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H. G. Muller wrote on Thu, May 18, 2023 04:49 PM UTC in reply to Aurelian Florea from 04:21 PM:

No, I did not. Problem with these moves is in general that they are not reversible. But I suppose that air-lift moves are in general not reversible anyway, unless you were standing next to a piece in the opposit direction. So this would not really be a problem. Nightrider moves have the problem that it is not so easy to see where the first obstacle on the path is.

Since I only want 4 air-lift moves, the Snake Tongue (vW[vW-fsB]) could be a good choice. (Better than the Ship, where the moves would be very close together, an sideway speed is still small.) Problem is still that even though the original Knight move is on the path, it is the second square of that path. So if the Knight move is blocked (or a capture), there would be an extra vW move. A half Unicorno from Grant Acedrex would not have that problem, though: it would start its slide on the N squares. So a Narrow Knight move, followed by an outward diagonal slide. I like that idea. All air-lifts would then start with a move of the original piece, followed be a Q move.