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Joe Joyce wrote on Sat, Sep 20, 2008 04:19 PM UTC:
Wormhole is a great example of a game that is multiform all by itself. Not
a game I'd care to try to figure out the piece values for. The pieces
Fergus chose work out extremely well on that ever-shrinking board. They
are more interesting than the linear sliders for Wormhole. While I wasn't
thinking of anything so extreme [in particular, I *was* thinking of a
stable board], I don't know how much better an example of piece moves and
board geometries fitting together one could find, in spite of the fact the
actual shape of the board changes each turn. Excellent example, excellent
design. Thank you for pointing it out, David.