-04 UTCWith 'stack' I meant many Pawns in the same file on adjacent squares. Like on f5, f6, f7, f8. Just keep dropping Pawns in front of the foremost one. When the threefold repetition occurs, the last player to move loses. That is not what I read from the article. There it says the first player that moved loses. Daphne Snowmoon wrote on 2022-05-04 UTCI will correct the name. (Mann -> Man) When the threefold repetition occurs, the last player to move loses. I'm not sure what 'stack' you are talking about. Pawn cannot be dropped on a file where other friendly Pawn already exist. H. G. Muller wrote on 2022-05-04 UTC'Man' is with a single n ( https://www.chessvariants.com/piececlopedia.dir/man.html). This is an English website, not a German one. Did I understand correctly that in a repeated position the player that is on move will lose? About the game itself: This obviously qualifies as a Shogi variant, but such variants tend to have a limit to the number of Pawns that can be put in the same file (one for mini- or regular Shogi, two for Tori Shogi). One assumes there are good reasons for this. You did not include a similar rule here. I suspect that the ability to 'stack' Pawns will spoil the game. There is no way to attack such stacks with other Pawns (as there would be with diagonalPawn chains in Crazyhouse), and sacrificing other pieces to break the chains might be too expensive. One could for instance shield the King behind and between walls of Pawns, somewhat similar to the 'impasse' in Shogi (when you can easily surround your King with promoted Pawns, for which there are no limits). With the difference that here you could do it when the King is still safely in its own camp. I also think you would need a rule to declare a draw when both Kings have reached the enemy camp, as it would be easy to surround them with promoted Pawns in an unbreakable fortress. Daphne Snowmoon wrote on 2022-05-04 UTC files=11 ranks=10 holdingsType=-1 promoOffset=16 maxPromote=2 promoZone=4 promoChoice=+ graphicsDir=/graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 lightShade=#F0FFC0 darkShade=#C8E0A8 royal=16 symmetry=none pawn:P:fW:chinesepawn:a3,b3,c3,d3,e3,f3,g3,h3,i3,j3,k3,,a8,b8,c8,d8,e8,f8,g8,h8,i8,j8,k8 goose:G:fF:pawn:c4,f4,i4,,,c7,f7,i7 wazir:W:W:wazir:g2,,e9 ferz:F:F:ferz:e2,,g9 rook:R:R:rook:a2,k2,,a9,k9 bishop:B:B:bishop:c2,i2,,c9,i9 silver:S:pR:cannon:d2,,h9 iron:I:pB:vao:h2,,d9 dabbaba:D:D:warmachine:e1,g1,,e10,g10 alfil:A:A:elephant:a1,k1,,a10,k10 lion:L:H:lion:b1,j1,,b10,j10 tripper:T:G:moon:f1,,f10 knight:N:N:knight:b2,j2,,b9,j9 camel:C:C:camel:c1,i1,,c10,i10 zebra:Z:Z:zebra:d1,h1,,d10,h10 King:K:K:king:f2,,f9 Boar:O:W:man:, Mantri:M:F:guard:, Daphne Snowmoon wrote on 2022-05-04 UTCCan this be published ? 10 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.