Gary Gifford wrote on Sun, Apr 20, 2008 10:00 AM EDT:
Bruce Harper's approach, having a replay after every draw, is not a problem for real time play. For correspondence play it seems ineffective. But the reason it works for over-the-board (or real-time on-line) is that the initial time factor is a constant.
For example, assume the following situation:
(1) players have 60 minutes each / that is a 2 hour game.
(2) at move 40 the game ends in a draw by stalemate
(3) player A used 35 minutes; player B used 40 minutes
(4) The tie-break game is set up and starts with 25 minutes for A and with 20 minutes for B.
(5) That game ends in a draw after 50 moves by perpetual check
(6) player A has 8 minutes left. Player B has 5 minutes left
(7) The crowd gathers around for the fast tie-break game.
(8) Player B gets in trouble and loses on time.
The 1-0 result is obtained within the 2 hours alloted for the round. While other players played 1 game in their 2 hours, some played 2 and some played 3. But 2 hour rounds remained 2 hours and there were no 1/2 - 1/2 results posted.
For example, assume the following situation:
(1) players have 60 minutes each / that is a 2 hour game.
(2) at move 40 the game ends in a draw by stalemate
(3) player A used 35 minutes; player B used 40 minutes
(4) The tie-break game is set up and starts with 25 minutes for A and with 20 minutes for B.
(5) That game ends in a draw after 50 moves by perpetual check
(6) player A has 8 minutes left. Player B has 5 minutes left
(7) The crowd gathers around for the fast tie-break game.
(8) Player B gets in trouble and loses on time.
The 1-0 result is obtained within the 2 hours alloted for the round. While other players played 1 game in their 2 hours, some played 2 and some played 3. But 2 hour rounds remained 2 hours and there were no 1/2 - 1/2 results posted.