Actually I have noticed the "camel annoyance" you mention (it also applies to zebras), during my design of apothecary chess 1 & apothecary chess 2, on an even a deeper board. That is the reason why I have introduced the bruhaha squares. I think to some degree this annoyance (caused by the long jump relative to the distance of opposing armies, and the rather low value of such pieces) is present on the H move of the frog (even more so because the board is 8 deep).
Personally I always though Grand Chess, and by extension Capablanca chess family games, lacks minor pieces. Maybe it could be interesting to keep the NR&NB from capablanca and place the frogs on back bruhaha squares somewhere. I don't see how that would meet your design goals :)!
I'd like to ask the community. Are there any other such examples of "camel annoyance". What other ways are to combat it?
Actually I have noticed the "camel annoyance" you mention (it also applies to zebras), during my design of apothecary chess 1 & apothecary chess 2, on an even a deeper board. That is the reason why I have introduced the bruhaha squares. I think to some degree this annoyance (caused by the long jump relative to the distance of opposing armies, and the rather low value of such pieces) is present on the H move of the frog (even more so because the board is 8 deep).
Personally I always though Grand Chess, and by extension Capablanca chess family games, lacks minor pieces. Maybe it could be interesting to keep the NR&NB from capablanca and place the frogs on back bruhaha squares somewhere. I don't see how that would meet your design goals :)!
I'd like to ask the community. Are there any other such examples of "camel annoyance". What other ways are to combat it?