H. G. Muller wrote on Thu, May 18, 2023 03:45 PM UTC:
I am still in doubt wheter I should add an air-lift move to the Knight as well. As it is also of range 2, it deserves to have one. But there doesn't seem to be a natural choice for it. With the FA and the WD I could use diagonal and orthogonal slides, respectively. Then these pieces can already reach the first to squares on the path. By using a move that stops just in front of the nearest piece, rather than hopping over it and landing immediately behind it, there will only be extra moves when the nearest piece is 4 or more squares away. This does not give much extra value, especially not for a non-capture-only move.
If I give an air-lift move along an orthogonal to a Knight, though, it has no targets in common with the original move pattern. There are already extra moves whenever that direction is not completely blocked, so the effect is similar to adding a mW or mF, which adds about half a pawn to the value. And I don't want the value to be too high, to prevent harrassing by a Vao.
Perhaps it is an idea to give the Knight hippogonal air-lift moves, in the vN directions to have only 4 of those. Then it least has the first square in common with the original moves, so that there are only extra moves when the nearest piece is 3 or more knight jumps away.
No, I did not. Problem with these moves is in general that they are not reversible. But I suppose that air-lift moves are in general not reversible anyway, unless you were standing next to a piece in the opposit direction. So this would not really be a problem. Nightrider moves have the problem that it is not so easy to see where the first obstacle on the path is.
Since I only want 4 air-lift moves, the Snake Tongue (vW[vW-fsB]) could be a good choice. (Better than the Ship, where the moves would be very close together, an sideway speed is still small.) Problem is still that even though the original Knight move is on the path, it is the second square of that path. So if the Knight move is blocked (or a capture), there would be an extra vW move. A half Unicorno from Grant Acedrex would not have that problem, though: it would start its slide on the N squares. So a Narrow Knight move, followed by an outward diagonal slide. I like that idea. All air-lifts would then start with a move of the original piece, followed be a Q move.
I have a very sad news. Peter passed away on May 6th. I am very sad. Peter was a unique person. In our field of chess variants he was an expert on all Asian games. He had checked the Encyclopedia of D.B. Pritchard very carefully (it was said that the book had been blommerized). He did the same for our A Word Of Chess at the point that he could have been the 3rd author with Rick and me. He had found all Parton's booklets, even the rarest ones for me when I compiled this work. We have lost a great and wonderful person. RIP.
Because I thought that the movement of the piece and the name of the piece would make sense. Also, I split the thread because I didn't know how to paste multiple pictures at the same time.
Because I thought that the movement of the piece and the name of the piece would make sense.
Just to take Scientist as an example, this name for the piece you provided a diagram for seems completely arbitrary.
Also, I split the thread because I didn't know how to paste multiple pictures at the same time.
It looks like you are posting Interactive Diagrams instead of pictures, except that they are not working as Interactive Diagrams should, because you are not including the Betza code.
If you just want static diagrams, we do have the Diagram Designer for that. This will give you HTML code for displaying an image of the diagram. It's easy enough to post multiple diagrams in the same comment or page.
Generally, when you post movement diagrams and name pieces, you should have some context for this, such as an actual game they are used in. Verbal descriptions are also helpful for telling whether the piece in question is a normal leaper or a lame leaper.
I am still in doubt wheter I should add an air-lift move to the Knight as well. As it is also of range 2, it deserves to have one. But there doesn't seem to be a natural choice for it. With the FA and the WD I could use diagonal and orthogonal slides, respectively. Then these pieces can already reach the first to squares on the path. By using a move that stops just in front of the nearest piece, rather than hopping over it and landing immediately behind it, there will only be extra moves when the nearest piece is 4 or more squares away. This does not give much extra value, especially not for a non-capture-only move.
If I give an air-lift move along an orthogonal to a Knight, though, it has no targets in common with the original move pattern. There are already extra moves whenever that direction is not completely blocked, so the effect is similar to adding a mW or mF, which adds about half a pawn to the value. And I don't want the value to be too high, to prevent harrassing by a Vao.
Perhaps it is an idea to give the Knight hippogonal air-lift moves, in the vN directions to have only 4 of those. Then it least has the first square in common with the original moves, so that there are only extra moves when the nearest piece is 3 or more knight jumps away.
Have you considered gryphon or manticore air lift moves for the knight?
No, I did not. Problem with these moves is in general that they are not reversible. But I suppose that air-lift moves are in general not reversible anyway, unless you were standing next to a piece in the opposit direction. So this would not really be a problem. Nightrider moves have the problem that it is not so easy to see where the first obstacle on the path is.
Since I only want 4 air-lift moves, the Snake Tongue (vW[vW-fsB]) could be a good choice. (Better than the Ship, where the moves would be very close together, an sideway speed is still small.) Problem is still that even though the original Knight move is on the path, it is the second square of that path. So if the Knight move is blocked (or a capture), there would be an extra vW move. A half Unicorno from Grant Acedrex would not have that problem, though: it would start its slide on the N squares. So a Narrow Knight move, followed by an outward diagonal slide. I like that idea. All air-lifts would then start with a move of the original piece, followed be a Q move.
I have a very sad news. Peter passed away on May 6th. I am very sad. Peter was a unique person. In our field of chess variants he was an expert on all Asian games. He had checked the Encyclopedia of D.B. Pritchard very carefully (it was said that the book had been blommerized). He did the same for our A Word Of Chess at the point that he could have been the 3rd author with Rick and me. He had found all Parton's booklets, even the rarest ones for me when I compiled this work. We have lost a great and wonderful person. RIP.
Why are you using separate subject threads for a variety of piece diagrams without any context or description?
Because I thought that the movement of the piece and the name of the piece would make sense. Also, I split the thread because I didn't know how to paste multiple pictures at the same time.
Just to take Scientist as an example, this name for the piece you provided a diagram for seems completely arbitrary.
It looks like you are posting Interactive Diagrams instead of pictures, except that they are not working as Interactive Diagrams should, because you are not including the Betza code.
If you just want static diagrams, we do have the Diagram Designer for that. This will give you HTML code for displaying an image of the diagram. It's easy enough to post multiple diagrams in the same comment or page.
Generally, when you post movement diagrams and name pieces, you should have some context for this, such as an actual game they are used in. Verbal descriptions are also helpful for telling whether the piece in question is a normal leaper or a lame leaper.
May he rest in peace!
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