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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
One of the major problems that I find in coding this game is calculating all possible moves for a Go Away when it is adjacent to one or both Basilisks. Obviously, a computer program can't loop through all 40320 possibilities and check each one! Does anyone have any suggestions for optimizations?