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Separate Realms. Pieces capture like normal FIDE pieces, but have limited moves that only take them to part of the board when not capturing. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mike Nelson wrote on Fri, Sep 13, 2002 05:30 AM UTC:
Point well taken, Tony.  After Jorg proved that FIDE King and SR Rook can
force checkmate of FIDE King, I gave serious thought to using FIDE Kings
in Separate Realms as I had originally thought to do.  Even retaining
stalemate as a win, this would lengthen games and increase drawishness and
I'm not sure I want this result. I do think it's worth playtesting. 

I rather like the difficuties of King defense in Separate Realms.  In a
way, SR reminds me of a toned-down version of Betza's Tripunch Chess,
where the FIDE King he uses is significantly weaker relative to the
incredibly powerful Tripunch pieces than the SR King is relative to the SR
pieces. 

A player who wants a subtle positional game but with ample opportunity to
punish his opponent's small errors with slashing attacks and breakthrough
wins will love Separate Realms.

Personally, I really love my own game but I can't yet play it well--I'm  a
weak enough Chess player that I need more margin for error than the game
allows.