Larry Smith wrote on Thu, May 7, 2009 03:55 PM UTC:
Okay, I've run a few games. Just a few knee-jerk reactions. ;-)
I like the zig-zag moves. They can just be a little tough to visualize while playing. At this point I do not know how to make this easier. Familiarity should solve it.
I'm not happy with the fact that power pieces(in the standard array) are able to threaten several Pawns initially. This can restrict the opening potential, which should be as high as possible to assure a large variety of games.
I actually coded a variant with an additional row of (active)Pawns on second field, and moved Black's power pieces to the second field. As stated in the rules, these extra Pawns block the initial assault by their own power pieces, forcing the player to develop to bring most into play. These extra (active)Pawns can get a little crowded at first but they do offer a high potential of promotion which will increase the opportunity for checkmating the opponent. And they can be effective during play by restricting those zig-zag moves.