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The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
John Lawson wrote on Mon, Apr 22, 2002 01:03 PM UTC:
Regarding notation, I had developed a scheme to use when playing via email.
 I have pasted the essence of it below.  I like the way Moussambani records
moves, but check out my scheme for tracking ichor on an ASCII diagram.

Nemoroth notation and ASCII diagrams                     ver.1.0


 Mobile piece symbols-
 
 Alabaster
 B - Basilisk
 G - Ghast
 L - Leaf Pile
 A - Go Away
 W - Wounded Fiend
 H - Human
 Z - Zombie
 
 Obsidian
 b - Basilisk
 g - Ghast
 l - Leaf Pile
 a - Go Away
 w - Wounded Fiend
 h - Human
 z - Zombie


 Immobile piece symbols-

 M - Mummy

 Alabaster
 pB - Petrified Basilisk
 pG - Petrified Ghast
 pL - Petrified Leaf Pile
 pA - Petrified Go Away
 pW - Petrified Wounded Fiend
 pH - Petrified Human
 
 Obsidian
 pb - Petrified Basilisk
 pg - Petrified Ghast
 pl - Petrified Leaf Pile
 pa - Petrified Go Away
 pw - Petrified Wounded Fiend
 ph - Petrified Human


 Square types-

 Empty squares - empty squares, no special notation needed 
 Ghastly squares - determined relative to Ghast, no special notation
needed
 Basilisk squares - determined relative to Basilisk, no special notation
needed
 Multiple occupancy squares - occupants are listed on the first two lines
of square.  There is room for six in each square of the diagram.
 Ichorous squares -  are denoted by an 'I' in the lower left corner,
followed by the number of plies remaining until ichor evaporates. In play,
when a Wounded Fiend moves, the player moving puts 'I 10' in the
appropriate squares.  Each turn, the player on move decrements the numBer
by 1 until it reaches 0 and the ichor has evaporated.
 
 Example -

   +------+
   | M wpb|
   |pH    |
   | I  6 |
   +------+
 This square contains:
  Mummy
  Obsidian Wounded Fiend
  Petrified Obsidian Basilisk
  Petrified Alabaster Human
  Ichor that will evaporate in six plies (three turns)


 Notating moves -

 This is done the normal way, except indicate petrification by Basilisk,
engulfment by Leaf Pile, or destruction by Zombie like captures.  When a Go
Away pushes pieces, just list the moves as if the pieces had moved
voluntarily.  Also indicate any petrification, engulfment, or destruction
as a result of the push.