Joe Joyce wrote on Wed, Oct 22, 2008 08:00 AM EDT:
Gentlemen, let me jump in here. I've been following the discussions on
standards with great interest and a greater lack of knowledge. But when I
see something 'dangerous' to design, I will say something. Here, I'm
very concerned about the idea of not using color for the pieces. I've
already done a basic game design that requires multiple colors per side,
have 2 games already using the pieces, and am working with another
designer to create a range of games that use these and similar pieces.
Honestly, I have been intending to add more and differently-colored pieces
to the Alfaerie:Many piece set. Heh, if this site stays up, I hope to post
some game pages over the next few days that will include large multi-move
games, some with multi-square pieces defined by color, like Chesimals I.
I appreciate programmers need cut-off points. But designers need freedom.
[I have actually discovered the hard way that game courier 'only'
accepts about 48 moves for one player in one turn.] The flexibility of
Game Courier is a beautiful thing. Please don't take any of that
flexibility away in the future. Expand it if possible.