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The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Wed, Mar 30, 2011 10:42 PM UTC:

One of the major problems that I find in coding this game is calculating all possible moves for a Go Away when it is adjacent to one or both Basilisks. Obviously, a computer program can't loop through all 40320 possibilities and check each one! Does anyone have any suggestions for optimizations?