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Rook Mania. Game where all pieces have different sorts of Rook-like moves. (7x7, Cells: 43) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Thu, Apr 10, 2003 11:25 AM UTC:Good ★★★★
The game is certainly interesting - I welcome in particular the Basilisk
and the Coordinator -, but it may need refinement with the help of
Zillions, which is not good at evaluating capture modes, however.
(Zillions also believes a Pao to be worth a Rook, when XiangQi masters
think it is worth only half a Rook, though on a less crowded board.)
I believe you're right to limit the custodian capture to a pair of Pawns.
Robert Abbott has long complained that the Pincer Pawns are too strong in
Ultima, whose armies are certainly stronger than they are in Orthochess or
in your game. Still, if the capturing force of one Pincer Pawn amounts to
nothing, the capturing force of two Pincer Pawns is also less than
threatening, and the players would decline to capture the last pair of
Pincer Pawns. Robert Abbott also wanted to use a pair of rookwise-moving
Coordinators, which would capture by coordination with each other. Why not
decide that the Pawns are Pincer Pawns until they are reduced to three
units, Coordinators - working with each other - when they are reduced to
exactly two units, and something else, maybe uncapturable and uncapturing
- but probably not unimmobilizable - Rook, or Withdrawing Rook, when there
is only one left?