[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Hoo Mitregi. Intermediate between Mitregi itself and Dai Mitregi. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]Joe Joyce wrote on 2007-02-26 UTCNot even if you always get white and I tie one pawn behind my back? :-) While I don't consider myself a veteran CVer, I'd probably pass for one to most people, so I can't argue too much with you on learning curves. But I think a good part of that learning curve is avoidable with more user-friendly rules. [For me, that came about when I got people to play my games and they made me give them simple, understandable rules, another reason to suspect little general game play for Hoo Mitregi]. And maybe a different piece set. I know when I see the same symbol used right side up, upside down, sideways and inside-out, it bothers me, mostly because I'm used to reading upside down and sideways, and I more or less automatically 'correct' what I'm seeing to right side up. This can make the diagrams confusing as heck for me. I guess this is my point: the game itself looks simple and nice and should play well - I might reduce the number of ranged pieces, probably replace the forward-onlies with medium range pieces, but that's me, not Charles, and his game looks good, once you understand it. The learning curve is maybe more figuring out what is being said; but now I am criticising another's rules-writing techniques and abilities, and after some stuff I've put up, I shouldn't be saying much. As for some of the other things you've said, I'd like to continue that discussion in another comment.