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Secret Agent Chess. Each player chooses one opposing minor piece to be a secret agent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joseph DiMuro wrote on Thu, Mar 13, 2003 08:30 PM UTC:
I'm still trying to shape Identity Crisis into a workable variant. I found
another potential rule dispute; what happens when a pawn promotes? Since
we want the game to be minimum moderation, I would suggest:

1. You can only promote to a non-royal piece that you started the game
with.
2. Your opponent is told what CLASS of piece you're promoting to (i.e.
Queen class, Rook class, or whatever). Of course, he's not told WHICH
piece you're promoting to!

Anyway, I've almost finished an expanded set of pieces; my goal is to
have 12 substitutes for each FIDE piece. (Which may be too many... :-D)
I'll keep you posted.