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Joe Joyce wrote on Wed, Apr 4, 2007 01:10 AM UTC:
Hi, Abdul-Rahman. My 3 comments on this specific topic are on 3/11 [1] and
3/14 [2]. But I'll to try to lay it out in a simple form right here. 
The piece set is Alfaerie: Many.
All the standard FIDE pieces are used: King, Queen, Rook, Bishop, kNight,
Pawn; as are the 4 basic ancient pieces: Ferz, Wazir, Alfil, and Dabbabah,
although these 4 are mostly combined with each other. All these pieces have
their standard moves. 
Combo pieces: The modern Elephant combines the piece icons for Ferz and
Alfil, and may move like either one. The Warmachine combines the icons for
Wazir and Dabbabah, and may move like either. In general, any combo piece
that contains only basic piece icons moves as any one of the icons.
To generate intermediate-range pieces, 5 easy movement rules [patterns]
are defined. They are represented by simple symbols. These symbols are
combined with the basic piece icons to generate families of pieces. The
symbols are:
Diamonds: 1, 2, or 3 small black diamonds on FIDE Qs, Rs, and Bs mean
those pieces may move only 4, 8, or 12 squares maximum in a turn.
Squares: An elephant or warmachine with a square around the central icon
mave move as either or each of its components [in either order] in a
straight line. [Currently found in Chieftain Chess II]
Circles: An elephant or warmachine with a circle around the central icon
may move as either or both of its compnents, and may change directions
between the steps of its move. [Found in Lemurian Shatranj]
2 Parallel 'Speed' lines: All these pieces are 2-step linear riders. A
modern elephant with what looks like an equals sign on its right side may
move as an alfil or ferz, then as either of the 2 [not necessarily the
same as the first time] again, in a straight [diagonal] line. [Grand
Shatranj]
Zigzag Speed line: very similar to the 2 parallel speed lines, this symbol
looks like a 'Z' on the right side of the piece. A modern warmachine with
this symbol may move as a wazir or jump as a dabbabah, then do either
again, and may change directions between steps. [Atlantean Barroom
Shatranj]
The leader units are Guards, plain and fancy. A leader moves 1 square for
each 8-pointed star on its icon. Leaders with a grey tint may change
directions during their move. If they don't have a grey tint, they are
linear movers. The Marshall, 3 stars with grey tint in the center, moves
up to 3 squares, changing direction as desired, and may leap any adjacent
square to land in the square directly across from the original square.
This counts as moving 2 squares, so the piece may only slide 1 more square
during its turn.
No piece may make a null move.
Before any piece can move, it must be activated by a leader. Each leader,
including the king, may activate 1 piece per turn. Activation ranges: L1 =
2 squares; L2 = 4 squares; L3 = 6 squares; marshall = 12; king = 99.
That's all of it. If anything at all is unclear, let me know.