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Joe Joyce wrote on Tue, Apr 10, 2007 03:42 PM UTC:
The superlarge testbed game, Fortress Chess, seems to be clunking along
rather well, even though it's quite early in the game. The problems
forseen are all because I overstuffed the game to test a bunch of things
at once. A more streamlined piece mix and setup should solve what's
expected to be more annoyance than problem. The last question to answer is
the one of combat/capture. It's not unreasonable to think that a good
attack would result in 6 captures in a turn, and a really good one to get
12 captures in 2 turns, while holding the opponent to 4-6 total. Is this
reasonable? Well, with 16 pieces per side, a loss of one FIDE piece
accounts for about 6% of the player's total pieces. With 100 pieces/side,
losing 5-10 pieces is the equivalent of losing one piece of lesser or
greater strength in FIDE. 

Conclusion: chess on 'very large boards' is very doable.

What's next? Stay tuned [or run and hide, depending on your feelings
about this] for the next step up. Is [humanly playable] chess possible on
a 100x100 board?