H. G. Muller wrote on Fri, Nov 25, 2016 08:56 AM UTC:
OK, done. Except for human-human, which seems just orthodox Chess.
As for the Fairy-Max game definitions: it is better to leave out the Betza move definition of the Human pawn (the line strating with "# P" or "# p") where the Humans play the Elves. These lines are only for sending to WinBoard to reconfigure its move generator, and it is better to rely on the built-in generator for FIDE Pawns, because this makes proper destinction between capture and non-capture moves when deciding if it should e.p. capture. (Against Human or Orc Pawns this does not matter, because the FIDE Pawn's only non-capture move could never reach the skipped square. But against Elvish Pawns it can.)
OK, done. Except for human-human, which seems just orthodox Chess.
As for the Fairy-Max game definitions: it is better to leave out the Betza move definition of the Human pawn (the line strating with "# P" or "# p") where the Humans play the Elves. These lines are only for sending to WinBoard to reconfigure its move generator, and it is better to rely on the built-in generator for FIDE Pawns, because this makes proper destinction between capture and non-capture moves when deciding if it should e.p. capture. (Against Human or Orc Pawns this does not matter, because the FIDE Pawn's only non-capture move could never reach the skipped square. But against Elvish Pawns it can.)