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KINGDROPS: new game and design goals[Subject Thread] [Add Response]
Matteo Perlini wrote on Wed, Sep 26, 2012 10:23 AM UTC:
Hi Christine, thanks.

>>> I love the idea of drops having to be placed beside the king, and that means also you could do 3 drops on one turn, right?

No, the current rule is just 1 drop per turn. I think this create an interesting tension when you have to choose between moving 3 pieces and moving 2 pieces and drop one. If you would have up to 3 drop per turn this tension would be removed from the gameplay. Moreover, I believe multi-drops per turn makes the game too much defensive.

Hi Michael, thanks to you too.

>>> The triple move idea is untried, so far as I know, and will need play testing to see if it makes the game too explosive. If that is the case, this game should still keep most of its flavor as a double move variant. (Hope triple move works out, I really like that.)

I have played too few games for having a reliable opinion, but for now 3-moves per turn seems working well. I think this is made possible by 2 factors: 1) short-range pieces and 2) a piece can move just once. But we will see.

>>> In any case, a balance rule to reduce the first move advantage is in order. For a double move game, the rule is well known--White may make only one move on the first turn. I propose a triple move analog to that rule:
>>> On the first turn, White makes one move. On the first turn, Black makes one or two moves. On the second turn, White makes one or two moves. On subsequent turns, the player on move makes one, two, or three moves.

Balancing the game is where I had/have much to think about. Here I presented the rules in this form because one of my last thought was to try as in Arimaa: proposing the simplest form (without the exceptions for the first turns) hoping the non-fixed setup can neutralize the first move advantage.

I see your proposal as problematic because it gives the advantage to the second player, and this advantage is summed to the advantage given by being the last player in the non-fixed setup.

Maybe a solution can be this: in white's first turn 1 or 2 moves, after that up to 3 moves. This gives a small advantage to white but black has the advantage from the not-fixed setup.

What do you think?