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🕸Fergus Duniho wrote on Sun, Oct 19, 2008 01:58 AM UTC:
Rich,

I think it is putting the cart before the horse to try to define software
interoperability standards before there is any software using them.
Software standards need to arise out of actual software, as Standard C
arose from the original Unix C, or as ECMAScript arose from the original
JavaScript. Software standards for integrating Game Courier with a GUI or
a game engine would have to arise from an actual project of trying to
integrate Game Courier with some actual piece of software, and I would
have to work with the programmer on this, not with someone who is just
spinning ideas and not doing any programming.

Furthermore, my greater interest right now is in helping a GUI gain more
of the capability of Game Courier, especially in graphics and in the
capacity to handle more types of variants. Zillions of Games has a great
interface, but it is too weak for many games, especially Shogi-like games.
My special interest is in having a strong Shogi program that can use the
graphics I have designed for Shogi and which can handle some of my Shogi
variants, such as Kamikaze Mortal Shogi and the Hex Shogi games.