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Cataclysm. Large board game with short-range pieces designed to be dramatic without being overly complicated or dragging on too long. (12x16, Cells: 192) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Wed, Apr 18, 2007 11:53 AM UTC:
Hey, Greg, could have sworn I commented on this already. I like it. An interesting balance of pieces and a nice low starting density. A lot of the pieces are similar in value but move quite differently, so exchanges would have an impact on the character of the endgame, as players could have noticeably different armies that are equivalent. This seems to be a characteristic of your games, providing even trades among different pieces. A very pretty game, with a nice collection of new[?] shortrange pieces, plus some old favorites among the longrange pieces. This game also seems to be getting up toward the practical limit of large games with a good flow, but with only one piece moving per turn. It looks like you've accomplished a marvelous balancing act. This one is calling me to play it right now, even though I'm playing too many already.