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What if you make the paratroop drop a 2 move process? On the first move, you pick the pawn up off the board, indicating it's in the plane. Your opponent then makes 1 move. Then you have 2 options: 1] you must drop the pawn on the immediately following turn; or 2] you may drop it sometime later. If a later drop is allowed maybe you must drop within 3-5 turns or lose it - you could have a 3-5 square long track the pawn moves along before it 'crashes'. This would allow a number of paratroops from both sides in the air at once.