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Buypoint Chess. Buy your fighting force - each piece costs a number of points.[All Comments] [Add Comment or Rating]
Jeremy Lennert wrote on Mon, Feb 4, 2013 05:12 PM UTC:

Well, you somehow decided that the values would follow the formulas:
R2 = R1 * (1 + p)
R3 = R1 * (1 + p + p^2)
R4 = R1 * (1 + p + p^2 + p^3)
and so forth.

That looks like a mobility calculation to me, but whether you choose to call it that or not, the fact remains that your "interpolation" is following a curve that you derived based on ONE of Ralph Betza's ideas regarding piece value while ignoring many other important ideas that he also had about piece value.

I'm saying that I don't think the intermediate piece values are actually going to fall along that particular curve.