Check out Glinski's Hexagonal Chess, our featured variant for May, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Ninety-one and a Half Trillion Falcon Chess Variants. Missing description[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sat, Nov 17, 2007 03:41 PM EST:
Hi, George. Might I point out that Avogadro's Number, currently measured at 6.022 141 99 x 10^23 per mol, is the gram molecular/atomic weight of a substance; for hydrogen gas, 2 atoms of hydrogen, each containing 1 proton and 1 electron, combine to form a molecule with a molecular weight of 2, so Avogadro's Number [A] of hydrogen atoms weighs 1 gram, and of hydrogen molecules weighs 2 grams. Flesh is mostly water, molecular weight 18.  The number A [6.02x10^23] is almost 3 orders of magnitude larger than the current total number of your games, 'approaching 10^21', or, to consider this another way, it would represent about 30 milligrams of actual flesh. I won't be crass and point out this ain't exactly an elephant, but it is true you have about 5 orders of magnitude to go before your 'game mass' is visible at ranges longer than 'up close'. You're going to need more mutators; have you used 'fluid' and 'facing' yet? ;-) 

There are, however, some serious questions raised here, at least by implication. By the use of the numbers 'bazillion' and 'gadjillion', I was trying to indicate 2 very huge numbers that were noticeably different sizes. And I would like to examine the concept behind the bazillion number. Bazillion is the total number of games you will get, starting with Falcon, and ending with however many games that one game multiplies out to when *all* the mutators are applied. Does the number 'One Bazillion [derived from Falcon]' games include every other possible CV, some but not all CVs, or few to no other CVs? Are there games that fall outside the 'permutatability' of any, or some, or every other game, or do mutators rule supreme? What *are* mutators? Are they a specific class of things, limited in their applications, or are they another name for 'rules'?
Enjoy,
Joe