💡📝sirius628 wrote on Sun, Jul 16, 2017 03:08 PM UTC:
I simply removed the whole resignation vs admit defeat mess, as well as the abillity to pass. They just had little use. On the other hand, I noticed that the Knight was a pretty weak piece in this game, given that it is short range, and unlike the short-range cat, it doesn't promote to a longer-range piece. So, I added the abillity for a knight to promote to nightrider. With three promoting types, two of which only have one promotion choice, a engine that can play large shogi variants seems to be the way to go. I could also make the pawns all promote to queen, or have a tamerlane chess-like system where the pawns promote to different pieces based on their start position, in order to deal with the promotion choice issue. Woah, that was pretty long.
I simply removed the whole resignation vs admit defeat mess, as well as the abillity to pass. They just had little use. On the other hand, I noticed that the Knight was a pretty weak piece in this game, given that it is short range, and unlike the short-range cat, it doesn't promote to a longer-range piece. So, I added the abillity for a knight to promote to nightrider. With three promoting types, two of which only have one promotion choice, a engine that can play large shogi variants seems to be the way to go. I could also make the pawns all promote to queen, or have a tamerlane chess-like system where the pawns promote to different pieces based on their start position, in order to deal with the promotion choice issue. Woah, that was pretty long.