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Computer resistant chess variants[Subject Thread] [Add Response]
George Duke wrote on Sat, Mar 12, 2016 04:39 PM UTC:
Thanks for this thread, Kevin. The Go analogy is incomplete since it is not really a CV; the accomplishment is more like Checkers to us. But high standards ChessBase gave serious coverage and DeepMind won spectacularly, in which ChessBase calls up 1997 DeepBlue/Kasparov: <p> <a href="http://en.chessbase.com/post/computer-beating-top-human-go-professional">Go_Match</a>. Apparently it took them just months to "Go" from modest sub-master play to supra-master and quasi-world championship. <p> What's next? Certainly there are ways to improve on the past, the way slavery suddenly almost vanished, or trashing misogyny did for the most part most places, or excessive xenophobia in favor of the common good or environment. Personally I think any of the thousands of ways to design competitions, so that any theoretical Computer participation is rendered possibly even nil, will eventually be the ways to play, that is CVs or combinations of CVs. The trite analogy that humans still have foot races after trains and cars doesn't hold for mind sports. People want ways to beat AI not just other live opponents, even if it eventually takes more legislation to rein it in (from surveillance etc. not mind games per se). For one thing, there are word games and unlimited spatial/math puzzles, say after a classical Dudeney, that Computers are useless at without virtually complete human guidance. Chess-replacing CV competitions can hold up similar computer-preventative structuring, sort of notional rodent control.