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Thoughts on large numbers of players in one chess game. Missing description[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on 2015-03-10 UTC
I had thoughts of same direction, with many players on a vertical cylinder (each player having two rows of pawns - for two opponents he oe she faces). And the turn order in my thoughts was... mixed with real-time movements. So, players that are far from each other, moves independently, until their pieces would be in a contact (defination of of "contact" is that the furthest pieces are not further than 7 ranks from each other, or something like that; rook and Queen's rook component are not allowed to move more than 7 squares). What do you think of it?