Joost Brugh wrote on Sun, Jan 22, 2006 11:58 PM UTC:
I see that my ZRF significantly undervalues Coordinators. You can fool Zillions and make it think that a piece is more valuable by adding useless add's. The problem with the old ZRF is that the Coordinator is not obliged to capture the coordinated enemy pieces. If you do:
...
(capture ThisAndThat)
add add add add
...
ThisAndThat is only captured in the first add. This action is canceled after that add. The three other add's do a move without performing the capture-action. Maybe it also works if you even further fool Zillions by adding 'completely useless add's'
...
(capture ThisAndThat)
add add add add
...
ThisAndThat is only captured in the first add. This action is canceled after that add. The three other add's do a move without performing the capture-action. Maybe it also works if you even further fool Zillions by adding 'completely useless add's'
(piece
(name Coordinator)
...
(moves
(move-type Regular)
(CoordinatorMove n)
...
(move-type Monkey)
(add add add add add add)
)
)
And say in the turn-order that White and Black do only Regular moves. I don't know much about Zillions AI. But maybe this works.