Jeremy Good wrote on Sat, Jul 14, 2007 09:34 PM UTC:
Hi, Adrian, yes. You will have to be checking the king almost continuously to avoid having it disappear. This game isn't as checkmate-centric as some, but there are a couple of limitations that may prevent the king from traveling. If the king is in check or if a time travel has taken place in the last couple of moves. So it may be that some of Paul Morphy's sacrificial masterpieces wouldn't work in a time travel chessgi setting (or plain chessgi setting for that matter), but there are plenty of new tactics that a Morphy type could take advantage of based on the difficulties of returning pieces from time travel, else losing them. Still, the winner will have to gain an overwhelming and crushing material advantage that can be demonstrated through series of checking sacrifices for an eventual win. I think such wins may be a lot easier to deliver in this setting than you might think. I urge you to give it a try and if you don't like it we can agree to delete it or just adjourn indefinitely. Don't give in to 'green eggs and ham' syndrome and reject this game without trying it.
Added note: Wanted to say also that variants of this are possible. You could restrict the king from time traveling and restrict the number of 'general' time travels if you're worried about indefinitely long play.
Added note: Wanted to say also that variants of this are possible. You could restrict the king from time traveling and restrict the number of 'general' time travels if you're worried about indefinitely long play.