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Computer resistant chess variants[Subject Thread] [Add Response]
Kevin Pacey wrote on Tue, May 17, 2016 03:08 AM UTC:
Fwiw, below is a wikipedia link re: technological (AI) singularity, i.e.
the notion that someday, perhaps inevitably, and soon, AI will exceed human
intelligence. This notion is one more reason why I am now pessimistic about
any chess variant being computer-resistant for very long (e.g. for
decades), if it gets popular enough to receive serious attention from board
game engine programmers. On the faint hope side, perhaps, I seem to recall
something ancient being written about evil inventions to come, in the
latter days, before the better times that would follow, so who really knows
what the future holds:

https://en.wikipedia.org/wiki/Technological_singularity

P.S.: I got this link while looking at wikipedia's Driverless Cars entry -
such vehicles are perhaps a sign of the rapid rate of progress for AI these
days. I had been trying to put the difficulty of making a strong playing
engine for large board chess variants into perspective somehow.