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Hi, Tony, thanks, but I still seem to be experiencing a problem. I believe that an anti-tile is distinctively different from just an empty space. Am I right about that? Now, with this particular preset, beautiful for its tile simulation, when one enters such a move, there is no apparent difference between a merely empty space and an anti-tile space, witness. It may be that I'm just confused or it may be that a different preset is needed to record such a difference. Please look into this and kindly reveal to me the truth of the matter. Can we get a visual representation of a distinctively different looking anti-tile? Or are we perhaps expected to remember where anti-tiles were placed?